Where is Super street fighter 2 turbo HD remix?

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Goldeneye103X2

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This might not be an important thread, or about discussion or whatever, but seriously, i can't find it anywhere on PSN store. I've looked everywhere. Where is it? HELP ME ESCAPIANS!

A bit dramtic don't you think?

*EDIT*
Okay people problem solved. thanks mr D(ingo). If you wanted to post a response, then you're just wasting time.
 

Goldeneye103X2

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Indigo_Dingo said:
It hasn't been releaesed outside of America or the US. They said it was cause of bugs.
oh right. sorry for wasting your time then.
Damn i wish i wasn't british.
 

Nutcase

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This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
 

Jamash

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Indigo_Dingo said:
Nutcase said:
This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
Its a fighting game. That is most definitely not the domain of the PC.
I disagree, years ago I used to play Super Street Fighter 2 Turbo on my PC and it was great.

Believe it or not, after a short while you become a dab hand at doing fireballs, dragon punches and the other moves using the arrow keys (plus Q,W,E,A,S,D).

The only difficult moves were complicated ones which required a 360-degree input, or some of the more complicated super moves, but nowadays you can use a PS2/360 controller on your PC anyway.
 

Nutcase

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Indigo_Dingo said:
Nutcase said:
This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
Its a fighting game. That is most definitely not the domain of the PC.
I'm trying to look at this objectively, and I'm not seeing a single aspect where the consoles win this.

The controls are the exact same - actually, the PC edges out a slight win here by being able to use any arcade stick on the market, whereas the consoles (at least the 360) demand specifically compatible sticks.

For really casual play, the keyboard will do. I got started with fighting games playing Mortal Kombat and OMF versus friends on the PC. Or you can get cheap pads.

Increasingly, folks' home setups give equal weight to the PC and the console, or at least allow multiple people to comfortably watch the PC output for purposes such as video. I play Virtua Fighter and write this post using the same screen.

But I find fighting game fans often play *away* from home. Say you want to play at a random party, or game meet, that is not at your place. It can be a real bother to transport and setup a console for that purpose (note that you have to connect and disconnect all wires four times in total, probably from hard spots behind the TV/stereos). It gets a lot worse if you have to take the TV and some speakers with you. If the game was on a PC, you could just throw a laptop and the sticks/pads in a bag and go.

PC wins a flawless victory on price. I think it's a fair assumption that everyone has a PC no matter what. A console and accessories you have to purchase. I'm looking at 300-400e for the console itself, plus (if going with the 360) 200e for two 360-specific sticks and ??e/year for XBL, plus (if going with the PS3) 500e minimum for an okay TV with HDCP. And *then* 20e for the game. Compared this to just paying for the game on the PC.

Note that GGX2#Reload is out for the PC. SF4 is coming on the PC as well, and is technically in another class entirely from the sprite based games.
 

shadow skill

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Nutcase said:
Indigo_Dingo said:
Nutcase said:
This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
Its a fighting game. That is most definitely not the domain of the PC.
I'm trying to look at this objectively, and I'm not seeing a single aspect where the consoles win this.

The controls are the exact same - actually, the PC edges out a slight win here by being able to use any arcade stick on the market, whereas the consoles (at least the 360) demand specifically compatible sticks.

For really casual play, the keyboard will do. I got started with fighting games playing Mortal Kombat and OMF versus friends on the PC. Or you can get cheap pads.

Increasingly, folks' home setups give equal weight to the PC and the console, or at least allow multiple people to comfortably watch the PC output for purposes such as video. I play Virtua Fighter and write this post using the same screen.

But I find fighting game fans often play *away* from home. Say you want to play at a random party, or game meet, that is not at your place. It can be a real bother to transport and setup a console for that purpose (note that you have to connect and disconnect all wires four times in total, probably from hard spots behind the TV/stereos). It gets a lot worse if you have to take the TV and some speakers with you. If the game was on a PC, you could just throw a laptop and the sticks/pads in a bag and go.

