...What the fuck are you talking about? Making a different game instead of making Episode 3 isn't a big deal. That's not alienating fans, they're just making different stuff, and putting more resources into making different stuff.IanBrazen said:Ive just given up all hope of ever seeing the damn thing.Souplex said:What are your thoughts?
They had a good idea with episodic gaming: shorter games, for cheaper price, released more frequently.
Instead I get Big bundles of small games at full price while I still own 2 of those 5 in the bundle, released whenever they feel like it.
Valve is so kind and yet so cruel to their fans at the same time.
Hey valve maybe now that you have alienated your Half-life fans you can re skin L4D again, add a flamethrower and make LFD3.
"Cha-Ching"
You, sir, have no idea how to use the gravity gun, or are distinctly lacking in imagination. 'objects obscure your view' so what? You don't need to be able to see much to crush them with a radiator or a barrel, and if you can't see them chances are they can't shoot you. Yes, you can use objects as shields! Have you never reflexively flung a burning barrel into a group of combine in the heat of battle ("and if you don't enter a battle with an object, it is easier to just shoot the guy with your shotgun" - lol, fail)? Caught an incoming energy orb and sent it back from whence it came? Charged down a corridor wilding a radiator ("Travelling indoors is impossible" my ass)?Souplex said:...As for the Gravity gun, objects are either useless, or obscure your view. (The exceptions being the saw disc, the oxygen tank and the exploding barrel (Although using that will probably result in it taking a buillet and blowing up in your face) Travelling indoors is impossible with an object, you can't sprint while gravitizing something, and if you don't enter a battle with an object, it is easier to just shoot the guy with your shotgun.
Um.. you know it's spelled "about", right?Souplex said:Yes, but there are better (Not sucky) ways to go aboot it. http://www.escapistmagazine.com/forums/read/9.138120#3105271Pyode said:You mean forcing them to work co-operatively?Souplex said:And I disapprove of that to a lesser extent for steering Co-Op gaming in a bad direction. Co-Op does not mean gimping everyone so they are useless on their own.
Gotta agree with this. While I don't know why some people see the game as revolutionary or the second coming of christ, It was a solid, well put together game. You shoot stuff, it falls down, and the plot didn't make me throw up. Granted, I wish the game had just one mid range weapon (what kind of future doesn't have assault rifles), and yes, the gravity gun is pretty pointless for everything but puzzle solving (except at the end), but that doesn't make the game bad. I don't think it was phenomial, but it was above average at worst.SikOseph said:Let me paraphrase the original post with a TL;DR version:Souplex said:snip
'Waaaa I want attention! I will not like hl2 without really playing it! Damn, people who justify their opinions challenged me to do the same! I know, I'll play through it to purposely dislike it, and thus prove my point!'
This very accurately sums up my feelings.AverageJoe said:Congratulations, you have an opinion that differs from the majority. Nobody cares.
If you want to write a review, then do one with valid factual points that are interesting to read. But you didn't want to review the game, you wanted to do a subtle rant on a forum where you know a lot of people love Half-Life games, in an attempt to get a reaction because it makes you feel somewhat superior to rile people up and because you think your opinion is better than others.
Get over yourself, please.
In particular - this could be applied to almost every post of yours I've read.Get over yourself, please.
It is a fake Canadian accent.tmujir955 said:Um.. you know it's spelled "about", right?Souplex said:Yes, but there are better (Not sucky) ways to go aboot it. http://www.escapistmagazine.com/forums/read/9.138120#3105271Pyode said:You mean forcing them to work co-operatively?Souplex said:And I disapprove of that to a lesser extent for steering Co-Op gaming in a bad direction. Co-Op does not mean gimping everyone so they are useless on their own.
Oh... mkay.Souplex said:It is a fake Canadian accent.tmujir955 said:Um.. you know it's spelled "about", right?Souplex said:Yes, but there are better (Not sucky) ways to go aboot it. http://www.escapistmagazine.com/forums/read/9.138120#3105271Pyode said:You mean forcing them to work co-operatively?Souplex said:And I disapprove of that to a lesser extent for steering Co-Op gaming in a bad direction. Co-Op does not mean gimping everyone so they are useless on their own.
I have the answer already. It's TF2 updates.Souplex said:Every week some obnoxious Valve fanboy makes that thread convinced it will make Valve release it tomorrow or something. I however have figured out what is taking them so long, hopefully this will put an end to that thread topic.
He was wrong, although not as in I completely agree with you. I thought it was better, but what I meant is that you can judge a game in 2 hours.I recently played through the entirety of Half Life 2 and it's episodes in the interest of backing up my opinions because one my friends insisted that 2 hours of gameplay was not enough to label the entire game as "Meh" (Turns out he was wrong.)
Disagreements hereThose of you who want episode 3: They would be done with the series if 90% of Half Life 2 weren't padding.
That wasn't so annoying to me. Besides, it wasn't really like they just stuck that in there, it moved the plot forward. Combine were closer to finding Kleiner because of that.Think aboot it: You are aboot to teleport to the next part of the story? Nope, headcrab screws it up and you need to go through that annoying hovercarft part.
Agree.You are aboot to kick some Combine ass with the Shoehorned in physics gun? ("We made a physics engine, and we are going to make you care!") Rubble blocks your way and you need to run through Ravenholm.
How else were you supposed to get to Nova Prospekt?I forget the reason you needed to use that dune buggy that steered like gremlins were wrestling over the wheel but I am fairly certain that was filler as well.
Last bit I don't remember enough.Those are the most noticeable instances in the first part.
Episode one has the least filler with the only part that distinctly stood out as filler being the underground zombie part.
Episode 2 is basically filler until you get to that obnoxious sticky bomb part. *Train gets de-railed* Looks like you have to walk. Alyx is mauled and now you need to save her for some reason despite the much more likeable generic soldiers (Because they don't make stupid puns like "Zombines", and don't get in your way on narrow pathways as much.) being killed off left and right, so you have to go to this base located in the middle of an antlion nest(What idiot thought that would be a good spot for a base?). Whats that? You need to journey to the heart of an antlion nest to find a macguffin needed to save that unlikeable sidekick. Now you need to find a car. (This is the least noticeable instance of filler, because if not for that train wreck at the beginning you wouldn't need the car in the first place) Then you actually start advancing the plot again.
If Valve weren't so dedicated to their filler, they could have finished the Half Life series, noticed that the only thing they excel at is puzzles, and turned their focus to puzzle games.
What are your thoughts?
Edit: Also, it has only been 2 years since episode 2. There is a longer wait for Mario games.
Merl Dandridge... *drool*Omikron009 said:I think that was a little harsh. I also think that your labeling of Alyx as unlikable is insane.
The dune buggy was the only way to get to Nova Prospekt, but the driving section was soooooo overly long that I forgot where I was actually going and why on my first playthrough. I was like "Hey, Alyx, what the F is she doing here?" when you catch a glimpse of her and the train in the chapter "Entanglement". And it was actually quite obnoxious when I realised there are three entire chapters in the game in a row without any plot advancement: Highway 17, Sandtraps and Nova Prospekt.ChipSandwich said:In my opinion, the only things in Half Life 2 that could be considered filler are any puzzles to do with box stacking and the painfully repetitive second last level (gameplay wise, not story wise).
Everything else seems to have a purpose for gameplay or story:
-The headcrab stuff led to Dr Breen being alerted to Gordon Freeman's presence, and thus lots of guns and shooting
-Ravenholm zombie town allowed you to test the Gravity Gun on opponents who don't shoot back
-The dune buggy was there because that was pretty much the quickest way to get to Nova Prospekt from Black Mesa East, or the area thereabouts.