Which games killed their series?

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Brazilian Maniac

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Alundra 2 killed Alundra before it even had the chance to become a series.

Apparently, Jade Cocoon 2 did the same, turning a pretty original RPG into a digimon tamers wannabe. But I couldn't say for sure, I never managed to play more than 20 minutes of it.
 

Lord_Jaroh

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Final Fantasy VII killed the series for me up until XII actually. VIII was moderately better than VII, and IX couldn't draw me into the story due to terrible characters, X, well, I don't like to "play a book", let alone a poorly written one so that threw this one out, which left XII to recover the magic of the SNES and earlier games. It did, but then the XIII machine rolled out and now that's killed any interest I have in that triumvarate of games (I think it's three in total, right?). So, aside from Tactics which wasn't in the same vein, the series stopped after VI with a small flame in XII. Ah well. Hopefully they'll put the damn series to rest now.
 

x434343

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Call of Duty 3 took the series to the brink of death. Call of Duty 4 beat it, took a shit on it, and pissed on it's grave.
 

rougeknife

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Colton Caramihalis said:
The orignal battlestar galactia killed the new series
(I know that this isn't a vidio game, so shut up)
QFT.

If the original hadn't been so... shallow, it would be far easier to get people to watch the re-imaging and have them understand that its 'The shit' when it comes to Television.
 

Mr Scott

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Apr 15, 2008
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Flytch said:
Mr Scott said:
Halo 2 killed the Halo series
Whats with all the Halo 2 hating? I quite liked the game.
@Flytch: I didn't "hate" Halo 2, it was just a really huge let-down. Sure, a new campaign and shinier graphics, but still- all the same thing. Same enemies, same game-play mechanics, same lame-assed vehicle sections, IT WAS JUST THE SAME!

@Crap_haT: Denzel Washington said "simple Simon mother-fuckers"
 

FireBlade_2049

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L.A. Rush killed Rush games for me. When I bought it, I didn't want a @^&%! demented Need For Speed lovechild Yo-wazzup street racering wannabe, I wanted RUSH dammit! Not this stupid BUNK!!!!
I DEMAND RANDOM JUMPS AND EXPLOSIONS AND LOTS OF THEM!!!!!

Oh, and on the same note, Need For Speed Underground killed the Need For Speed series.
 

EittilDratsab

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Mr Scott said:
Flytch said:
Mr Scott said:
Halo 2 killed the Halo series
Whats with all the Halo 2 hating? I quite liked the game.
@Flytch: I didn't "hate" Halo 2, it was just a really huge let-down. Sure, a new campaign and shinier graphics, but still- all the same thing. Same enemies, same game-play mechanics, same lame-assed vehicle sections, IT WAS JUST THE SAME!

@Crap_haT: Denzel Washington said "simple Simon mother-fuckers"
I agree that Halo 2 was definitely the worst game in the halo series, but I disagree with your arguement of why it was bad.
 

PaintChips

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nilpferdkoenig said:
I wouldn't say that it killed it, it just threw out all the boring and annoying crap from Morrowwind and made it more up-to-date.
Yeah, it was an action game. That was a sequel to (and was marketed as) an RPG. The only thing Bethesda got right was giving NPCs sleeping/eating schedules, to make thief characters more fun. Everything other thing they changed was a back-step from Morrowind. In my opinion, of course.
The next Call of Duty is probably gonna be from Treyarch again (that was the company that made, CoD 3, right?) and console exclusive.
Yeah, Treyarch has CoD5.
 

Piratetiemz

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Id say CS:S/HL2 and any other source updates to any of the half life plugins really killed the fun of the games, fixing hitboxes and spray really ruined the fun of online multiplayer. Plus HL2 ruined the original stuck in trying to get out, anything after blue shift if just to much for singlplayer.
 

bobnine

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Halo 1 killed Halo, When it came out I heard so much hype from absolutely everywhere before I played it, then I played it with some friends, and it sucked. Most over hyped game ever.

Need for Speed Underground 1 kind of killed nfs series, itself it wasn't a bad game but its success lead to crappy sequels, and now pro street has killed the series again, something I didn't realize was possible.

UT2003 killed UT. Although UT3 almost redeems it in most game types.
 

Gildedtongue

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Lessee...

Final Fantasy VII took down the Final Fantasy series. I like my heroes to have emotions and all, but I don't quite enjoy playing as whiny suicidal myanthropes. Top that all off with being puzzled why people continue to want to throw their lives into the hands of these people? IX was a somewhat refreshing look to the older Final Fantasys, but was a great 3 disc RPG, too bad it was 4 discs long (the last disc just... well... sucked.) VIII was the biggest offender to the overly unlikable hero. X, not sure, Tidus just reminded me too much of someone I didn't like in school, so, there wasn't much pathos. The Villians also came off as crap. Sephiroth is a whiny goth kid Mamma's boy who goes on temper tantrums. The Sorceress... well, hard to be fearful of someone with a speech impediment and is only introduced at the end of disc 3. As stated earlier with IX, the game should have ended earlier. Now, Final Fantasy Tactics Advance was interesting as Marche is, for all intensive purposes, the villian of FFTA. You go about destorying the crystals to end the world.

Genso Suikoden IV was a heavy slap in the face for old time Suikoden players. III had some issues to it, but IV just felt seven ways to wrong. The Combat was dumbed down to Final Fantasy levels, the characters were poorly modeled, and the character relationships were crap, again, dumbing it down to a Final Fantasy level. Thankfully Tactics and V sat down and reminded us why we started playing this series in the first place.