PC wins a flawless victory on price. I think it's a fair assumption that everyone has a PC no matter what. A console and accessories you have to purchase. I'm looking at 300-400e for the console itself, plus (if going with the 360) 200e for two 360-specific sticks and ??e/year for XBL, plus (if going with the PS3) 500e minimum for an okay TV with HDCP. And *then* 20e for the game. Compared this to just paying for the game on the PC.

Note that GGX2#Reload is out for the PC. SF4 is coming on the PC as well, and is technically in another class entirely from the sprite based games.
Are you seriously suggesting that playing a game on a 17inch laptop screen with more than one person is better than playing on a modern console with a display designed to be wieved at more than arm's length with multiple people? It does not help that fighting games tend to suck online because of latency and of course outright lag. Then there is the fact that the keyboard really does not lend itself to fighting games because of the way the device works.

Let's just take SF4 as an example, if I did not have a card capable of running the game well, that may cost me around 200USD to upgrade, then maybe 40USD for the game itself, then perhaps 50USD for a controller, stick or otherwise, then something like 400 USD to upgrade my mobo and processor and ram if I found those to be lacking as well....Wow a total of approximately 690USD to play SF4. Yea PC really "wins."

I actually thought about buying a PC copy of SF4 in addition to my PS3 copy, then I thought better of it in part because the setup I use for my PC is not really all that comfortable for gaming for the extended amount of time I would be playing this type of game. I am still thinking hard about Xblades (Which I will eventually rent for PS3.)and that is only because I do plan on upgrading my card very soon because I happen to like the Crysis demo and would like to play the full game on a machine that won't be brought to it's knees with decent graphics.
 

Nutcase

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Indigo_Dingo said:
Nutcase said:
Indigo_Dingo said:
Nutcase said:
This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
Its a fighting game. That is most definitely not the domain of the PC.
I'm trying to look at this objectively, and I'm not seeing a single aspect where the consoles win this.

The controls are the exact same - actually, the PC edges out a slight win here by being able to use any arcade stick on the market, whereas the consoles (at least the 360) demand specifically compatible sticks.
Local multiplayer is really the point of a fighting game, something the PC always has and always will lack. Therefore it really shouldn't be on the PC.
Exactly what prevents me from plugging two USB arcade sticks in a PC?

Display-wise, 24" at 1m distance, with 6lbs arcade sticks on the desk, is very, very close to what you have on an arcade cabinet. Which I think you'll agree is the traditional way to play these games. Like I said, I'm posting this from the same screen I play VF on.
 

shadow skill

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Nutcase said:
Indigo_Dingo said:
Nutcase said:
Indigo_Dingo said:
Nutcase said:
This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
Its a fighting game. That is most definitely not the domain of the PC.
I'm trying to look at this objectively, and I'm not seeing a single aspect where the consoles win this.

The controls are the exact same - actually, the PC edges out a slight win here by being able to use any arcade stick on the market, whereas the consoles (at least the 360) demand specifically compatible sticks.
Local multiplayer is really the point of a fighting game, something the PC always has and always will lack. Therefore it really shouldn't be on the PC.
Exactly what prevents me from plugging two USB arcade sticks in a PC?

Display-wise, 24" at 1m distance, with 6lbs arcade sticks on the desk, is very, very close to what you have on an arcade cabinet. Which I think you'll agree is the traditional way to play these games. Like I said, I'm posting this from the same screen I play VF on.
That's two people what if you have three or four people at your house? I saw a picture of a Japanese arcade where people were playing SF4 the cabinets were all one seaters people were actually playing on a LAN. (Therefore no lag.) The fact that you can hook up a console and a PC to the same displays does not really make your point any stronger.

It's known for example that if a UI is not properly designed the larger the screen becomes the more unusable said interface becomes simply because of display size and resolution.
 

Nutcase

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shadow skill said:
Are you seriously suggesting that playing a game on a 17inch laptop screen with more than one person is better than playing on a modern console with a display designed to be wieved at more than arm's length with multiple people?
No. If you pay attention, I'm saying that a 17" laptop screen is much better than not getting to play at all because you can't transport the required electronics. In fact, it's not a small screen at all at arm's length. I remember playing Soul Calibur (DC) off an even smaller screen one night at a demo party. This is just one circumstance where more extravagant AV stuff would have been useless, and might not even have fit the narrow desk.

