But think of it this way! Jeff now runs Giantbomb! So something good came out of it.gallaetha_matt said:Uh-oh... I think I borrowed it's name tag at that party. I wondered why they didn't call me to ask for their bird bath back.Mr.SunShine said:The health bar got drunk at a party with all the other HUD functions and made a fool of itself being forever outcast from the group.
This whole thing might be my fault.
You've listed a lot of the games that I like to play. I'm an RPG and Hack and Slash nut, so to me the shift from HP and a standard health bar to red splotches and regenerating health was like the time I did the zipper up on my own testicles - jarring and frightening.nuba km said:snipgallaetha_matt said:snip
This is probably the case for me too. I'm notoriously dim-witted in a lot of video games, K&L is no exception - especially with so much going on.Zachary Amaranth said:You were dying because of terrible controls and a bad system, not because of a lack of health bar. You can see the changes with more than just your "last legs," so it's also possible you just don't pay attention to things.
Like I said though, Gears employed a similar 'no health bar' system and I mostly enjoyed my time with that game - even though I died a lot. So you're probably right about the controls being a bit of a factor in my newfound hatred of Kane and Lynch.
They also got some dude at Gamespot fired. If the entire internet could join me in some good natrued fist shaking in 5...
Yeah, the Simpsons can lead to some weird hits, I understand. As far as this post and the next:gallaetha_matt said:So this is what it feels like when doves cry...
I tried to find that Simpsons reference on youtube so the above statement would be in context, but you unearth some disturbing things when you search for the simpsons on youtube...
I played multiplayed on Call of Duty 3 once, it just reaffirmed that there are some of us, like me, who aren't strong in the ways of the frag.
I think part of it comes down to what you're used to. People keep mentioning in reference to gaming how scary controllers are for people who don't have the muscle memory of years of gaming to work with. I played Doom on SNES and PC and I played Duke Nukem 3D on PC, but I was never really sucked in. If I had kept going, I might be more able to live with the FP Perspective. Not to mention, a keyboard/mouse combo.gmaverick019 said:feel reassured, i feel the same wayi play fps's just fine but its almost a near phobia for me not having peripheral vision, i hate knowing i can see my body in real life and can see at basically a 200 degree angle around me and i can't do that in so many games, and im not even joking either, when i get really drunk and get tunnel visioned i have massive freak out attacks =\
while that is possible, i've been playing every kind of game on every controller on every platform since i was like 3-4 years old so i dont think it is that, literally i can pick up a controller right now for anything and be at least decent with it (i haven't played dreamcast or super nintendo in YEARS but everything else i've played with in at least the past year or so, and that is consistent over the years) as i've played anything from doom to resident evil to mario to die hard to ninja turtles to whatever else was around since i was a kidZachary Amaranth said:Yeah, the Simpsons can lead to some weird hits, I understand. As far as this post and the next:gallaetha_matt said:So this is what it feels like when doves cry...
I tried to find that Simpsons reference on youtube so the above statement would be in context, but you unearth some disturbing things when you search for the simpsons on youtube...
I played multiplayed on Call of Duty 3 once, it just reaffirmed that there are some of us, like me, who aren't strong in the ways of the frag.
I think part of it comes down to what you're used to. People keep mentioning in reference to gaming how scary controllers are for people who don't have the muscle memory of years of gaming to work with. I played Doom on SNES and PC and I played Duke Nukem 3D on PC, but I was never really sucked in. If I had kept going, I might be more able to live with the FP Perspective. Not to mention, a keyboard/mouse combo.gmaverick019 said:feel reassured, i feel the same wayi play fps's just fine but its almost a near phobia for me not having peripheral vision, i hate knowing i can see my body in real life and can see at basically a 200 degree angle around me and i can't do that in so many games, and im not even joking either, when i get really drunk and get tunnel visioned i have massive freak out attacks =\
Neither are necessarily bad (Though I think the saturation of shooters really is), but I'm not used to them for sure. FPP never sucked me in, and feels more like it breaks immersion. I can easily imagine it being the exact same sort of feeling one might get when they're first picking up a controller and trying to remember that "A" is jump.
See, it works! That's exactly the insecurity you would have in real life. "Is the monster dead? Am I really hurting it to begin with?!"rokkolpo said:not having health bars scares the fuck out of me.
I hate the insecurity.
especially if opponent monsters don't get to have them.
Definately don't play Condemned. When I played it I felt like it capitalised on my lack of peripheral vision for cheap (and awesome) scares.gmaverick019 said:feel reassured, i feel the same wayi play fps's just fine but its almost a near phobia for me not having peripheral vision, i hate knowing i can see my body in real life and can see at basically a 200 degree angle around me and i can't do that in so many games, and im not even joking either, when i get really drunk and get tunnel visioned i have massive freak out attacks =\
Sadly they did. Rest assured that the appropriate action has already been taken. I.E: I stole two rounds of bread for toast one morning - and he never suspected a thing!SL33TBL1ND said:Wait just one minute here! Someone actually recommended Kane & Lynch to you? Weirdness...
