Gethsemani said:
Let me start this thread near the end, with Fallout 4. Fallout 4 has a beautifully crafted game world, pretty much every location in the game has a story to tell, whatever it is a bunch of skeletons barred up in a church or emergency transmissions from a ruined suburb or a collection of terminals in a factory. Yet despite this beautiful game world the player only has one option in engaging with it: Killing things. Just like every location tells a story, every location also contains enemies to kill or quest givers that points you to enemies kill. This has been the case with all Bethesda games really, but with Fallout 4 the violence really got to me, simply because the game world is so well-crafted that I wanted to engage with it in more ways then just killing Super Mutants so I could read the logs of a survivor that had been there before.
Just to point out, while I mostly agree with this statement about Fallout 4, they do have the Charisma perks to allow you to bypass combat. And I can think of at least 3 key events in the game, that I was able to bypass with good conversation options, that had everyone walk away without death. And there is that perk that lets you potentially turn hostiles into neutrals or allies. So they at least tried to give you some pacifist options. Granted, it's impossible to finish the game without killing, but they do try to minimize it.
Gethsemani said:
Another poignant example for me is BioShock. Rapture is by far my favorite setting of any game to date (and it ranks really high when extended to all media) and the game deals in both fairly intellectual discourse about Objectivism, morality and human nature as well as telling several emotional stories about the people caught in the decaying Rapture. The music by Gary Schyman is wonderfully melancholic and the level design drives home the contrast between the dream that Rapture was and the nightmare that it has become. But what is the only way to engage with BioShock on a mechanical level? By killing people. Lots of people.
I can't speak too much to the Bioshock franchise, as I've only played Infinite, but from what I've heard from some game reviewers, that the ultra violence was the point. It was supposed to be a stark contrast to the setting, and to the views presented by the people in the game. Like how Comstock's floating heaven was supposed to be a paradise, and all it was, was a haven for bigotry, slavery, and hatred.
Gethsemani said:
Maybe I am just getting older, but I am starting to feel that more and more games suffer from being caught in old wisdoms about game design.
I've never understood this statement. "I don't like violence, so I must be getting old." It has nothing to do with getting older, it has to do with you not being a fan of violence all the time. I'd consider that a good thing no matter what your age. And I agree about the desire to see more games that focus on something other than violence, but it's simply the easiest form of conflict to code. A physical combat struggle, is the simplest, most universally understood form of struggle/challenge that you can create. You don't have to factor in morality, the culture of the audience, or any of those pesky human things. "I am trying to protect my *insert thing you are protecting*, this person/group is trying to stop me. I will now use the game mechanics to fight them, so that I can be victorious." Yes it's simple and straightforward, but it's also universally understood.
Gethsemani said:
BioShock as a game is still a mechanically sound shooter with some innovative elements, but the design of everything but the combat holds the promise of something deeper, something more satisfying and tonally congruent with the game world then sending bees to attack people before bashing their face in with a wrench. Fallout 4 has an amazing world to explore but little to do in it except kill things. I don't know what could replace the combat,
Bolded for emphasis. And that's the catch isn't it? You complain about games being too violent, but then admit you have no idea what to replace the violence mechanic with, and still have it be an exciting, tense, engaging experience. If you are making a game, with the intent of replicating the excitement of a summer action blockbuster, you're going to have violence in it. You just can't have one without the other. Now sure, you can have a movie without explosions and fight scenes, and in fact, tons of movies are just like this, but they aren't "action movies". Same rule applies to video games. If you are buying a game because it seems like it's going to be an intense action experience, then yeah, expect violence. If you want something non-violent, well there are plenty of games out there that have no violence at all, or at the very least, drastically minimize it. Find those games.
Gethsemani said:
but I can't shake the feeling that both BioShock and Fallout 4 would have been much better games had they only had the guts to focus on something other then violence as the primary means of gameplay interaction.
....you want a Post Apocalypse game that isn't about violence? Please name me one Post-apocalypse movie that didn't include violence in it. That's kind of the point of a "post-apocalypse" setting. Societal norms have broken down. Now, regular people will have to rise to the challenge of simply surviving another day, against dangerous threats from every side. I...I don't really see how you can even have that happen, and not include violence on some level.
Many games however, do allow you to bypass violence, including several AAA action titles. Deus Ex and Dishonored come to mind. You can easily go through the whole game without killing anyone. You still might have to drug them, or knock them out (and I don't know if that still counts as "unnecessary violence" in your book), but they aren't dead. You can also just skip past them by being super sneaky in most cases, no need to knock them out at all. I agree it isn't the common form of game, or it's an optional choice in games that are out there, but it exists. Maybe you should just start looking for game titles that don't scream "ACTION MOVIE EXTRAVAGANZA!!" if you are looking for non-violence.
But, to assist you a bit, I'll list a handful of games I can recall off the top of my head, that allow you to complete them without violence, or at least without killing. Perhaps others can toss you some titles as well to help you out.
The Talos Principle (this game is so non-violence it's great. seriously, the challenge are the puzzles)
Portal
Portal 2
Life is Strange
Mirror's Edge (one of my personal favorites)
Simcity
Styx Master of Shadows (there is an achievement on every map to go through without killing anyone. granted, it's much easier to just kill people as you go along, but it's there)
Deus Ex: Human Revolution
Dishonored
Republique (at least as far as i've gone in the game, the focus is on avoiding detection and violence. stealth is the girls primary weapon)
In fact, you might try looking at stealth games in general if you want non violent stuff. They tend to turn the focus onto avoiding conflict, which is my personal favorite.
That's all I can think of at the moment, though perhaps others will add some other titles for you to check out, to satisfy your understandable need for non-violence.