Which game do you Rage at most?

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WhiteFangofWhoa

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Starcraft 2. I make sure to no longer play it before going to work or some other social event, because I will be too angry to concentrate on anything except HOWTHEHELLDIDHEBUILDTHATMANYUNITSSOFASTANDWHYDIDMYUNITSDIEINONEHITOHMYGODHOW...

You can watch your replays and watch the pros and read guides for months on end and still get pwned in every single matchup in that game even if you stick to 1v1 to avoid the rampant teamkillers. And there won't be a damn thing you can do about it as your rank slowly slides downward and downward.
 

Vigormortis

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Generally speaking, I don't "rage" at a game unless something in it; a bug, a bad design decision, poor programming, etc; either ruins the experience or renders the game unplayable. At which point, I usually just move on and don't think about it for a while or just leave the game entirely (for good).

The last time I raged* was in Dota 2.

Since the last major update/patch, the bots have had incredibly broken behavior.

If you solo a bot game with medium bots, the enemy team will provide almost no challenge at all.

If you do it with hard or unfair bots, your ally bots will derp out and feed from minute one. The other team, meanwhile, will form roaming gank squads which will rack up dozens of kills in short order.

Valve has been, sadly, rather slow on patching it.

[sub]* and by "raged", I mean I just groaned loudly, cursed a bit, and went off to read a book[/sub]
 

FFP2

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shrekfan246 said:
Sort of.

I played about two or three hours or it, thought it was far superior to XIII, and then got distracted by a ton of other games that came out that I still had yet to play. I think The Darkness 2 was one of them. Boy, that was a pretty good game... much better than The Darkness, even if it wasn't quite as... unique. Way too short, though. I easily would've enjoyed another six hours in that campaign.
Keep playing 13-2:) It has so much charm/personality... The exact opposite of 13.

I agree with you about The Darkness 2. One of the best FPS games I've played this decade. That boss at the end of the co-op campaign was.

The best thing about the campaign was that, as short as it was, it never felt paddded out and I enjoyed every minute of it. Never really felt that way about an FPS before.
 

TheYellowCellPhone

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TF2, without a doubt. I play it the most, and it gets really fucking stupid with incorporating random chance into its game.

Random crits and autobalance are the two biggest shitflippers, because they are absolutely out of control of any of the players and it just finds a way to piss off everyone.

Random crits are like, say, you go in a boxing match. You never have boxed before in your life. Your opponent hits you and you eat concrete. Okay, your turn. You stand up, and punch your opponent in the stomach. HOWEVER, it turns out your opponent had surgery on his stomach, and it immediately knocks him out. You have no idea WHY that happened, you could not control WHEN it happens, you cannot ever do it AGAIN, because you HAVE NO IDEA WHAT YOU ARE DOING.

Wait. You walk to a shooting competition. You shoot a target, hit an intermediate zone, and score a total of say three points out of the possible five. A guy next to you does the exact same thing. HOWEVER, a judging official comes to the guy and says "Because you are SO LUCKY as to win our random drawing, you automatically HIT THE BULLSEYE! FIVE POINTS!" You say, that's stupid, he hit three he should earn three. The official says, "TOO BAD! CRY NOOB, THAT JUST HAPPENS IN THIS GAME COMPETITION, GO FIND ANOTHER SERVER COMPETITION THAT HAS IT TURNED OFF!"

Okay, another allegory. You are playing some assshooter. Call of Duty, Counterstrike, Red Orchestra, whatever. BUT. The game has a policy: every fourth shot, no matter where you hit someone, that shot is automatically a headshot, even if you shot nowhere near the head. You think that's unfair? Too bad, eat your own shit, that's how the game plays and if you don't like it just go to another game.
 

LAGG

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Counter Strike Global Offensive
Whenever I play pub I end up raging. Because my team is always afraid of the other team and stay at spawn the whole round.

X-Com: Enemy Unknown:
When my soldiers go insane at once and kill each other and the last couple survivors run in the open to be killed in the alien's turn.
 

Mikejames

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crimson sickle2 said:
Dark Souls always causes a incredibly quick rage session after I lose some humanity. If I lose souls, I lose nothing and move. If I lose humanity, the dent in my wall gets slightly larger and more in the shape of my face.
Multiple humanity drop with no major obstacles in the way.

Accidentally dodge off of ledge. Aneurysm.
 

Abomination

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Natural Selection 2 is my current rage game because it's the only multiplayer game I'm on currently. Mostly it has to do with people valuing their lives too much and making terrible decisions around that.

