Surprised no one has mentioned all the batshit insanely stupid design decisions for the PvP covenants in Dark Souls 2.
I'll just quote Emarrel's video [https://www.youtube.com/watch?v=ncbvez_S5Tk]:
Whose bright idea was it to make the only way to get invasion items to be:
1: Participate in Drangleic's biggest cheese-off
2: Go into NG+ and inflate your SM to infinite buying orbs and getting paired with people who spent 1 million souls on levelling up instead of buying 99 one time use items.
I just want to bully people in their own worlds.
For those of you who haven't played Dark Souls 2 but are still curious as to why the Soul Memory mechanic was the most horribly broken aspect of that game:
Imagine for a moment all the money you have ever received in your entire LIFE. From birth to this current day, imagine all the money you've ever received as a child up until today to the money you earn on a weekly basis. Imagine if you could actually pull up that number.
Now, for some contrived reason, imagine if you and another person who has earned or received roughly the same amount of money that you have were paired up and forced to explain why they are better, cooler, spend their money more cleverly or wisely, whatever. What if you simply treated yourself all your life to junk food, movies, beer, etc.? Meanwhile, the other person spend all their money throughout their lifetime on toys to facilitate a hobby such as Lego or Knex, a violin, gym membership, martial arts or wrestling classes, books and studying materials, college tuition, health coverage, etc. I bet you would throw your hands up in the air and say "That's UNFAIR."
Congratulations, you are officially smarter than the dipshits at From Software who thought that Soul Memory would be a good indicator of what players should be paired up in PvP.