You make quite a good point there. It makes things a bit more tense if you don't know how much damage you're doing to the monster you're battling. That kind of thing would work well in a horror game or a tense shooter like Modern Warfare - because it opens up the possibility of your opponents playing possum and launching ambushes as soon as you turn your back.Bloodstain said:See, it works! That's exactly the insecurity you would have in real life. "Is the monster dead? Am I really hurting it to begin with?!"
Personally, I had no problem with Kane & Lynch's health system...if everything turns red, stay in cover and let your body release adrenaline. Although I think it would have been better if you had permanent disadvantages after being hit (permanent meaning for the rest of the level); for example, running more slowly or shooting more inaccurately.
Yeah, there are modern games that do have a health bar system in them. I was just worried about how many that were doing without.The Jakeinator said:Health Bars are still here man. You just gotta look.
This wouldn't surprise me in the least, Deadpool does like to break the fourth wall.Blind Sight said:Deadpool's been stealing them all so he can use them to beat people to death in Marvel vs. Capcom 3.
hah i did the EXACT same thing! (do actually), i am replaying fallout 3 and oblivion a bit right now and im 95% of the time in third person unless in an intense gunfight because the camera is god awful for gunfights on FO3gallaetha_matt said:snip.
That would be nice. Although even further, it would be handy to have you continue bleeding out so that you still need to patch your wounds to avoid dying, but it doesn't get you up to full health. Then combine with a fatigue meter that only goes up as high as your health, but it does regenerate if you rest. Obviously, it would only work with cover based combat.DustyDrB said:I really want to see games employ (at least an optional mode) where the health you have when you start a level is all you're going to get. No regeneration, no health packs, no cutting the grass for hearts.
There is a flaw in it... I think they should've done it so the bar goes from one end to the other, instead of going from both ends into the middle. I say that, because it gives you the illusion you have more health than you do. Small thing, I know, but it is annoying.darthzew said:People have already said Halo Reach, but it's a good example. It's probably the best health system in a game in a very long time. It may be the best ever...
I just saw my flatmate play condemned 2 last night, and the system was pretty similar to that, only it broke your healths into 1/3 chunks. It meant if you did reasonably well in a fight you'd be okay, but badly and you'd be gimped with 1/3 of your bar until you found a health pack, which are really spread out. It made it a lot more tense. I thought it was a near perfect in between.Woodsey said:The best system is the one they use in both the Chronicles of Riddick games and Assassin's Creed 2 (although AC2 gives you far too many health squares): lose part of a square and it regenerates, lose a whole square and it's gone.
Yeah, that sounds pretty similar; like I said, the AC2 one gives you too far too many.Outright Villainy said:I just saw my flatmate play condemned 2 last night, and the system was pretty similar to that, only it broke your healths into 1/3 chunks. It meant if you did reasonably well in a fight you'd be okay, but badly and you'd be gimped with 1/3 of your bar until you found a health pack, which are really spread out. It made it a lot more tense. I thought it was a near perfect in between.Woodsey said:The best system is the one they use in both the Chronicles of Riddick games and Assassin's Creed 2 (although AC2 gives you far too many health squares): lose part of a square and it regenerates, lose a whole square and it's gone.
Agreed. Especially if you get Altiair's outfit, it's about 20 squares or so, making it completely pointless. Armour breaking was pretty neat idea, but again, it didn't have that much of an impact or neccesitate being careful. I think the game in general had a habit of being too easy, once you can afford to be decked to gills with potion at all times, which doesn't take very long at all.Woodsey said:Yeah, that sounds pretty similar; like I said, the AC2 one gives you too far too many.Outright Villainy said:I just saw my flatmate play condemned 2 last night, and the system was pretty similar to that, only it broke your healths into 1/3 chunks. It meant if you did reasonably well in a fight you'd be okay, but badly and you'd be gimped with 1/3 of your bar until you found a health pack, which are really spread out. It made it a lot more tense. I thought it was a near perfect in between.Woodsey said:The best system is the one they use in both the Chronicles of Riddick games and Assassin's Creed 2 (although AC2 gives you far too many health squares): lose part of a square and it regenerates, lose a whole square and it's gone.
To be fair, I don't think I've ever seen a game of it's type (so not including TBS games and whatnot) have an economy system that isn't effectively broken after a few hours.Outright Villainy said:Agreed. Especially if you get Altiair's outfit, it's about 20 squares or so, making it completely pointless. Armour breaking was pretty neat idea, but again, it didn't have that much of an impact or neccesitate being careful. I think the game in general had a habit of being too easy, once you can afford to be decked to gills with potion at all times, which doesn't take very long at all.Woodsey said:Yeah, that sounds pretty similar; like I said, the AC2 one gives you too far too many.Outright Villainy said:I just saw my flatmate play condemned 2 last night, and the system was pretty similar to that, only it broke your healths into 1/3 chunks. It meant if you did reasonably well in a fight you'd be okay, but badly and you'd be gimped with 1/3 of your bar until you found a health pack, which are really spread out. It made it a lot more tense. I thought it was a near perfect in between.Woodsey said:The best system is the one they use in both the Chronicles of Riddick games and Assassin's Creed 2 (although AC2 gives you far too many health squares): lose part of a square and it regenerates, lose a whole square and it's gone.