A bit of background: marines spawn with an automatic 50 clip rifle, a pistol and a hatchet. It takes them about 6 seconds to 'respawn' and you can only spawn as many marines at a time as you have infantry portals.

Marines cost no resources to respawn and a clip can kill 2 basic alien player classes if fully accurate. The marine will retain purchased upgrades when they spawn immediately (3 levels of attack and armour, similar to upgrading marines attack and armour in Starcraft).

Yet, still, a marine will be unwilling to enter an area even if he knows where aliens are because he's afraid of getting killed. Even if he will certainly kill at least 1 alien (which take longer to respawn than marines) he will not advance with his group.

This frequently results in me running into an area, killing 2 opposing players and winging a third with my pistol before being taken down. My 'partner' meanwhile notices I died and runs away. When I respawn he's running back into the room I'm in to join me on my second attempt to take the room I died in. Thanks, buddy.

The flip side occurs where aliens will attack a marine then run away or not engage in a fight already in action. This is absurd because a marine has limited rounds in his clip and reloading takes a lot of time. Two aliens will nearly always kill a single marine but they choose to not engage and wait for the marine to come to them so they can 'ambush'. Too often they're waiting in a predictable spot and the marine blasts them before they can even do a point of damage.
 

ScrabbitRabbit

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Shoggoth2588 said:
I recently played through Sonic the Hedgehog (Sonic 06). I didn't really rage for the most part...except of course during the snowboarding section you have to do as Sonic at the White Acropolis. Sonic 06 is undeniably broken but it's at least playable for the most part. Then you get to THAT section and it's just a brick wall of fail and snow.
Oh God, that part made me so angry T.T I still think the billiard ball room is worse.
 

The Goat Tsar

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Primal Carnage easily. I know most people haven't played it, so let me explain. It's an online game where you play as one of two teams: humans or dinosaurs. One of the dinosaurs, the raptor, have an ability where he pounces on a human and pins him to the ground, slowly killing him. This can be stopped by any other human shooting the raptor. The main thing that aggravates me is when a raptor pounces you when you're behind your team, and no will TURN THE FUCK AROUND. The human that's pinned even automatically calls out for help! Seriously. Turning around is a skill apparently lost on people, and it happens all to often.
 

w9496

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skywolfblue said:
Mass Effect 3 multiplayer.

I have a weird love-hate relationship with it. It's a fun game, the classes, powers and guns are awesome. From Krogan Vanguards to Geth Engineers, Stasis to Electrical Shotguns, there's a lot of really exciting stuff to play.

...But the enemies are the worst cheaters ever. All the bosses have an insta-kill ability they'll use if you ever come into melee range, except lag means you can be up to half a room away and they'll still grab you. Nothing you can do. Add in a healthy amount of stunlock-till-you-die ability chains enemies can do. And the fact that they'll stab you to death immediately if you medi-gel and you have no immunity means once you're down they'll keep you down for good. Add in stuff like banshees teleporting through walls, and geth hunters being immune to stun. There's just a whole lot of bullshit AI mechanics.

I love the game so much! And I hate the cheating enemy so much...
Funny thing about the insta-kills though, they can't hit you with them if you're on a ramp and Banshees can only do it with their aura up.

OT: Rainbow Six Vegas 2 still gets on my nerves. The bots seem to never miss. It doesn't help that most of them use ultra fast SMGs or super shotguns either, seeing as how they always get headshots.
 

Shoggoth2588

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ScrabbitRabbit said:
Shoggoth2588 said:
I recently played through Sonic the Hedgehog (Sonic 06). I didn't really rage for the most part...except of course during the snowboarding section you have to do as Sonic at the White Acropolis. Sonic 06 is undeniably broken but it's at least playable for the most part. Then you get to THAT section and it's just a brick wall of fail and snow.
Oh God, that part made me so angry T.T I still think the billiard ball room is worse.
The Billiard part with Silver was really bad but my thing is that, at least while you're working through the billiard hallway, you can't lose lives (unless you say fuck it and jump into a hole). If you're going for an S-rank than yeah, I can see the rage and, hair-pulling and, shattered controllers. Snowboarding through White Acropolis can kill you...especially when you're racing towards the camera being chased by camera and away from an avalanche. Something-boarding in Crisis City was more bearable but I still don't see S-Ranks happening

Xarathox said:
Mario Kart on the ole SNES. All of the character AIs in that game are the cheatingest sons of a bitches that have ever existed. I have a broken bumper on one of my controllers because of that game.
As difficult as the AI on that one can be, I think Mario Kart 7 is a worse offender (or was it Wii...?) The main reason for this is because of the combos that AI and player-controlled characters can unleash on you. Every other Mario Kart I can remember gives you a brief grace period before you can get hit again...MK7 (or Wii) doesn't have that so it's possible to get stuck by lightning, a red-shell, a blue shell and, another red shell...on the edge of a cliff...and fall in...and barely limp past the finish line in 9th place...after dominating the race, living in 1st place from the word "GO".
 

