Why all the hate on Hearthfire?

Recommended Videos

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
Well it's null content, or rather content that was available for free was now recreated by Bethesda and put on sale, any responsible consumer would leave it be but gamers have yet to get there so it's already a top seller on Steam.

One could argue it's still better then selling one map for $15 and such, which is true but that does not excuse them trying to overcharge you shit that isn't worth it, and while we are here the same goes for Dawnguard.
 

SajuukKhar

New member
Sep 26, 2010
3,434
0
0
Frostbite3789 said:
Not even a little bit. The amount of words you're stuffing into people's mouths in this thread is hilariously sad.

You keep telling them what they're saying, and it doesn't add up at all with what they're actually saying.

Oh no! They don't feel like dropping almost a tenth of the price of the game on a hundredth of the content! Better talk about how entitled they are! They didn't want to buy it. Deal with it and move on.
And again, by the the logic of
Frostbite3789 said:
Oh no! They don't feel like dropping almost a tenth of the price of the game on a hundredth of the content!
Shivering Isles wasn't worth it either because it was 40 dollars, 2/3 the price of the game at launch, and had only 1/10th the content as the base game did.

Prince to content ratios in a game like elder scrolls never work because the base game has HUNDREDS upon HUNDREDS of hours into it, no DLC can add hundreds more hours.

Any sort of price/time ratio is flawed because it would make all DLC pointless, even Shivering Isles, which MANY found to be a great deal despite the terrible price/time ratio.

By your logic Dawnguard should only be 2 dollars because the base game was 60 dollars and had 300 hours of content in it, and Dawnguard has like 10.

Your logic can be debunked by anyone who takes even a cursory glace over past DLC for Bethesda games price/time provided ratios, and how those were considered fair despite being terribly off from the base game.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
I prefer the DLC when it does stuff the mods can't do, such as quality voice acting and fundamental changes to gameplay.

That said, there are also times where I will pick the mod over the DLC because it simply does things better. The HD skyrim mods, the model fixes and the imported Witcher 2 armors are all things that official DLC cannot do, or Bethesda won't do.

And when it comes to improving base features of the game, mods and unofficial patches are the way to go. They address issues that Bethesda ignores or doesn't know about, like texture pop in, user interface or tweaks not covered by official updates.
 

O maestre

New member
Nov 19, 2008
882
0
0
SajuukKhar said:
O maestre said:
so who was this dlc really for?
Bethesda said several times before the game came out that the DLC would be focused on improving things in the game, unlike the Morrowind, Oblivion, and Fallout 3 DLC which just added new things in the game.
well you said it, the difference is that such improvements have been covered by patches, like mounted combat, i fully realize that hearthfire is more expansive than that, however if they can make improvements to mechanics through patches, why not a lesser perhaps incremental improvement to housing through patches as well. the rest of the dlc can arguably be called padding, extra food recipes and non quest npcs is just filler.

dawnguard not only improved it also added both content and the gameplay changes, and added lore, something that mods cannot do is add to skyrims story in any official capacity, so i cannot really say that it is fair to compare those two

but like i said i do not have an issue with hearthfire, and in my mind it makes sense as a dlc for consoles and thats fine. but it is largely irrelevant for pc games, however it is at least useful to the console players, so it is no where near as dumb as horse armour.

captcha: nap time - okay ill go take a nap
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
This is just a personal gripe, but what do modders seem to have against axes in Skyrim? There are dozens of sword mods, but barely anything for Axes. I want some hatchets and tomahawks.
 

Frostbite3789

New member
Jul 12, 2010
1,778
0
0
Soviet Heavy said:
This is just a personal gripe, but what do modders seem to have against axes in Skyrim? There are dozens of sword mods, but barely anything for Axes. I want some hatchets and tomahawks.
Every modder has the tragic back story of their parents getting murdered by an axe murderer.
 

SajuukKhar

New member
Sep 26, 2010
3,434
0
0
O maestre said:
well you said it, the difference is that such improvements have been covered by patches, like mounted combat, i fully realize that hearthfire is more expansive than that, however if they can make improvements to mechanics through patches, why not a lesser perhaps incremental improvement to housing through patches as well. the rest of the dlc can arguably be called padding, extra food recipes and non quest npcs is just filler.

dawnguard not only improved it also added both content and the gameplay changes, and added lore, something that mods cannot do is add to skyrims story in any official capacity, so i cannot really say that it is fair to compare those two

but like i said i do not have an issue with hearthfire, and in my mind it makes sense as a dlc for consoles and thats fine. but it is largely irrelevant for pc games, however it is at least useful to the console players, so it is no where near as dumb as horse armour.

captcha: nap time - okay ill go take a nap
I don't really see how you could break up Hearthfire's house building into a smaller form and releease it over a period of time.

Mounted combat works because it could be added in one go.

What your suggesting is like
-patch 1 you can draw swords on horses
-patch 2 you can draw axes on horses
-patch 3 you can draw maces on horses
-patch 4 you can draw bows on horses
-patch 5 you can swing swords on horses
etc. etc.

It just really wouldn't work split up.
 

O maestre

New member
Nov 19, 2008
882
0
0
Frostbite3789 said:
O maestre said:
PS3 didn't even get it. So...your logic is bunk.
just like that? would it help my argument if i also stated that i do not think bethesda intended to exclude the ps3 users, but rather got stumped by the way the ps3 handles dlc and specifically bethesda games using the same engine.

you stated yourself that they have consistently had problems implementing their games on the ps3. There is a difference between them not wanting to release to the ps3 and not being able to.

i do not see how this bunks my argument, or is it so hard to think that beth might actually do something special for at least one of there user demographics?
 

