Well, my point was that we should define success by end-user enjoyment. This can be measured be reviews, ratings, and in some (but I'd wish a lot less) cases the size of the user base.brainless906 said:Well if we want to take the personal status of the word success then yes your definition is right on.
however that within itself is much harder to define compared to an industrial success.
i mean i enjoyed Guild wars.
so it was a success no?
the success you are referencing has a personal stance to it.
its highly opinionated.
it has such a clear definition yet a blurry definition because end-user enjoyment varies from person to person.
I think we can all agree Two worlds was NOT a success...
o wait thats just me because in the end I DID NOT ENJOY IT. however the guy next door may have
so is it a success or not?
that my friend is a blurry topic of argument.
Heh, I like that analogy.drakenabarion said:My analogy before was something like "So you might be neighbors with WOW, and you can sometimes go over with muffins, but you don't have to move in and you don't have to start going on holidays together etc."
Now that point i can agree with 100%KhaineII said:Well, my point was that we should define success by end-user enjoyment. This can be measured be reviews, ratings, and in some (but I'd wish a lot less) cases the size of the user base.brainless906 said:Well if we want to take the personal status of the word success then yes your definition is right on.
however that within itself is much harder to define compared to an industrial success.
i mean i enjoyed Guild wars.
so it was a success no?
the success you are referencing has a personal stance to it.
its highly opinionated.
it has such a clear definition yet a blurry definition because end-user enjoyment varies from person to person.
I think we can all agree Two worlds was NOT a success...
o wait thats just me because in the end I DID NOT ENJOY IT. however the guy next door may have
so is it a success or not?
that my friend is a blurry topic of argument.
Why didn't you just say LARP?Dreslough said:I have a game that's a "WoW Killer". It's called real life [http://www.anstarra.com]!
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o.0 Now there's a reference that delves into the past.Griever18 said:I got tired of that crap back when they called Dark Cloud the "Zelda-Killer."
KhaineII said:o.0 Now there's a reference that delves into the past.Griever18 said:I got tired of that crap back when they called Dark Cloud the "Zelda-Killer."
Not that I enjoy buzzkilling, but have you ever played Runescape? I don't blame you for not, but I would like to present that Runescape has all of those things you said in equal parts to any other MMO of equal popularity. Thus by two definitions, yours and the one I used before, Runescape is a "WoW Killer" that can't kill WoW. Personally, I don't think any game ever will untill WoW looses it's apeal by itself.Venatio said:By definition a game is only a wowkiller if it has enormous profit margins for the company that created the game. Generally speaking, should the mmo provide enough money for the company then the creators can afford to invest in expansions for the game and thus improve it. Runescape doesnt count because it is a free mmo, which means that the only time it costs money is when you want to buy some extra bonuses or such.sooperman said:I am also confused by this phrase: there already is a "WoW Killer"; Runescape(105 million accounts). And yet, WoW is still alive and kicking.
Runescape is a "WoW killer" only by definition because it is what every MMO aims to be: really popular. So if there are already games that are equally or more popular than WoW, I would like to know why anyone bothers with the phrase at all.
Just my two cents.
A wowkiller will be able to deliver an enjoyable experience that is detailed in a well built world that looks beautiful. What free mmo's will never be is polished, because that sort of attention to detail takes up alot of resources. Everything from the gameplay to even the storyline would have to receive an enormous investment in time and resources to stand out for the crowd of hardcore players willing to cough up the cash to play it.