Stephen St.

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Dota, of course. Though I still rage a lot less than most of my mates. But when you are clearly winning a game but your team decides to stall and go nuts just to get an extra kill, and consequently looses the game to a number of stupid deaths, it is so, so frustrating.

I also raged at Bioshock Infinite for pulling the Ghost-Boss stunt three fucking times. But thats a different kind of rage.
 

FrostyVSG

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Although its a toss up an obscure MMO Fighter and fading Beat'em Up.
First one is the dying Dungeon Fighter Online which saw its fair share of updates until hitting the most recent dryspell. Unfortunately this "dry spell" turns out to be the end of the road. We did not get 100% of the content that the other region locked games had gotten and it is shutting down. Although along the right the Hell Modes had to be the most face hurting experience. To grind them for so long literally 4 hours a day. Slowly leveling up, then not getting any weapons to justify aforementioned leveling up.

It's be GetAmped2 a game that has more lag problems then the PSN on its worst day. Couple that with a community that is divided with 4 language barriers. "French, Tagalog (Philipino Language), Portuguese, and English. And the fact that the Bosses are designed for you to party with randoms. However the PVP somehow overcomes all of those negatives with its versatility and overall fun factor.

You could just say the games are managed poorly, but boy do they make me rage.
 

josemlopes

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JoesshittyOs said:
Thank God, I've been meaning to complain about Battlefield 3 for such a long time now.

The game has aged terribly. Not as in looks or anything like that. Just... a whole myriad of bullshit that people have realized.

You've got your level 100's, who've found this annoying tactic of constantly jumping. It makes them very hard to hit, but I can deal with that. The problem I have with it is that it just looks so God damn stupid. And when one person starts doing it, you get the whole lobby of morons copying them.

Heat seekers, Oh God, the heat seekers. For some reason, they decided to patch them so they lock on faster. It may be a real thing in the actual armed forces, but when a game is concerned, it's not fun. I bought the Premium service back when I enjoyed the game, so I got all the map packs and the Air Superiority game type. Doesn't matter what perks you have on your plane, whether you're using flares or the Chaff equipment. If someone wants to shoot you down with missiles, your gonna get shot down with missiles. It would just be a much more entertaining game if there was no lock on launchers.

I also play on Console, which plays into my next complaint. The Armor is too powerful on Infantry. Also, there's no reason why there should be that many perks on Vehicles. 12 vs 12 being the cap on how many players can play on consoles makes most gametypes with vehicles either very boring, or just plain infuriating. When over half the team can be in armor of some sort, and most infantry classes really can't do anything about it, the game slows to a crawl. When you have a Squad that's communicating, it's possible to tactically hit the tanks at the same time to take them out, but nobody ever plays in a squad with friends, so what's the point?
This, that game is just such an exploitation fest. The tanks are really poorly designed, the game would be a lot better if it was WW2 with slower tanks and none of that heat seeking stuff. The Soflam is so annoying, it takes no effort other then placing it somewhere to basicly make tanks incredibly vulnerable to anyone that happens to have a javellin.

And the core game is just a sad switching chairs game, from 00:24 to 00:30, that is all you do in Battlefield

You capture A, they have C, you capture C and they now have A. There is no sense of actually capturing territory, most of the time there will always be some idiot in a corner of the capturing area that will stay there for the entire match just for the sake of "lolz, we win".

Section 8 may be a bland and generic game but those guys at least know how to avoid making a game that lives around bullshit tactics, in there to start capturing a point you actually have to go to the center of it to activate the capturing, then you have to stay near it to prevent the enemy from disabling the capture. And the dynamic missions are a fucking godsend to the Battlefield formula that prevents it from becoming a switching chair game.

And fuck crossbows.
 

Farrow

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Thanks to everyone who posted in this thread! :) I got some badges, I highly appreciate that. In Response, I would like to give to you all my Worst ever rage video >.< I think I nearly cry in anger on this one xD Can check it out if you like :)

Thanks.


