Why all the hate on FF 13? (PS3 version if it matters)

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danintexas

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Jul 30, 2010
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DustyDrB said:
danintexas said:
I bought this game near a month ago. It has sat on my shelf in the shrink wrap because of all the bad reviews from players I have read. So last night when I got home I said fuck it lets see what its like.
Do you mean to tell me there was a chance you would have never played the game you bought because of the bad press you heard after you bought it?
Yes. When I bought it - it was under a special I found with Best Buy - get 3 games get a $25 gift card. So to be fair the other 2 games I got were Forza 3 and Mass Effect 2. You can guess why FF 13 was in the shrink
 

Jawsomeness

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Jul 27, 2010
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To be honest... i really liked FF13 for about 20 hours, before I got really bored and fed up due to the of the mechanics of the game and the of the difficulty.
having to constantly upgrade weapons,levels change paragims and read though data logs was a slog, and I barely got a chance to grind for the games difficult battles and bosses.
The characters and story was really good,as expected from a fianl fantasy and helped me get through the first few hours of the game... But in the end ff13 just does hold up in comparison to any of the other older final fantasy's.
 

Larnx

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Apr 13, 2009
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Give it another title and sell it as some ''new'' JRPG, no one would notice. It's less Final Fantasy than Crystal Chronicles.
 

Dagonium

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Dec 31, 2009
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It wasn't that good of a game. I tried to get into it got to disc 2 and haven't touched it since for a few reasons.

The level up system I found far too basic. It may be that I didn't get too far in but I still just saw the occasional off-branch of one or two additional nodes which were generally for abilities which I don't see why you would pass it up.

The fact no monster dropped any money didn't leave me with many trips to the shop except to sell my potions and Phoenix downs and when you're selling Phoenix downs in a FF game, something is wrong but I didn't need them because everything attacked the character I was playing as so they had no use. Also, most weapons seemed to be in those chest orbs so I didn't need to save for anything either.

The combat system was down right awful for the sake that it had the "Auto" function to just remove the player from the game further since it was supposed to select the best abilities for the situation.

The straight line runs for the entire first disc was also horrible cause it lacked exploration and just wanted you to progress with nothing to slow you down which in essence is good but in an RPG I want to explore after a few hours of game play.
 

Thaius

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Mar 5, 2008
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No, actually the first 30 hours or so are the best ones, in my opinion. The game remains completely linear for most of the game, but the first half or so focuses on the characters and provides some amazing storytelling. I also loved the battle system, especially once it really gets going. I'd say its only real flaws are how long it takes for the battle system to fully develop, as well as the fact that, by the end of the game, the grand narrative feels a little tacked-on. But I'd rather have amazing characters and little story than vice versa (looking at you, Final Fantasy XII).
 

deadcharm

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Nov 19, 2009
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I was playing it for a while after I got bord with it. Keeped telling myself it will get better. Its a Final Fansty no way it be this bad. Then got up the the boss where it was middle of the game I did not know this till i asked my buddy for a quick hint so i wounldn't have to open my Plays guild. We had a chat on that game which include all the reasons evertone else had and I didn't even bother with that boss.

Oh and I was waiting on crash bandicoot to show up while i was running throught the levels. Seeing that the levels are more suited to him.
 

Sniper Team 4

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Apr 28, 2010
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Everyone has their own take on the game. People often complain about how the game is on rails. What people fail to realize is that all Final Fantasy games are on rails. This one just abuses the fact.
I did not care for the story too much. It wasn't bad--better than twelve's in my opinion--but it didn't grip me. Also, the world seemed empty. I missed being able to into towns and talk to people.
The combat, once you start getting deeper in it, is very face paced and can be brutal with some of the enemies. There's a boss late in the game that, if you haven't leveled, will beat you into the ground. There are certainly things worth doing, and I loved all the characters (except for Hope), but over all this game felt like it was missing stuff. Very pretty though.

And no, the game doesn't change drastically, so you're in luck. If you love it right away, you will love it for the rest of the game. Good luck getting all the trophies if that's your thing. Took me FOREVER to get that platinum...
 