Furthermore, far more locations already have a PC than have any *specific* console. When did you last see a home that has a console, but no PC?

Consider what you must move if you intend to play somewhere that doesn't already have electronics set up. With a console, you need the console itself, a screen, audio, separate power cords for all of these, an extension cord if you want to play it safe, three connecting cords if I can count right, and sticks. The screen and possibly the console need packing and unpacking if you want them to survive transport. Fact is, it's easy to forget or lose something and render the whole setup unusable, easy to bang something up in transport and render the whole setup unusable, and no one but a masochist would think of moving these without a car.

Contrast that to a laptop, a power cord and sticks. Public transportation? No problem. Have to walk for a bit? No problem. Setup? One minute both ways.
It does not help that fighting games tend to suck online because of latency and of course outright lag.
Nevertheless, the network play is the main point of HD Remix. Even if there is some lag, if it stays manageable, it's a small price to pay for good opponents. Not everyone has a good fighting game community "on tap" where they live, or time to commit to physically travel somewhere to play. SF enthusiasts do not seem to find the lag too bad on XBL. It could be even better on a PC version where you could have more sophisticated tools to screen opponents for lag and geographical affinity.
Then there is the fact that the keyboard really does not lend itself to fighting games because of the way the device works.
Already addressed this. If you don't already have a stick, you buy one, like everyone else who is serious about a fighting game. That cost is the same no matter what your platform is, but the PC lets you run any stick, so if you had any stick from before, the cost drops to zero. That you can also use the keyboard to kick things off with is a bonus, not a deficiency - it lets folks new to the genre try it out with less risk, or - say - test something out while traveling with the laptop.
Let's just take SF4 as an example, if I did not have a card capable of running the game well, that may cost me around 200USD to upgrade, then maybe 40USD for the game itself, then perhaps 50USD for a controller, stick or otherwise, then something like 400 USD to upgrade my mobo and processor and ram if I found those to be lacking as well....Wow a total of approximately 690USD to play SF4. Yea PC really "wins."
Any computer, even a laptop with Intel integrated graphics, would run HD Remix or another sprite-based game at full speed. That was the context of my comment.
 

shadow skill

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So the laptop wires are really that many more than the wires you need for a console? if you have an HDTV all you need is an hdmi cable and you are set. Carrying a component cable and a sound cable is not much of an inconvinience when you consider the prospect of actually positioning a laptop display so that at least two people can view it comfortably. If you actually thought more than five seconds into the future you would have realized that all of your arguments can be made against a laptop or a desktop as well. The fact of the matter is that PC's are not very good at local multiplayer (When was the last time you saw split screen on a PC FPS.) so your cost benefit analysis is completely worthless as even if in the case of HD remix the PC would be cheaper, the experience simply would not be as fun. If we start talking about games like SF4 which could have requirements that would be something for a PC gamer to worry about we get into a situation where the price difference is negligible depending on the extent of the upgrades and we still have the problem of PC's sucking ass for local mutliplayer.

Therefore one cannot conlude that the PC "wins" by any stretch of the term.
 

Da_Schwartz

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Umm im pretty sure it is on the psn. I own it. Well its streetfighter 2..and an hd remix.. if its "super street fighter" which im almost positive it is then it's in there. Either a few pages down in new releases or in the downloadable games folder. It's pretty but nothing special. If your a fan then sure it's worth 15 bucks. Oh american btw.
 

shadow skill

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Da_Schwartz said:
Umm im pretty sure it is on the psn. I own it. Well its streetfighter 2..and an hd remix.. if its "super street fighter" which im almost positive it is then it's in there. Either a few pages down in new releases or in the downloadable games folder. It's pretty but nothing special. If your a fan then sure it's worth 15 bucks. Oh american btw.
I think the OP is European, sadly for them the game is stuck in QA oblivion. I love HD Remix's soundtrack, it's even available for free download in MP3 and Flac format.
 

