I read today's Stolen Pixels [http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/7887-Stolen-Pixels-214-X-A-B-Win] and it got me thinking about games that used quick time events about as effectively and intelligently as possible.
I only came up with four of them.
Sly Cooper and the Thievious Raccoonus (3rd boss battle)
Sly 2: Band of Thieves (dancing with Neyla/Carmelita)
Sly 3: Honor Among Thieves (Opera vs. Octavio)
Misadventures of Tron Bonne (speed increase minigame for Servbots)
If you can come up with any more, please do so. And please don't start spewing about God of War. I know they seem to have set the benchmark for the QTE, but that's kind of the problem. We need more, better examples of how these things can be done well. If we can't find any more, then maybe we can try to pool our strength to get these damn things out of our video games.
Thank you very much, have a nice day.
I only came up with four of them.
Sly Cooper and the Thievious Raccoonus (3rd boss battle)
Sly 2: Band of Thieves (dancing with Neyla/Carmelita)
Sly 3: Honor Among Thieves (Opera vs. Octavio)
Misadventures of Tron Bonne (speed increase minigame for Servbots)
If you can come up with any more, please do so. And please don't start spewing about God of War. I know they seem to have set the benchmark for the QTE, but that's kind of the problem. We need more, better examples of how these things can be done well. If we can't find any more, then maybe we can try to pool our strength to get these damn things out of our video games.
Thank you very much, have a nice day.