First off, I loathe the term overrated (and by extension underrated). Always has this level of arrogance that it's your fault if you happen to like something that someone else doesn't.
Anyway, while both are well made games on a technical level (albeit in different ways) and I respect them for what they did (particularly TLoU when it comes to animating character movements to feel natural) I found neither game enjoyable.
Gameplay in Infinite was a stripped down version of the previous Bioshock games, keeping weapon upgrades while also limiting you to 2 weapons at a time makes things annoying as you want to keep your upgraded weapons but you're not always able to find ammo for them. Leading you to swap them for inferior weapons. I wasn't a fan of the more swashbuckling nature of the combat rather than the tense, slow combat of the previous games. Booker and Elizabeth were not enjoyable characters for me and thus the story had no weight since it all revolved around them. The other characters weren't that interesting either (save the Luteces). Comstock barely had any presence in the story when compared with Andrew Ryan and just came off as some random religious fanatic. The Vigors didn't feel particularly special (with the exception of Murder of Crows). The upgrades for them never really felt like they added much either to make them feel any more useful (again, with the exception of the corpse bomb Murder of Crows upgrade). Columbia also wasn't that interesting of a place to explore compared to Rapture. Last but not least, Songbird, extremely disappointing how little it actually appeared in the game and even when it did show up it never really felt that dangerous, everything it did was pretty much just a set piece that couldn't hurt you.
The Last of Us I'm less down on than Infinite but it still wasn't that enjoyable of a time. Gameplay was decent but had problems. Naughty Dog continuing their trend of having enemies being able to take multiple headshots was annoying. The clickers walked a fine line between challenging and being plain old frustrating, and for me ended up as the latter. In the end, outside of the clicker bits, I found it much easier to just go guns blazing rather than being stealthy, which is always disappointing as I'm very fond of stealth games. I didn't connect with Ellie or Joel so once again the story was largely unaffecting for me since it (like infinite) revolves around them and their relationship. Graphics were pretty but at times rather dodgy with it's areas with unfinished textures. It was a decent game, but I never got onboard with it. Though I would say it's the better game compared to Infinite, which pales in the towering shadow of the first Bioshock (and to a lesser degree Bioshock 2).
Anyway, while both are well made games on a technical level (albeit in different ways) and I respect them for what they did (particularly TLoU when it comes to animating character movements to feel natural) I found neither game enjoyable.
Gameplay in Infinite was a stripped down version of the previous Bioshock games, keeping weapon upgrades while also limiting you to 2 weapons at a time makes things annoying as you want to keep your upgraded weapons but you're not always able to find ammo for them. Leading you to swap them for inferior weapons. I wasn't a fan of the more swashbuckling nature of the combat rather than the tense, slow combat of the previous games. Booker and Elizabeth were not enjoyable characters for me and thus the story had no weight since it all revolved around them. The other characters weren't that interesting either (save the Luteces). Comstock barely had any presence in the story when compared with Andrew Ryan and just came off as some random religious fanatic. The Vigors didn't feel particularly special (with the exception of Murder of Crows). The upgrades for them never really felt like they added much either to make them feel any more useful (again, with the exception of the corpse bomb Murder of Crows upgrade). Columbia also wasn't that interesting of a place to explore compared to Rapture. Last but not least, Songbird, extremely disappointing how little it actually appeared in the game and even when it did show up it never really felt that dangerous, everything it did was pretty much just a set piece that couldn't hurt you.
The Last of Us I'm less down on than Infinite but it still wasn't that enjoyable of a time. Gameplay was decent but had problems. Naughty Dog continuing their trend of having enemies being able to take multiple headshots was annoying. The clickers walked a fine line between challenging and being plain old frustrating, and for me ended up as the latter. In the end, outside of the clicker bits, I found it much easier to just go guns blazing rather than being stealthy, which is always disappointing as I'm very fond of stealth games. I didn't connect with Ellie or Joel so once again the story was largely unaffecting for me since it (like infinite) revolves around them and their relationship. Graphics were pretty but at times rather dodgy with it's areas with unfinished textures. It was a decent game, but I never got onboard with it. Though I would say it's the better game compared to Infinite, which pales in the towering shadow of the first Bioshock (and to a lesser degree Bioshock 2).