Which Games Do QTEs Right?

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onewheeled

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Really, nobody's said Mass Effect and its QTEs for opening locked containers or researching artifacts?

I thought those were pulled off well, since they don't interrupt gameplay and can be avoided if you have a crapload of omni-gel like I do. Plus, they're easy as hell.
 

Ertol

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Personally I don't like QTEs, but any game that dosen't kill you outright if you mess up does them relativly well (God of War most of the time). Also any game that dosen't expect you to have the reaction time of .00001 seconds and then kills you if you don't does them well enough that I enjoy them. Finally any game that dosen't just randomly spring them on you, I hate sitting the controller down for a second during a cutscene and having a QTE sprung on me then watching my character die.
 

Et3rnalLegend64

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onewheeled999 said:
Really, nobody's said Mass Effect and its QTEs for opening locked containers or researching artifacts?

I thought those were pulled off well, since they don't interrupt gameplay and can be avoided if you have a crapload of omni-gel like I do. Plus, they're easy as hell.
Yes. Every lock or computer ever can be opened/hacked by playing Simon Says. It really felt out of place to me. Mass Effect 2 did them better, but you wouldn't call those QTE's.

Ertol said:
Personally I don't like QTEs, but any game that dosen't kill you outright if you mess up does them relativly well (God of War most of the time). Also any game that dosen't expect you to have the reaction time of .00001 seconds and then kills you if you don't does them well enough that I enjoy them. Finally any game that dosen't just randomly spring them on you, I hate sitting the controller down for a second during a cutscene and having a QTE sprung on me then watching my character die.
Ninja'd. People keep using God of War as an example, but those are just glorified finishing moves. When I think QTE, I think of moments where you get a split second to save yourself or be grievously injured. Unlike Ertol though, I fully enjoy the ones where you have to stay alert during cutscenes. It's kinda fun watching all the death sequences sometimes anyway.

Did everyone forget about RE4? They used to cite that as the game that did QTE's right, but then God of War rolled around and everyone promptly forgot that RE4 existed.
 

Ertol

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Et3rnalLegend64 said:
onewheeled999 said:
Really, nobody's said Mass Effect and its QTEs for opening locked containers or researching artifacts?

I thought those were pulled off well, since they don't interrupt gameplay and can be avoided if you have a crapload of omni-gel like I do. Plus, they're easy as hell.
Yes. Every lock or computer ever can be opened/hacked by playing Simon Says. It really felt out of place to me. Mass Effect 2 did them better, but you wouldn't call those QTE's.

Ertol said:
Personally I don't like QTEs, but any game that dosen't kill you outright if you mess up does them relativly well (God of War most of the time). Also any game that dosen't expect you to have the reaction time of .00001 seconds and then kills you if you don't does them well enough that I enjoy them. Finally any game that dosen't just randomly spring them on you, I hate sitting the controller down for a second during a cutscene and having a QTE sprung on me then watching my character die.
Ninja'd. People keep using God of War as an example, but those are just glorified finishing moves. When I think QTE, I think of moments where you get a split second to save yourself or be grievously injured. Unlike Ertol though, I fully enjoy the ones where you have to stay alert during cutscenes. It's kinda fun watching all the death sequences sometimes anyway.

Did everyone forget about RE4? They used to cite that as the game that did QTE's right, but then God of War rolled around and everyone promptly forgot that RE4 existed.

Well I will agree RE4 did do it the best, but God of War 3 did have a few boss battles where if you messed up one of the moves you just lost some health, instead of getting ripped apart and having to restart. I don't count the finishing moves as QTEs, because that's just button mashing.
 

vallorn

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GoW. in fact any game that didnt put them in cutscenes and made them optional was good.

also Heavy Rain did it really well.
 

Snarky Username

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migo said:
Guitar Hero
Rock Band
DDR
etc.
Well those aren't really quick time events because you see them coming. I guess they'd be slow time events.

OT: I like the way Fahrenheit/Indigo Prophecy/Lucas Kane's Happy Funtime Adventure did them. You always knew they would come and they became an integral part of gameplay, rather than randomly being thrown at you in random intervals.
 

sketchesformysweet

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Akihiko said:
Shenmue games and Heavy Rain for me probably. Both of which are games that you know there will be QTE's in. Unlike other genres where you don't expect them, and consequently you are completely caught off guard.
I agree with you. Heavy Rain and Shenmue are the only games I've come across where they work really well. I think that they work so well because they're quite cinematic, and the QTE manage to keep a game's cinematic qualities while making it interactive and immersive at the same time to hold up interest.
 

Lt. Vinciti

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Johnnyallstar said:
The only game that has QTEs that I didn't mind was Resident Evil 4. They weren't all the time, except for that one cutscene fight.
Resident Evil 4 is by far the best example of QTEs

And I died so hardcore during the knife fights towards the end....
 

LtWiesel

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1. I like how you asked, not to mention gow and there are like 10 posts with it^^

2. I think pop: 2 thrones did it okay since you weren´t forced to use them. Sometimes i just like the oldfashioned "beat the crap out of everything" method and not just wait for a qte to show up.
 

Treeinthewoods

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"Try Not to Fart" on Xbox Live. The game is just one ridiculous QTE where you have to hold and release buttons so you don't fart during your wedding.

OP - Since I saw your thread on reading (but didn't take time to read it) I feel obligated to point out that the God of War series does QTE's really well and yes, I like books.

Double thread mention sarcasm ray!
 

migo

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Snarky Username said:
migo said:
Guitar Hero
Rock Band
DDR
etc.
Well those aren't really quick time events because you see them coming. I guess they'd be slow time events.

OT: I like the way Fahrenheit/Indigo Prophecy/Lucas Kane's Happy Funtime Adventure did them. You always knew they would come and they became an integral part of gameplay, rather than randomly being thrown at you in random intervals.
Well that's the point, the only good QTE is if you see it coming, rather than it being a complete surprise unless you're on your second playthrough.
 

Sprntr_Zomby

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I really am not a fan of the ones that appear during cutscenes. While I'm off trying to take a quick piss I get killed and my friend's and I get sent back. (On Xbox live so we couldn't just pause).

But when the game sort of shows you that the QTE's are coming, like in Sly Cooper, I can stand it
 

MadeinHell

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Johnnyallstar said:
The only game that has QTEs that I didn't mind was Resident Evil 4. They weren't all the time, except for that one cutscene fight.
On the PC version QTE's are horrendous. Mainly because you need to memorise what symbol responds to what key. Mainly because Capcom was too lazy to actually map the keyboard and they just use it to emulate a game pad. For example the first QTE with the rock IS NEAR IMPOSSIBLE. You are told to tap some keys but unless your memorise it the layout perfectly you don't know WHAT keys to press...

It's so annoying.