RowdyRodimus

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Apr 24, 2010
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Jedi Sasquatch said:
Hey! We haven't had one of these threads in awhile now, have we?

OT: Something tells me this has a lot to do with Yahtzee's efforts to convince everyone that all JRPGs are shit. And it seems to be working.
Well, while I enjoy his videos for the entertainment, all he's done for me is give me a list of games I know I won't like because I hate the stealth genre with a passion that is impossible to hide.
 

Dexiro

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Dec 23, 2009
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It's my favourite FF game so far as well. But i can easily see why a lot of people would hate it.

Towards the end of the game it did get a little dry though. My drive to continue most of the time was just to get to the non-linear part :D
Once i got to Eden though i sort of gave up. I still play it occasionally, it's fun in small doses.
 

darksaber64x

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Aug 15, 2008
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It was enjoyable at first. Game kind of held your hand, I was okay with that. A little peeved that I really couldn't change anything about my team other than their jobs. Like, when you've got Hope with you, but you can't use him at all.

The Maps were simply corridors. There was no openness to it. No real side-passages, no exploring needed, and if there were any sort of puzzles in the game, they weren't even close to memorable.

By the time I finally suffered through the motions of completing the completely linear part of the game, I was at first excited that I could actually change my team, and have a big area to explore, it was great!

Then I eventually understood that about 1/2 of the encounters in the open area were so powerful, you obviously weren't supposed to fight them, so I tried to find an area that I could possibly fight in, and all I found was another railroad track to glide along until the completion of the game.

Sure I went back to do most of the little "mission" things, but nothing felt really engaging about that either. It was mostly walking from place, to place, to place.

What else... leveling sucked, I didn't really like the break-whatever system where about 90% of your damage came from about 10% of the fight, could only control one char at a time (and you didn't really have much control over them at that), your AIs fighters were kind of morons, and the best strat I found was simply 2 buffs + medic, then commando-2 ravagers, then 2 medics and a buff. Really, you didn't have to do anything but switch jobs and press A a lot.


TLDR; Combat was unengaged, hand-holding went way too long, 'open ended' part was a boring set of kill quests, and the game was overall too easy. No, getting stomped by something that kills your party in one step doesn't make it hard, just means you gotta grind before you can attempt it.
 

comet5002

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Mar 27, 2009
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danintexas said:
6 hours in to the game I am left wondering - Does this game drastically change after 6 hours in? Reason why I ask myself is this seriously has to be the best Final Fantasy I have played yet. Its so fast paced with decent characters and what so far is a rock solid story line.
...Seriously? If I was drinking something, I probably would've done a spit take as I read this.

FF13 is the biggest, smelliest pile of crap I have ever played.

Please understand, I am a hardcore FF fan. Like, HARDCORE. Like, cried when *SPOILER* Aeris died in FFVII, have played through FFX a multitude of times and fully unlocked all celestial weapons, got 100% on FFX-2, etc.

The problem with FF13 is...it's not Final Fantasy. It's not the random battle, turn based RPG that I have grown to love. Final Fantasy has always been about a huge, open world, with tons of sidequests in addition to the main quest, a nice array of characters with their own unique abilities, and strategy in the battles, along with it's impressive unique storyline. FF13 is everything that FF is not. It started disintegrating with FFXII, but at least 12 is playable. 13 is strictly hallway linear, has completely unlikeable characters, no sidequests, and a difficulty curve like running headfirst into a brick wall, a cookie cutter RPG plot, and it stays that way for the entirety of the game. So you're looking at about 60 hours running down a hallway fighting monsters. That's the game. If you're not walking down a straight line bumping into enemies, you're watching a 20 minute long cutscene.

I'm sorry, I completely agree with Yahtzee in his review. It's crap, plain and simple. I know we dislike it for different reasons, but the enemy of my enemy is my friend. If you think it's good then I can't believe you've played any other FF other than 12.

Graphics are nice, though.
 