I'll agree that Halo 1 was a major disappointment. Cookie-cutter characters, not very diverse weapons (aside from "The human guns are decent, the alien guns suck" which is a major U-Turn to the usual opposite). Level designs that were non-existant (Corridor, Big room with a small glass room in the middle, corridor, bridge, corridor, big room with a small glass room in the middle, corridor, bridge...)

The Mana/Seiken Densetsu series after Legend of Mana. They try. Lord do they try, but they keep dropping the ball repeatedly forgetting why we loved Secret of Mana, SoM3, Legend, and Final Fantasy Adventure/Sword of Mana.

Command and Conquor Red Alert 2, for what some other people have noted about other C&C games, it forgot it's roots as a cold-war era RTS with the idea that both sides of the war had access to all the technologies we drooled over and wished we had, and in Red Alert 2, it felt more like everyone had C&C Tiberium Wars-era toys. (Side note, Renagade should have been awesome...)
 

ilves7

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Star Control 3. Starcon 2 one of the all time greats. Starcon 3 deserved never to be made.

Having loved Morrowind, Oblivion did kill it a little for me... it was just so, non-epic and vanilla bland, and short in terms of actual story. I've heard Shivering Isle is better, but I haven't played it yet. If they had used Oblivion's game-play mechanics and graphics with Morrowind setting and story that game would have rocked...
 

RufusMcLaser

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It looks like Bioshock killed System Shock, but System Shock 2- for all its awesomeness and creepiness- wasn't as good as the first one. (I miss cyberspace.)
More to the point, invasive DRM has laid waste to some of my favorites. Lock On: Flaming Cliffs would be an awesome add-on but it's saddled with Starforce. Space Rangers 2 is a ton of fun, but has the same DRM burden. And so it goes. Fortunately, there are several developers (Stardock for one) who are taking time to get it right.

All of this just ignores the fundamental question which has me tossing and turning every night, namely, will the looming Hello Kitty MMO destroy those classic HK titles for the NES?
 

Metalix Knightmare

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Megaman X6 killed that series for me. X5 was alright. The stoory was bland, yeah, but if your looking for good stories in the Megaman series, than might I point out Legends? Anyway, X5 had cool bosses (Names notwithstanding), cool music, a return of an old favorite boss, (The devil anyone?), and sets things up for the Megaman Zero series.

With X6 however, you get good music, translation jobs a step above Zero Wing, so-so bosses, Certain bosses that are UNDEFEATABLE depending on when you find them, and takes the set up for Megaman Zero and shreds it up. DANGIT Zero! Go away already will ya!?

All truth be told, I can't bring myself to play Final Fantasy 12. The fact that the male leads would get kicked out of the Village People for being too flamboyant was bad enough (I'm not homophobic, but their are limits as to what I'll deem presentable to the world), there is also the fact that you can cheat yourself out of the best stuff in the game if you follow the RPG basic rule of "Take anything in the treasure chests".

Also, to those who say Morrowind was better than Oblivion, allow me to say this: Cliff Racers. Jagged paths that are a agony to climb over covering most of the landscape. Being forced to walk miles to places you've been to several times already. That is all.
 

ReepNeep

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Metalix Knightmare said:
Megaman X6 killed that series for me. X5 was alright. The stoory was bland, yeah, but if your looking for good stories in the Megaman series, than might I point out Legends? Anyway, X5 had cool bosses (Names notwithstanding), cool music, a return of an old favorite boss, (The devil anyone?), and sets things up for the Megaman Zero series.

With X6 however, you get good music, translation jobs a step above Zero Wing, so-so bosses, Certain bosses that are UNDEFEATABLE depending on when you find them, and takes the set up for Megaman Zero and shreds it up. DANGIT Zero! Go away already will ya!?

All truth be told, I can't bring myself to play Final Fantasy 12. The fact that the male leads would get kicked out of the Village People for being too flamboyant was bad enough (I'm not homophobic, but their are limits as to what I'll deem presentable to the world), there is also the fact that you can cheat yourself out of the best stuff in the game if you follow the RPG basic rule of "Take anything in the treasure chests".

Also, to those who say Morrowind was better than Oblivion, allow me to say this: Cliff Racers. Jagged paths that are a agony to climb over covering most of the landscape. Being forced to walk miles to places you've been to several times already. That is all.
Did Megaman EVER have a story worthy of being called a story? Anyone?

You say cliff racers, I say cloned dungeons. Bland, randomly generated maps are one of the worst things you can put in a game. Didn't Hellgate London teach us this? Cliff racers can easily be modded out or turned non-aggro. You can't expect modders to just replace 90% of the content in a game this size. About the walking, that wasn't too bad if you bothered to use the transport aids built into the world. Divine and Almsivi intervention, Mark and Recall spells, boats, stilt striders, mages guild guides. They build the 'quick travel' feature into the gameworld rather than a stupid popup window on the world map.

I'm also rather surprised that someone mentioned Resident Evil 4. As far as I'm concerned, thats the first one that didn't suck (I've played 1, 2 and Veronica for reference).
 

Conqueror Kenny

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Jan 14, 2008
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Devil may Cry 2 killed it but with some magic number 3 came back bigger and better than before until number 4 that is. So we are due for an epic one next yey =D