Over the past few years I've found myself less and less excited about RPGs, specifically JRPGs.
I used to love them for their style and story and gameplay, but with each new game, I seem to be losing interesting in the entire genre as they remove elements that I found comforting and enjoyable.
First was removing my ability to name the characters after myself and my friends. Yeah, it sounds Corny, but it sure made me happier to be running around as Hyena in Final Fantasy VII, trying to stop "Chad" (my best friend at the time) from destroying the world after "Kimmy" (my girlfriend at the time) died. Suddenly the game was more exciting with the idea of me being the main character and the game reinforcing that. Most games now don't allow this, considering they've invested in HOURS of voice over work and dubbing.
Then someone started this nonsense of creating epic 80 hour games by including 25+ hours of video and cutscenes. Seriously, just tell the story in game... the whole point of an RPG is to allow ME to experience the story, not watch it. If all you wanted was to tell your story, you should have just made a movie and left it at that.
But I digress, let me to the point... the combat systems. Honestly, I hated the combat system in Final Fantasy XII, and if Final Fantasy XIII has a similar "active battle/gambits" system I'm going to pass on it. I saw a preview of White Knight Chronicles, and I was excited about this game until I got a GOOD look at the combat system. To be honest, I am NOT liking it. I tend to prefer to micro-manage my parties in RPGS, and having to juggle all of those actions in real time while one of my party members wastes potions on himself every time he breaks a nail annoys me to no end.
Does anyone else feel this way? Do you prefer the old traditional turn-based methods to the new 'super awesome real time active combat action live!" systems that the market has been going to?
I used to love them for their style and story and gameplay, but with each new game, I seem to be losing interesting in the entire genre as they remove elements that I found comforting and enjoyable.
First was removing my ability to name the characters after myself and my friends. Yeah, it sounds Corny, but it sure made me happier to be running around as Hyena in Final Fantasy VII, trying to stop "Chad" (my best friend at the time) from destroying the world after "Kimmy" (my girlfriend at the time) died. Suddenly the game was more exciting with the idea of me being the main character and the game reinforcing that. Most games now don't allow this, considering they've invested in HOURS of voice over work and dubbing.
Then someone started this nonsense of creating epic 80 hour games by including 25+ hours of video and cutscenes. Seriously, just tell the story in game... the whole point of an RPG is to allow ME to experience the story, not watch it. If all you wanted was to tell your story, you should have just made a movie and left it at that.
But I digress, let me to the point... the combat systems. Honestly, I hated the combat system in Final Fantasy XII, and if Final Fantasy XIII has a similar "active battle/gambits" system I'm going to pass on it. I saw a preview of White Knight Chronicles, and I was excited about this game until I got a GOOD look at the combat system. To be honest, I am NOT liking it. I tend to prefer to micro-manage my parties in RPGS, and having to juggle all of those actions in real time while one of my party members wastes potions on himself every time he breaks a nail annoys me to no end.
Does anyone else feel this way? Do you prefer the old traditional turn-based methods to the new 'super awesome real time active combat action live!" systems that the market has been going to?