Yes. Every lock or computer ever can be opened/hacked by playing Simon Says. It really felt out of place to me. Mass Effect 2 did them better, but you wouldn't call those QTE's.onewheeled999 said:Really, nobody's said Mass Effect and its QTEs for opening locked containers or researching artifacts?
I thought those were pulled off well, since they don't interrupt gameplay and can be avoided if you have a crapload of omni-gel like I do. Plus, they're easy as hell.
Ninja'd. People keep using God of War as an example, but those are just glorified finishing moves. When I think QTE, I think of moments where you get a split second to save yourself or be grievously injured. Unlike Ertol though, I fully enjoy the ones where you have to stay alert during cutscenes. It's kinda fun watching all the death sequences sometimes anyway.Ertol said:Personally I don't like QTEs, but any game that dosen't kill you outright if you mess up does them relativly well (God of War most of the time). Also any game that dosen't expect you to have the reaction time of .00001 seconds and then kills you if you don't does them well enough that I enjoy them. Finally any game that dosen't just randomly spring them on you, I hate sitting the controller down for a second during a cutscene and having a QTE sprung on me then watching my character die.
Et3rnalLegend64 said:Yes. Every lock or computer ever can be opened/hacked by playing Simon Says. It really felt out of place to me. Mass Effect 2 did them better, but you wouldn't call those QTE's.onewheeled999 said:Really, nobody's said Mass Effect and its QTEs for opening locked containers or researching artifacts?
I thought those were pulled off well, since they don't interrupt gameplay and can be avoided if you have a crapload of omni-gel like I do. Plus, they're easy as hell.
Ninja'd. People keep using God of War as an example, but those are just glorified finishing moves. When I think QTE, I think of moments where you get a split second to save yourself or be grievously injured. Unlike Ertol though, I fully enjoy the ones where you have to stay alert during cutscenes. It's kinda fun watching all the death sequences sometimes anyway.Ertol said:Personally I don't like QTEs, but any game that dosen't kill you outright if you mess up does them relativly well (God of War most of the time). Also any game that dosen't expect you to have the reaction time of .00001 seconds and then kills you if you don't does them well enough that I enjoy them. Finally any game that dosen't just randomly spring them on you, I hate sitting the controller down for a second during a cutscene and having a QTE sprung on me then watching my character die.
Did everyone forget about RE4? They used to cite that as the game that did QTE's right, but then God of War rolled around and everyone promptly forgot that RE4 existed.
Well those aren't really quick time events because you see them coming. I guess they'd be slow time events.migo said:Guitar Hero
Rock Band
DDR
etc.
I agree with you. Heavy Rain and Shenmue are the only games I've come across where they work really well. I think that they work so well because they're quite cinematic, and the QTE manage to keep a game's cinematic qualities while making it interactive and immersive at the same time to hold up interest.Akihiko said:Shenmue games and Heavy Rain for me probably. Both of which are games that you know there will be QTE's in. Unlike other genres where you don't expect them, and consequently you are completely caught off guard.
Resident Evil 4 is by far the best example of QTEsJohnnyallstar said:The only game that has QTEs that I didn't mind was Resident Evil 4. They weren't all the time, except for that one cutscene fight.
Well that's the point, the only good QTE is if you see it coming, rather than it being a complete surprise unless you're on your second playthrough.Snarky Username said:Well those aren't really quick time events because you see them coming. I guess they'd be slow time events.migo said:Guitar Hero
Rock Band
DDR
etc.
OT: I like the way Fahrenheit/Indigo Prophecy/Lucas Kane's Happy Funtime Adventure did them. You always knew they would come and they became an integral part of gameplay, rather than randomly being thrown at you in random intervals.
On the PC version QTE's are horrendous. Mainly because you need to memorise what symbol responds to what key. Mainly because Capcom was too lazy to actually map the keyboard and they just use it to emulate a game pad. For example the first QTE with the rock IS NEAR IMPOSSIBLE. You are told to tap some keys but unless your memorise it the layout perfectly you don't know WHAT keys to press...Johnnyallstar said:The only game that has QTEs that I didn't mind was Resident Evil 4. They weren't all the time, except for that one cutscene fight.