Indigo_Dingo said:
Nutcase said:
This is one game I'd *really* want to see on the PC.
Seeing how it's a 2D sprite game, no technical obstacles to it either.
Its a fighting game. That is most definitely not the domain of the PC.
I'm trying to look at this objectively, and I'm not seeing a single aspect where the consoles win this.
The controls are the exact same - actually, the PC edges out a slight win here by being able to use any arcade stick on the market, whereas the consoles (at least the 360) demand specifically compatible sticks.
For really casual play, the keyboard will do. I got started with fighting games playing Mortal Kombat and OMF versus friends on the PC. Or you can get cheap pads.
Increasingly, folks' home setups give equal weight to the PC and the console, or at least allow multiple people to comfortably watch the PC output for purposes such as video. I play Virtua Fighter and write this post using the same screen.
But I find fighting game fans often play *away* from home. Say you want to play at a random party, or game meet, that is not at your place. It can be a real bother to transport and setup a console for that purpose (note that you have to connect and disconnect all wires four times in total, probably from hard spots behind the TV/stereos). It gets a lot worse if you have to take the TV and some speakers with you. If the game was on a PC, you could just throw a laptop and the sticks/pads in a bag and go.
PC wins a flawless victory on price. I think it's a fair assumption that everyone has a PC no matter what. A console and accessories you have to purchase. I'm looking at 300-400e for the console itself, plus (if going with the 360) 200e for two 360-specific sticks and ??e/year for XBL, plus (if going with the PS3) 500e minimum for an okay TV with HDCP. And *then* 20e for the game. Compared this to just paying for the game on the PC.
Note that GGX2#Reload is out for the PC. SF4 is coming on the PC as well, and is technically in another class entirely from the sprite based games.