Nutcase

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shadow skill said:
So the laptop wires are really that many more than the wires you need for a console? if you have an HDTV all you need is an hdmi cable and you are set.
You might have missed where I said "somewhere that doesn't already have electronics set up". If you want to argue that carrying a HDTV, a console, the required cords, adapters and sticks and setting them up is as easy and fast as carrying a laptop and sticks and setting them up, be my guest.
Carrying a component cable and a sound cable is not much of an inconvinience when you consider the prospect of actually positioning a laptop display so that at least two people can view it comfortably.
Set laptop on table, open it to large angle, set two sticks in front, stand in front of table, play? I can't figure out how you could possibly screw that up. (Advanced variations such as sitting on chairs or sitting on floor can be tough, though!)
If you actually thought more than five seconds into the future you would have realized that all of your arguments can be made against a laptop or a desktop as well.
Counterexample: "PC's can use all USB sticks, which includes PS3 sticks, 360 sticks, and PS2 sticks with adapter, whereas a 360 can only use 360 sticks."

This argument is in favor of the PC. It cannot be turned around. If you want to argue individual points that can, you'll have to be more specific.
The fact of the matter is that PC's are not very good at local multiplayer (When was the last time you saw split screen on a PC FPS.) so your cost benefit analysis is completely worthless as even if in the case of HD remix the PC would be cheaper, the experience simply would not be as fun.
... and that would be why exactly? The same screen, the same audio, the same sticks, the same game. There is no way for the platform to be "more fun" or "less fun" at that point.
and we still have the problem of PC's sucking ass for local mutliplayer.

Therefore one cannot conlude that the PC "wins" by any stretch of the term.
There is no "problem of PC's sucking ass for local multiplayer". As long as the game port is solid, the end result is the exact same.

Also, you can save the SF4 cost analysis. I'm arguing for HD Remix PC port here, not for SF4 or any other game. I only mentioned SF4 PC as proof that Capcom currently considers the PC a valid fighting game platform.
 

shadow skill

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Counterexample: "PC's can use all USB sticks, which includes PS3 sticks, 360 sticks, and PS2 sticks with adapter, whereas a 360 can only use 360 sticks."

This argument is in favor of the PC. It cannot be turned around. If you want to argue individual points that can, you'll have to be more specific.
People that have no idea how a computer works really should shut their mouths. The reason that a 360 can only use a 360 stick is because Microsoft will not allow anyone to make a universal controller. Hell I even own a gamepad that works on PC/PS2/PS3 it's not a limitation of the console it's the manufacturer being retarded. It also does not mean that you cannot make a hack to enable such support if you are enterprising enough.

You also do not seem to understand that in order for any operating system to actually support those devices it has to have drivers to do so. In the end it would be a limitation of the drivers more than anything else. There is nothing stopping madcatz from making a stick that works on 360,PS3,PC(You really mean Windows),PS2 save for the fact that Microsoft won't let them do it.

You might have missed where I said "somewhere that doesn't already have electronics set up". If you want to argue that carrying a HDTV, a console, the required cords, adapters and sticks and setting them up is as easy and fast as carrying a laptop and sticks and setting them up, be my guest.
This is why I said you should think more than five seconds into the future apparently you can say the above and
Furthermore, far more locations already have a PC than have any *specific* console. When did you last see a home that has a console, but no PC?
but don't think it would be strange to have no capable display or a tv? Of course, if you did think of that it would entirely invalidate your own argument.

... and that would be why exactly? The same screen, the same audio, the same sticks, the same game. There is no way for the platform to be "more fun" or "less fun" at that point.
The problem being it would get pretty crowded fast trying to squeeze in front of the display. Then there is the fact that LCD displays are best viewed straight on. IE visual quality starts to decrease the sharper the viewing angle is. Opening your laptop wide angle probably means you are standing, you are going to tell me it would be fun to stand up for a two or three hour session?

Oh and the internet says hi:http://www.maxconsole.net/?mode=news&newsid=35280
 

Nutcase

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shadow skill said:
Counterexample: "PC's can use all USB sticks, which includes PS3 sticks, 360 sticks, and PS2 sticks with adapter, whereas a 360 can only use 360 sticks."

