So I'm playing Battlefield Hardline (...what? It was free! Leave me alone) and they have kind of an interesting setup for their story in that their chapters are called "Episodes". I'm not sure why they do this because it's not a TV show or anything (well....maybe it is I suppose, I haven't beat it yet. Now that would be one hell of a twist...).
Anyway, like many TV Shows, they have a "Previously On..." thing where every time you leave the game, the game plays a little movie showing you what happened before. That seems like a great idea! I generally don't put games down long enough that I don't remember what happened as I only play one game at a time but it's a neat idea. However...
They also have a "Next Time On..." thing, which also could be kind of a cool idea except that if you quit in the middle of an episode, the "Next Time On..." thing still plays. I hope you didn't want to know what happened in the episode you're in because you know now sucka! Now granted, it's a Battlefield game so the story kind of takes a backdoor but it still seems like an incredibly stupid idea.
So let's mock some of the more questionable design choices of our games!
Anyway, like many TV Shows, they have a "Previously On..." thing where every time you leave the game, the game plays a little movie showing you what happened before. That seems like a great idea! I generally don't put games down long enough that I don't remember what happened as I only play one game at a time but it's a neat idea. However...
They also have a "Next Time On..." thing, which also could be kind of a cool idea except that if you quit in the middle of an episode, the "Next Time On..." thing still plays. I hope you didn't want to know what happened in the episode you're in because you know now sucka! Now granted, it's a Battlefield game so the story kind of takes a backdoor but it still seems like an incredibly stupid idea.
So let's mock some of the more questionable design choices of our games!