shwnbob said:
I'm not sure if Paperboy is the hardest but it's up there. Really, any NES game tended to either be laughably easy or brutally difficult. Paperboy was certainly brutally difficult. My own choices would be:
Megaman 2
Rise of the Burai
Rocket Ranger
The first is self explanatory. Rise of the Burai was a bit more obscure, but it was a standard side scrolling shooter, and like all of those games in the NES days it had the tendency to kick you in the nuts at every turn.
Rocket Ranger is a special kind of difficult though. There were so many ways that you could lose the game (and when you lose, you start at the beginning), most of which essentially revolved around time. If you took too long to complete the game, the alien invasion was successful and the planet would fall. Any successful mission takes some amount of time to complete and a failure takes even longer. God forbid you get captured because that takes even more time. Worse still, your movment around the world relies on having fuel for your rocket pack, and more fuel must constantly be acquired both for the rocket pack and for the actual rocket ship you build to fly to the moon and attack the alien headquarters. You start the game with 5 spys who you assign to various regions around the world looking for key missions your character can do. Inevitably, your supply of spies dwindles as the game progresses (they get caught and executed) making it take progressively longer as the game moves foward to figure out your next move.
There are of course several ways to increase the amount of time available. First, the aliens will routinely try to kidnap a pair of chracters, and you must constantly divert your attention from the mission of the moment to a rescue mission that involves shooting down a zepplin with a handgun. Fuel can be acquired from a fortress raid or attacking fuel convoys which also helps set back the invasion time table. Even if the player make use of all such opportunitie however, the alien invasion will eventually succeed.
What makes it even worse, if you fail the game is over and you start over at the beginning. People may complain about annoying save systems like the one found in Dead Rising, but that game has nothing on Rocket Ranger: There WAS no save system. If you wanted to beat the game, you had to go from start to finish in one sitting, and that took more than 6 hours to complete. Pausing might seem like the way to go but the original NES turned itself off after 5 minutes if there was no controller activity.
I owned that game for more than a decade before beating it. Several times I'd get close, making it as far as the moon base, only to run out of time and fail moments before a glorious victory.