Keep telling me what you rage at! Im laughing at the memories xD
 

Parakeettheprawn

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Uncharted. Why? Because outside of it's co-op, I have absolutely no ****ing idea why anyone likes it. It's bland, generic, tedious, and feels like it has no soul or identity beyond being stereotype action-adventure. There are just so many design decisions I disagree with that I can do nothing but complain, even if I'm doing well! And the competitive multiplayer has some of the worst balancing and rank based matchmaking I've ever seen -- Bioshock 2's multiplayer can still get you a more balanced match on the PC version with GFWL!

The reasons the co-op is a saving grace? It actually features some semi-open environments for multiple strategies, shows some enemy variety, gives platforming an actual purpose beyond padding out the gameplay, and doesn't feature any of the writing of the singleplayer (the actor's just adlib). It's the one part of the game that doesn't end with me just thinking "Why the hell did I even start playing this?"

I realize I'm in the minority on this one but I am just so tired of the series being considered the greatest thing since candy, especially since it was because of everyone's praising it that I wasted my money on the dogdamn thing.

*Grabs flameshield*
 

Farrow

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Parakeettheprawn said:
Uncharted. Why? Because outside of it's co-op, I have absolutely no ****ing idea why anyone likes it. It's bland, generic, tedious, and feels like it has no soul or identity beyond being stereotype action-adventure. There are just so many design decisions I disagree with that I can do nothing but complain, even if I'm doing well! And the competitive multiplayer has some of the worst balancing and rank based matchmaking I've ever seen -- Bioshock 2's multiplayer can still get you a more balanced match on the PC version with GFWL!

The reasons the co-op is a saving grace? It actually features some semi-open environments for multiple strategies, shows some enemy variety, gives platforming an actual purpose beyond padding out the gameplay, and doesn't feature any of the writing of the singleplayer (the actor's just adlib). It's the one part of the game that doesn't end with me just thinking "Why the hell did I even start playing this?"

I realize I'm in the minority on this one but I am just so tired of the series being considered the greatest thing since candy, especially since it was because of everyone's praising it that I wasted my money on the dogdamn thing.

*Grabs flameshield*
I suppose that makes sense, Tomb Raider's multiplayer wasn't all the either. There's just some games that cannot be multiplayer, and there are some games - not naming names *COUGH* BATTLEFIELD *COUGH* that should stay multiplayer only.
 

asap

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Counter Strike used to make me so mad. The competitiveness is so absorbing that when something doesn't happen as I expected, I felt like I was being cheated some how and got so angry.

In terms of single player, Dantes Inferno was absolutely horrid, I remember my friend laughing at me when when I faced Antony as I screamed "He changed his pattern". Witcher 2 also had some annoying bosses. ugh remembering all this is making me tense.
 

Parakeettheprawn

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Farrow said:
Parakeettheprawn said:
Uncharted. Why? Because outside of it's co-op, I have absolutely no ****ing idea why anyone likes it. It's bland, generic, tedious, and feels like it has no soul or identity beyond being stereotype action-adventure. There are just so many design decisions I disagree with that I can do nothing but complain, even if I'm doing well! And the competitive multiplayer has some of the worst balancing and rank based matchmaking I've ever seen -- Bioshock 2's multiplayer can still get you a more balanced match on the PC version with GFWL!

The reasons the co-op is a saving grace? It actually features some semi-open environments for multiple strategies, shows some enemy variety, gives platforming an actual purpose beyond padding out the gameplay, and doesn't feature any of the writing of the singleplayer (the actor's just adlib). It's the one part of the game that doesn't end with me just thinking "Why the hell did I even start playing this?"

I realize I'm in the minority on this one but I am just so tired of the series being considered the greatest thing since candy, especially since it was because of everyone's praising it that I wasted my money on the dogdamn thing.

*Grabs flameshield*
I suppose that makes sense, Tomb Raider's multiplayer wasn't all the either. There's just some games that cannot be multiplayer, and there are some games - not naming names *COUGH* BATTLEFIELD *COUGH* that should stay multiplayer only.
Hold the phone that is not what I am talking about here. The problem is not that "it has multiplayer". It was as much s**t when it was singleplayer only as when it had multiplayer added. Did you even read what I wrote? I even stated the co-op was probably the game's only saving grace.

Any game can, in theory, be a good multiplayer, you just need to put some effort into it. Hell even a lackluster multiplayer that at least tries something new is worth considering. Dead Space 2 might not have worked but did show signs of promise as a competitive multiplayer, and Bioshock 2's was actually quite enjoyable IMO.