This might seem kind of out of the blue, but I was just thinking about Myst.
No doubt I'm attracting a certain amount of verbal assault for this, but I really miss the Myst series. From the original Myst, to Riven*, Exile, and all the rest. (Yes....even Uru.)
The first two, in particular, were amazing games. Even though it was basically an interactive slideshow for the majority, they had beautiful graphics for their day, and the developers had great attention to detail. I still get goosebumps during the opening monologue to Myst.
The world(s) and the history the developers invented were crazy-awesome, and surprisingly complex. One always had a great sense of achievement when figuring out the excessively complicated puzzles, as if you'd really contributed to the world somehow. (Except for the freakin' Spectrum in Riven. How the hell was I s'posed to figure that out?) Pretty damn good for games where you don't kill anything (intentionally).
I dunno. Maybe it's just me oozing nostalgia, but I miss those games. Am I alone?
No doubt I'm attracting a certain amount of verbal assault for this, but I really miss the Myst series. From the original Myst, to Riven*, Exile, and all the rest. (Yes....even Uru.)
The first two, in particular, were amazing games. Even though it was basically an interactive slideshow for the majority, they had beautiful graphics for their day, and the developers had great attention to detail. I still get goosebumps during the opening monologue to Myst.
The world(s) and the history the developers invented were crazy-awesome, and surprisingly complex. One always had a great sense of achievement when figuring out the excessively complicated puzzles, as if you'd really contributed to the world somehow. (Except for the freakin' Spectrum in Riven. How the hell was I s'posed to figure that out?) Pretty damn good for games where you don't kill anything (intentionally).
I dunno. Maybe it's just me oozing nostalgia, but I miss those games. Am I alone?