Especially because you could switch it on, nothing in that game was a as satisfying a #chak... wwwhhhhiiiiiiiirrrrrrr#, well, maybe the rapid fire death that came afterwards.tehweave said:Timesplitters 2.
This man speaks the truth.Slayer_2 said:CoD4
Back in the day... *sigh* good times =']fix-the-spade said:Especially because you could switch it on, nothing in that game was a as satisfying a #chak... wwwhhhhiiiiiiiirrrrrrr#, well, maybe the rapid fire death that came afterwards.tehweave said:Timesplitters 2.
Timesplitters 1's dual wiedable Miniguns were pretty special too.
Yeah, L4D was the first game to have static turrets.Pyro Paul said:Left4Dead has the only realistic mini-gun representation...
it is a military deployed heavy weapon rivited to the floor. not something you carry.
but it cuts through the undead like molten steel through melty butter.
CoD4 had a single static Minigun turret in Singleplayer, and I think it came first.Valiance said:Yeah, L4D was the first game to have static turrets.Pyro Paul said:Left4Dead has the only realistic mini-gun representation...
it is a military deployed heavy weapon rivited to the floor. not something you carry.
but it cuts through the undead like molten steel through melty butter.
;x
Anyway, the Serious Sam one was pretty silly.
I'm sorry, I thought the " ;x " implied that I was kidding.orannis62 said:CoD4 had a single static Minigun turret in Singleplayer, and I think it came first.Valiance said:Yeah, L4D was the first game to have static turrets.Pyro Paul said:Left4Dead has the only realistic mini-gun representation...
it is a military deployed heavy weapon rivited to the floor. not something you carry.
but it cuts through the undead like molten steel through melty butter.
;x
Anyway, the Serious Sam one was pretty silly.