Took me such a long time from buying Morrowind to actually GET INTO it. I must've started maybe 10-15 times, but would get bored before long. Once I sat down and actually played past
Balmora in the story I was hooked, very fond memories.
Oblivion was played with these fond memories in mind, at first I was really excited, but I gradually realized it was never going to be as good because the immersion, mystery and depth just weren't really there. I still played it to death, deciding to get a bargain-bin strategy guide to pin down every single quest in the game.
"Nights of the Nine" was very enjoyable, better than 90% of the original game, but obviously was just a single quest chain.
"Servant of the Dawn" mod was also very good, designed to carry on after the original story, was a great quest chain and story, good fun, went from shiny saviour of Cyrodill to a bitter and vindictive traitor.
THEN THERE WAS THE SHIVERING ISLES. I wish I had never played Oblivion before this, it was 10 times better. The story was great, the environment was great. "I saw a mudcrab today" conversations were non-existent, instead it was the occasional 'crazy person talking to another crazy person' conversations, that were actually both amusing and fit with the setting. Tons of fun, much more polished, much more interesting, the mystery and the immersion were back.
Fallout 3, had the same problem as Morrowind for me, took me numerous attempts to get in, but once I was in I was hooked. Finished the story, got the DLC, had loads of fun playing through, but as with oblivion, I accepted that the engine was holding it back really - at least ranged combat suffered less problems than melee.
I hope Skyrim is both interesting and built on a solid engine, as it could stand to be my favourite Bethesda game so far (currently shivering isles), but I'm not going to hold my breath. I was disappointed with oblivion and no number of mods could totally fix it, I hope Skyrim turns out well, it would make me very happy