Auberon

New member
Aug 29, 2012
467
0
0
Personally, it seems just bland. Only one tileset, nothing really new and unique et cetera, I've been spoiled by exotic mushroom towers of Telvanni, though. On the other hand, 5 euros is a fitting token price for, in a way, accessing CK on consoles.

Especially when modders have re-built Vivec of all things, basic house just doesn't cut it.
 

O maestre

New member
Nov 19, 2008
882
0
0
SajuukKhar said:
O maestre said:
I don't really see how you could break up Hearthfire's house building into a smaller form and releease it over a period of time.

Mounted combat works because it could be added in one go.

What your suggesting is like
-patch 1 you can draw swords on horses
-patch 2 you can draw axes on horses
-patch 3 you can draw maces on horses
-patch 4 you can draw bows on horses
-patch 5 you can swing swords on horses
etc. etc.

It just really wouldn't work split up.
i was talking about hearthfire being incremental.
But back to mounted combat, as far as i remember it was added by introducing a (i think)new actor value, called 01(very inventive folks) which came complete with a separate skeletal mesh, which is why you can draw all of your weapons like in a different but similar way to what you can do in third person and not fall through the horse/pony/broomstick. and finally it added an entirely new script command IsOnMount to support it. the actor might have been present before the patch but everything else was brand new.

hearthfire as far as i can see utilizes a lot of what was already present within the game, but i havn't had a chance to look in depth so i cannot say for sure what it has been added from scratch in the dlc, for that reason i believe it could work as incremental steps.
 

O maestre

New member
Nov 19, 2008
882
0
0
nikki191 said:
while its the PC modding community that keeps sales going long term, its why people still play and make mods for morrowind and oblivion today.
i agree with everything you posted except this, i can see how it extend the lifespan of a game, but i don't see how modding helps sales?

and i would really like to see the CK for consoles or something simpler and similar, for some reason i believe that it would force them to develop something a lot more stable than what we have now. the CK feels dated slow and un-responsive
 

I-Protest-I

New member
Nov 7, 2009
267
0
0
Wasted money on Dawnguard, it was.... unfulfilling then this came out and was even less so. I expected better from everyone saying how good it was. Both could have been better, hell modders have made much better with fewer resources.

Call it entitlement if you want, because I do feel entitled to a decent package of DLC for a total of 1600 MS points.
 

Monsterfurby

New member
Mar 7, 2008
871
0
0
I would have liked it to be a bit more dynamic. Bethesda seems really afraid of procedurally generated content (such as: children/spouses/houses/equipment/whatnot), which is a pity, because their massive worlds would be complimented so insanely well by little elements that are less static, more dynamic.
 

Rasor

New member
Jul 21, 2009
39
0
0
I thought we all saw Skyrim come and go?
All got our playthroughs and did what we wanted, then did the exact opposite and found it to be near identical then moved on.

I mean sure, it's great value for $5... if the game didn't come out almost a year ago. It's gonna take more than a house making addon with a few different possibilities to make me come back and get into that game.

And yeah, you get a few new crafting options, but it's only a few and the list of new craftables are so un-game-changing (I'll coin that one) it's hardly a selling point.

On the subject of mods, I'm sure that most PC players made their own set of mods together that they played with and have experienced things similar. It's nice to have an "offical" extended crafting and housing mod but it feels old hat.

It's better than Horse Armour, but it's hardly a reason to come back to the game.
I've said what I feel about Dawn Guard before, if you want I can go find that thread and copy paste it here, but I was really under whelmed.

I doubt Skyrim will ever get a DLC on tier with Shivering Isles, unfortunately I think that it may take that kind of change to get the game to be popular again and I am genuinely surprised that this thread made it to 2 pages.
 

Blunderboy

New member
Apr 26, 2011
2,224
0
0
I'm not angry about it. I'm indifferent.
I've got mods that provide me with homes and if I want to raise a family I will play Europa 1400 The Guild, or I will buy the Sims.
It's fine for console players etc though.
OP, you seem to be the one getting angry that people don't like what you like. It's not a personal insult.
 

Monsterfurby

New member
Mar 7, 2008
871
0
0
Blunderboy said:
I'm not angry about it. I'm indifferent.
I've got mods that provide me with homes and if I want to raise a family I will play Europa 1400 The Guild, or I will buy the Sims.
It's fine for console players etc though.
OP, you seem to be the one getting angry that people don't like what you like. It's not a personal insult.
The Guild was great, the Sims doesn't really fit the tone many people prefer.

Just imagine how awesome it would be to truly raise a dynasty of legendary warriors - if you die in battle, you get the option of reloading as your heir, the world moves on a few decades, and you get to avenge your ancestor, maybe even as a quest. Imagine the kind of epicness a battle against a dragon would gain if that was the flying lizard that killed your father (who was a character you invested hundreds of hours in, instead of some NPC the game handed to you like many do)!

Okay, maybe I'm going a bit off on a tangent here - just saying that there is a lot of potential there in family building and such things that would really work well even in the context of Skyrim.
 

Earthmonger

Apple Blossoms
Feb 10, 2009
489
0
0
For the record, I don't like Dawnguard at all. It's too damn shallow for me. Why can't I side with the Vampire Lord, sacrifice Sarena, and block out the sun? Why, as a Dawnguard, do I not have the option of smithing better crossbows? (Nice that we can finally fletch arrows though.) The locations were nice, but the story was lame.

Building a family sounds like fun though. A new dimension to the game. Something to work for and come home to. Don't really care about the house angle.