Where is Half Life 2 Episode 3!?

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Souplex

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Jul 29, 2008
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Every week some obnoxious Valve fanboy makes that thread convinced it will make Valve release it tomorrow or something. I however have figured out what is taking them so long, hopefully this will put an end to that thread topic.

I recently played through the entirety of Half Life 2 and it's episodes in the interest of backing up my opinions because one my friends insisted that 2 hours of gameplay was not enough to label the entire game as "Meh" (Turns out he was wrong.)

Those of you who want episode 3: They would be done with the series if 90% of Half Life 2 weren't padding. Think aboot it: You are aboot to teleport to the next part of the story? Nope, headcrab screws it up and you need to go through that annoying hovercarft part. You are aboot to kick some Combine ass with the Shoehorned in physics gun? ("We made a physics engine, and we are going to make you care!") Rubble blocks your way and you need to run through Ravenholm. I forget the reason you needed to use that dune buggy that steered like gremlins were wrestling over the wheel but I am fairly certain that was filler as well. Those are the most noticeable instances in the first part.

Episode one has the least filler with the only part that distinctly stood out as filler being the underground zombie part.
Episode 2 is basically filler until you get to that obnoxious sticky bomb part. *Train gets de-railed* Looks like you have to walk. Alyx is mauled and now you need to save her for some reason despite the much more likeable generic soldiers (Because they don't make stupid puns like "Zombines", and don't get in your way on narrow pathways as much.) being killed off left and right, so you have to go to this base located in the middle of an antlion nest(What idiot thought that would be a good spot for a base?). Whats that? You need to journey to the heart of an antlion nest to find a macguffin needed to save that unlikeable sidekick. Now you need to find a car. (This is the least noticeable instance of filler, because if not for that train wreck at the beginning you wouldn't need the car in the first place) Then you actually start advancing the plot again.

If Valve weren't so dedicated to their filler, they could have finished the Half Life series, noticed that the only thing they excel at is puzzles, and turned their focus to puzzle games.

What are your thoughts?

Edit: Also, it has only been 2 years since episode 2. There is a longer wait for Mario games.
 

Omikron009

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May 22, 2009
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I think that was a little harsh. I also think that your labeling of Alyx as unlikable is insane.
 

The Atomic Irishman

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Souplex said:
Every week some obnoxious Valve fanboy makes that thread convinced it will make Valve release it tomorrow or something. I however have figured out what is taking them so long, hopefully this will put an end to that thread topic.

I recently played through the entirety of Half Life 2 and it's episodes in the interest of backing up my opinions because one my friends insisted that 2 hours of gameplay was not enough to label the entire game as "Meh" (Turns out he was wrong.)

Those of you who want episode 3: They would be done with the series if 90% of Half Life 2 weren't padding. Think aboot it: You are aboot to teleport to the next part of the story? Nope, headcrab screws it up and you need to go through that annoying hovercarft part. You are aboot to kick some Combine ass with the Shoehorned in physics gun? ("We made a physics engine, and we are going to make you care!") Rubble blocks your way and you need to run through Ravensomethingorother. I forget the reason you needed to use that dune buggy that steered like gremlins were wrestling over the wheel but I am fairly certain that was filler as well. Those are the most noticeable instances in the first part.

Episode one has the least filler with the only part that distinctly stood out as filler being the underground zombie part.
Episode 2 is basically filler until you get to that obnoxious sticky bomb part. *Train gets de-railed* Looks like you have to walk. Alyx is mauled and now you need to save her for some reason despite the much more likeable generic soldiers (Because they don't make stupid puns like "Zombines", and dojn't get in your way on narrow pathways as much.) being killed off left and right, so you have to go to this base located in the middle of an antlion nest(What idiot thought that would be a good spot for a base?). Whats that? You need to journey to the heart of an antlion nest to find a macguffin needed to save that unlikeable sidekick. Now you need to find a car. (This is the least noticeable instance of filler, because if not for that train wreck at the beginning you wouldn't need the car in the first place) Then you actually start advancing the plot again.

If Valve weren't so dedicated to their filler, they could have finished the Half Life series, noticed that the only thing they excel at is puzzles, and turned their focus to puzzle games.

What are your thoughts?
Theyre busy with other shit right now.
 

Souplex

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vector13578 said:
As it usually stands, they're busy with left 4 dead 2.
And I disapprove of that to a lesser extent for steering Co-Op gaming in a bad direction. Co-Op does not mean gimping everyone so they are useless on their own.
 

Sewblon

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Nov 5, 2008
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How are Valve good at puzzles? The only puzzles I remember from Half-life 2 are boring physics-based puzzles. And the only puzzles I remember from Half-life one are destroying the gargantuan and tentacle.
 

Souplex

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Sewblon said:
How are Valve good at puzzles? The only puzzles I remember from Half-life 2 are boring physics-based puzzles. And the only puzzles I remember from Half-life one are destroying the gargantuan and tentacle.
I enjoyed the physics puzzles, as they were the only times the game didn't feel like a piece of average. Also, Valve made Portal, which despite being very overrated is still a good puzzle game.
 

Xx7 elevenxX

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Well how would you like a half life game were you spent the time riding a train to a generic base?
Complications are what make it a game, it would not be exciting to ply a game with no obstaces and nothing happens out of plan.
 

Sindre1

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Souplex said:
Every week some obnoxious Valve fanboy makes that thread convinced it will make Valve release it tomorrow or something.

label the entire game as "Meh"

"We made a physics engine, and we are going to make you care!"

Ravensomethingorother.

save that unlikeable sidekick.

noticed that the only thing they excel at is puzzles

What are your thoughts?
That you are a troll?
 

Pyode

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Souplex said:
And I disapprove of that to a lesser extent for steering Co-Op gaming in a bad direction. Co-Op does not mean gimping everyone so they are useless on their own.
You mean forcing them to work co-operatively?
 

Souplex

Souplex Killsplosion Awesomegasm
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Xx7 elevenxX said:
Well how would you like a half life game were you spent the time riding a train to a generic base?
Complications are what make it a game, it would not be exciting to ply a game with no obstaces and nothing happens out of plan.
Yes, but there is a difference between complications and filler.
Complications: Events that create tension and action.
Filler: Complications that take you away from the plot.
For example, the combine attacking a missile silo is a complication. Needed to spend an hour doing something unrelated to the main plot is filler.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Pyode said:
Souplex said:
And I disapprove of that to a lesser extent for steering Co-Op gaming in a bad direction. Co-Op does not mean gimping everyone so they are useless on their own.
You mean forcing them to work co-operatively?
Yes, but there are better (Not sucky) ways to go aboot it. http://www.escapistmagazine.com/forums/read/9.138120#3105271