Wolfram23

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Mar 23, 2004
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Lots of people have pretty much said all my complaints but I'll sum it up (I played ~30hrs mind you, before finally exchanging it for BF:BC2)

-Linearity. I don't mind a good, linear story. Mafia 2 was excellent IMO, as an example. But on top of the linear story, the levels were literally like "on rails". Every so often there's a branch... oh guess what, one has a treasure!!! Every. Time.
-Gear and loot sucked. I upgraded a bunch but it was poorly distributed and barely made much difference, plus the upgrade system was very haphazard and, well, stupid. It was easy to exploit (get a big multiplier on cheap items then use up all the 200+ exp items at once). This forced more focus on character stats...
-Character leveling sucked. There wasn't even any choice until around hour 25. Up until then, you pretty much just got every single skill that was available, except for the odd branch off. Finally at a certain point in the game you can cross-class all your characters, but it's ridiculously expensive and they don't have access to many good spells. Overall, I felt let down by this too.
-Story started out with some promise. Fairly normal FF stuff. Characters began developing and changing a bit, more backstory was nice. But they really effed up at some things. For example, when going through that place that's like the Vegas of FF, with all the amusement rides and such. You can't do anything! They give you the WORST game ever finding your little choco-chick and that's it. Compared to previous FF games where you could play minigames... ugh. So, so dissapointing.
-Battles were a matter of hitting A. A lot. Repeatedly. Probably a good 90% of the battles consisted of hitting "A" as fast as possible to get through it. Not having control of party members took away a large part of what makes turn based JRPGs fun - the strategy of battle. For that 10% of fights that were actually hard, the limitation on how you change the party's focus or w/e they called it was frustrating. If they at least allowed you to change 1 member at a time, not all 3, I probably would have found it vastly more fun. Instead it felt very very much like a grind. The game was a grind. How sad is that, when the game is supposed to be so story focused?

Presentation was great, the game looked like a million bucks but I felt like it was just lacking everywhere.
 

IamSofaKingRaw

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Jun 28, 2010
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Sniper Team 4 said:
Everyone has their own take on the game. People often complain about how the game is on rails. What people fail to realize is that all Final Fantasy games are on rails. This one just abuses the fact.
I did not care for the story too much. It wasn't bad--better than twelve's in my opinion--but it didn't grip me. Also, the world seemed empty. I missed being able to into towns and talk to people.
The combat, once you start getting deeper in it, is very face paced and can be brutal with some of the enemies. There's a boss late in the game that, if you haven't leveled, will beat you into the ground. There are certainly things worth doing, and I loved all the characters (except for Hope), but over all this game felt like it was missing stuff. Very pretty though.

And no, the game doesn't change drastically, so you're in luck. If you love it right away, you will love it for the rest of the game. Good luck getting all the trophies if that's your thing. Took me FOREVER to get that platinum...
Play FFXII. Try and tell me that game is on rails. My problem with FXIII was not that its was on rails, it was actually the gameplay itself. 10+ hours in the game enemies become so invulnerable to things that you NEED to stagger them to kill them, extending the already tedious battle gameplay, the fights aren't in real time (by this I mean why do we need to load into another arena to fight every goddamn enemy? I would have actually been ok if the kept the curret Paradigm, ATB sysetm if it were in realtime. Ex When you see an enemy the battle menu pops up.) so they take away from immersing you in the vibrant awesome looking world b/c u must teleport to a battle arena every 3-5 minutes. Everything else about the game is fine its just the tediousness of battles and the (almost forgot) fact that we can't visit cities to upgrade armor etc...
 

Buizel91

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Aug 25, 2008
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*Sigh* another hater thread.

why do people on hate it? I will let Chamillionaire tell you

 

Buizel91

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Aug 25, 2008
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Garak73 said:
arc1991 said:
*Sigh* another hater thread.

why do people on hate it? I will let Chamillionaire tell you

WTF is this shit?
Listen to some of the lyrics -_-'

"See when you gettin big chash stacks
All the haters hate that
Cuz they hate to see you to be successful"

Basically saying, haters hate successful things, their are other things in there to.
 

getbonus

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Sep 14, 2010
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I loved XIII, and I understand why others don't. It has its flaws, and it doesn't hold a candle to IV - IX, but overall it was a thoroughly enjoyable experience.