Gamers are not cheap. They are the opposite.
Games do cost a lot, and there is a massive markup. The comparison to film is flawed because the markets are different, but if you were to compare a film studio to a game studio, they currently actually have similarly large teams working similar hours and spending similar amounts (on different things, naturally, games don't need high-profile actors). Yet to see a film and then to buy a DVD still costs a fraction of as much as buying a game. And then there's dlc. And then paying for xbox live. And then paying for the game again in 10 years time on xbla...
Games cost so much because people buy them at that price. If the market was more choosy (i.e. not buying the latest release just because it's a new release but based on quality) less people would buy games and the prices would drop. But not necessarily the manufacturers relative profits, because lower prices --> more people buying --> potential profit.
Game companies get away with this because a) they aggressively market their product so you have to buy it straight away (notice how prices drop by about a half a few months after release? That's much they really value their product) and b) they currently market their product at teens still living with their parents. It's the parents who buy the majority of games, not the actual consumers of the product, and this allows the company to exert more pressure. Unfortunately, those prices then get passed on to us consumers with limited means.
They're ripping us off, man, and you're one of the sheep who let them.
Games do cost a lot, and there is a massive markup. The comparison to film is flawed because the markets are different, but if you were to compare a film studio to a game studio, they currently actually have similarly large teams working similar hours and spending similar amounts (on different things, naturally, games don't need high-profile actors). Yet to see a film and then to buy a DVD still costs a fraction of as much as buying a game. And then there's dlc. And then paying for xbox live. And then paying for the game again in 10 years time on xbla...
Games cost so much because people buy them at that price. If the market was more choosy (i.e. not buying the latest release just because it's a new release but based on quality) less people would buy games and the prices would drop. But not necessarily the manufacturers relative profits, because lower prices --> more people buying --> potential profit.
Game companies get away with this because a) they aggressively market their product so you have to buy it straight away (notice how prices drop by about a half a few months after release? That's much they really value their product) and b) they currently market their product at teens still living with their parents. It's the parents who buy the majority of games, not the actual consumers of the product, and this allows the company to exert more pressure. Unfortunately, those prices then get passed on to us consumers with limited means.
They're ripping us off, man, and you're one of the sheep who let them.