Which FPS Actually Takes Skill?

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Eclectic Dreck

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LifeCharacter said:
Umm they all do to a certain extent, if the multiplayer is easier for everyone that means that everyone else has a good chance of killing you too.
While this is true, the sheer lethality of the weapons and the brevity of any engagement in Call of Duty means that the primary ability being measured is anticipating where the opponent will be and having one's weapon trained there. While this is knowledge gained by playing the game for hours on end, I would not be prepared to call it a skill.

By contrast, games like Counter Strike or Quake 3, while plenty lethal in their own right, give an ambushed player sufficient time to respond that, if they are skilled enough (or rather if the skill difference between players is great enough), they can easily get a kill in return.
 

Eclectic Dreck

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Kiju said:
A lot of people can go on about the "skill" it takes to play any given FPS, but in the end, they're just bullshitting themselves. The only thing it takes is practice, learning the quirks of the game, and exploiting the ones that work the best for you and your chosen class/loadout. That's all the "skill" that it takes. Battlefield Bad Company 2 can be used as an example. Carl Gustav & 40mm Grenade point-blanking, the AN-94 Abakan, and so on and so forth.
Just a heads up, the word skill is defined as "an ability that has been acquired by training". A skill is something one learns by practicing. I'm not sure what you think a skill is or how one cultivates it, but it clearly diverges from both my and the dictionary's definition.
 

Redlin5_v1legacy

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Aug 5, 2009
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Irridium said:
Any FPS without auto-aim.

If you can lock-on to an enemy by aiming, if the reticle slows when you move your reticle over the enemy, if the reticle follows your target when they move, then "skill" doesn't matter much outside of "pull trigger when reticle turns red".
This, very much this. Also I find 007 Nightfire to be a test of skill. Multiplayer is brutal when facing the tough bots.
 

Hader

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True skill in any FPS goes beyond the ability to shoot more accurately than your opponent. One of the biggest factors in success can be map knowledge, something that will vary in every FPS.
 

Tomany2

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dathwampeer said:
Guhhh

random 40 year old elitist who refuses to pick anything up that was made after 2007 said:
'ALL NEW GAMES IZ FAIL! Only old games with hardcore followings, who refuse to stop playing it because they put 5 solid years of their life into it.'
There. I just some summed up the entire thread.
haha nice nice, although, i didnt say i dont enjoy COD and BC, they are just... easier haha
 

TheYellowCellPhone

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Sep 26, 2009
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I say TF2.

Sure, any W + M1 Pyro with a Backburner can get some kills eventually, but it's hard to be great.

And I mean, this great.

 

Pyro Paul

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Left 4 Dead.

it takes more skill to play the game then simply the slight of hand and fine hand eye coordination it takes to play every other game mentioned in this thread...
 

Atheist.

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Sep 12, 2008
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UT3... being able to move in such a fast paced game and calculate rocket/enemy speeds and distances is rather difficult.
 

BanthaFodder

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I find TF2 to be a good game. you can be a total noob and still be Kredit to teem. but if you REALLY work at it (ie. Demo w/ Loch N' Load) and practice hard, you can become a force to be reckoned with. its like Pokemon, ANYONE can play them, but it takes skill to learn all the nuances and strategy and go from "able to play" to "able to kick total ass"
 

Drakmorg

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Aug 15, 2008
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I personally believe that when it comes down to it luck matters more than skill does.
Sure, skill still matters, but there always comes a time when a seasoned pro will lose and get killed by a newcomer that was luckier.
 

Sennz0r

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Metroid Prime Hunters for the DS. Have you ever tried to get a headshot on a bunnyhopping Samus with the sniper rifle from half across the map with a stylus on standard Wifi connection with your opponent being 2 continents over? Your hands cramp up after about 20 minutes, and I used to play that game for hours on end.

I do miss it though...

CounterStrike does seem pretty hard, but maybe that's because everyone who still plays it has been playing for so long you wouldn't stand a chance if you joined for the first time, so I'm not touching that game.
 

Stuberfinn88

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Kadoodle said:
Stuberfinn88 said:
Fear Combat, well not "Todays" fear combat..... but what it used to be. It was a MP FPS game with the craziest learning curve ever, its a very simple game to play, but fuck its hard to master. A great player can usually walk circles around average players. Beginners never lasted long because of how efficient the good players were with movements, and they akways get called hackers for how well they played, its unreal. Hell I only play the game once a month for about 2 hours still, and I walk around most of the players that are still playing it..

I remember that. Twas a beauty. The only thing was the kung-fu melee skills were way overpowered, and people would zip around poppin' people in the back of the head for an instikill.
Yeah, it took a special kind of finesse to be able to counter it and thats with 1.2 speed servers, 1.5 yeah nope, crouch punches ruled all.

The only thing that was OP was the crouch punches with the fact that the rate of punches were glitched to the point that UFC fighters would be wishing they could punch that fast, along with how fast a person could run unarmed.

The key to beating it was to never allow them to close the distance by shooting while running backwards, if not then your best chance is to do a Jump Scissor Kick on them as they run at you. But I always thought of Melee instant kills to be a counter to people that stock up on armor and meds, so if you could successfully close the distance to a stocked player, then more power to ya for getting the kill off. The key to winning was to survive long enough to collect armor and meds, and to keep your distance to avoid getting cheap killed by melee.
 

DirgeNovak

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Jul 23, 2008
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The Unworthy Gentleman said:
Fallout 3 without VATS. That game didn't have great shooting mechanics outside of VATS and took a bit of skill to come to terms with the shooting. It was even worse in third person mind.
That's because Fallout 3 is not an FPS. It's a true RPG through and through. Even if you shoot manually, whether you hit your target or not isn't based on your skill as a player, it's based on your character's skill with the weapon.