This argument is in favor of the PC. It cannot be turned around. If you want to argue individual points that can, you'll have to be more specific.
People that have no idea how a computer works really should shut their mouths. The reason that a 360 can only use a 360 stick is because Microsoft will not allow anyone to make a universal controller. Hell I even own a gamepad that works on PC/PS2/PS3 it's not a limitation of the console it's the manufacturer being retarded. It also does not mean that you cannot make a hack to enable such support if you are enterprising enough.

You also do not seem to understand that in order for any operating system to actually support those devices it has to have drivers to do so. In the end it would be a limitation of the drivers more than anything else. There is nothing stopping madcatz from making a stick that works on 360,PS3,PC(You really mean Windows),PS2 save for the fact that Microsoft won't let them do it.
Consoles are the way they are. Sticks are the way they are. "Why" is not relevant in the slightest when the question is "should HD Remix be ported for the PC in addition to the 360 and PS3 releases?". I for one would like to play it on a PC, and have practical reasons for doing so.
You might have missed where I said "somewhere that doesn't already have electronics set up". If you want to argue that carrying a HDTV, a console, the required cords, adapters and sticks and setting them up is as easy and fast as carrying a laptop and sticks and setting them up, be my guest.
This is why I said you should think more than five seconds into the future apparently you can say the above and
Furthermore, far more locations already have a PC than have any *specific* console. When did you last see a home that has a console, but no PC?
but don't think it would be strange to have no capable display for a tv? Of course, if you did think of that it would entirely invalidate your own argument.
No, it's just that you are too thick to understand those are, *by definition*, two separate scenarios.

Location with no electronics -> something like a LAN party. Maybe the space only has electric outlets, chairs and tables, or whatever AV equipment there is, is already used for something else and you can't use it. In this scenario, you have to bring everything you intend to use.

Home with some combination of computer / console / TV -> a location *with* electronics. Also in most variations of this situation, I see the PC port being less hassle, whether it means installing the game on the computer that's already on location, bringing the laptop and a DVI-HDMI cable, or whatever.
... and that would be why exactly? The same screen, the same audio, the same sticks, the same game. There is no way for the platform to be "more fun" or "less fun" at that point.
The problem being it would get pretty crowded fast trying to squeeze in front of the display. Then there is the fact that LCD displays are best viewed straight on. IE visual quality starts to decrease the sharper the viewing angle is. Opening your laptop wide angle probably means you are standing, you are going to tell me it would be fun to stand up for a two or three hour session?
Whoooooosh?

What you quoted is my reply to the assertion that a PC is magically inferior at local multiplayer. But in fact when you set up the PC the same as a console - the same screen, the same audio, the same sticks - the experience is the same. You choose how to set it up, it doesn't become worse all by itself. I can't spell it out any clearer than that.

The laptop option is just that - an option - but a very nice one to have when you head out. There is no reasonable way to carry a self-contained console package like that.
 

shadow skill

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So if we define a very specific scenario that effectively lacks common sense we can argue that it makes sense to port a game that thrives on local multiplay to a platform that does not lend itself to local multiplay as evidenced by the total lack of local multiplay in one of its staple genres...... Yes that makes so much sense. That is a great way to argue platform viability, really it is.... The only reason I can see for bothering to port SF4 for example is the internet play and even then it's an inferior experience to local play because of latency.

Have you not noticed how LCD's marketed as monitors are generally smaller than their television counterparts? You think that is just an accident? On such screens text becomes hard to read, then you kick up the DPI and if you put it too high in order to get readable text at a reasonable distance from the screen your interface will become messed up as it tries to accomodate the huge fonts. It is really the rise of digital entertainment in the form of movies that made selling 20+inch computer displays to the average consumer profitable. (Ironic that in most cases you are not going to be reading text when watching a movie no?)

Oh and for the record not every PC runs Windows software, I don't normally run Windows software on my computers. If I did not care at all for windows gaming or do windows programming I would not even have windows installed on my computers. I know people who swear by Macs and probably have no reason to screw around with bootcamp. (Or pay for a windows OS to install via boot camp for that matter.)

Ps. My brother carries his puts his PS3 in a backpack and takes it with him when he goes to his friends place... It ain't harder than carrying a laptop around.