I like how you say that my points are bullshit and then completely fail to give any sort of justification for your opinion.Joseph Alexander said:haha, thats total bullshit and you know it.T8B95 said:Because you're not twelve anymore. Games are more or less the same difficulty they've always been, you've just had 10+ years of experience playing and learning from them. You've gotten better, and the games haven't gotten harder.
A. He didn't twist any of the words you've said.mad_mick said:Stop twisting my words, I?m not saying i want the most hardcore extreme game mankind has ever seen, (dark souls can suck my dick) i just don?t see why games have to be spoon fed to people who don?t want to accept that they may die in the trial and error that is gaming. the Alone in the dark remake they did a few years ago, if a level was too hard you could SKIP THE ENTIRE GAME and get the same pay off as someone who completed the game for real, what the fuck is the point of that. Games can be fun without being easy enough that a blind toddler could knock it over in an afternoon.Zhukov said:So... let me get this straight: You're complaining about a game not being challenging enough while ignoring the option that makes it more challenging? Because...?mad_mick said:Not all the time, my argument is why should i have too.
No. That's apparently why you play games. Amazingly enough, not everyone wants the same thing you want.mad_mick said:Games are meant to be challenging and exciting,
For example, I just got done playing Journey for the third time. The game isn't challenging at all. However, I enjoy it because i am not playing it for a challenge.
Bullshit.mad_mick said:Call of duty for instance is not much different on veteran than on recruit, just have to duck more.
Haha, that's totally logical and you know it. You want more difficulty but you don't want to increase the difficulty using the option that is so ironically "spoon-fed" to you in the settings menu.Joseph Alexander said:haha, thats total bullshit and you know it.T8B95 said:Because you're not twelve anymore. Games are more or less the same difficulty they've always been, you've just had 10+ years of experience playing and learning from them. You've gotten better, and the games haven't gotten harder.
In most games, changing the difficulty setting doesn't do much to affect the difficulty in any meaningful or interesting way.LiquidSolstice said:Haha, that's totally logical and you know it. You want more difficulty but you don't want to increase the difficulty using the option that is so ironically "spoon-fed" to you in the settings menu.
The more and more I think about the "challenge" of some games the more and more I go yeah that's true. I would go with this along with stuff you don't realize you know, and better controls.SajuukKhar said:Two words "dice rolls"
Old games had them, newer games, thankfully, don't, at least as much.
Back in the day YOU didn't actually play games, you told the computer to do something and it used random uncontrollable dice roll to determine if you, really it, won an action.
Now that we get to actually play the games its considerably easier because its based on you ability to do something, not a computers ability to pull numbers out of its ass.
...he wants greater difficulty. There's a difficulty setting. This isn't rocket science. Truthfully, it seems he's searching more for complexity than he is difficulty, in which case, he's going about this the wrong way.Kahunaburger said:In most games, changing the difficulty setting doesn't do much to affect the difficulty in any meaningful or interesting way.LiquidSolstice said:Haha, that's totally logical and you know it. You want more difficulty but you don't want to increase the difficulty using the option that is so ironically "spoon-fed" to you in the settings menu.
Complexity is an important part of most genuinely difficult games. Dark Souls isn't harder than Skyrim only because the combat is less forgiving, it's harder than Skyrim because it demands additional engagement from the player in terms of learning enemy attack patterns, level layouts, and so on. Halo: Reach on Legendary isn't harder than MW3 on Veteran because the player dies faster when he or she makes a mistake (if anything, the opposite is true), it's harder because the enemy A.I. is smarter and has more options available to it.LiquidSolstice said:...he wants greater difficulty. There's a difficulty setting. This isn't rocket science. Truthfully, it seems he's searching more for complexity than he is difficulty, in which case, he's going about this the wrong way.Kahunaburger said:In most games, changing the difficulty setting doesn't do much to affect the difficulty in any meaningful or interesting way.LiquidSolstice said:Haha, that's totally logical and you know it. You want more difficulty but you don't want to increase the difficulty using the option that is so ironically "spoon-fed" to you in the settings menu.
Skyrim isn't complex?? @_@Kahunaburger said:Complexity is an important part of most genuinely difficult games. Dark Souls isn't harder than Skyrim only because the combat is less forgiving, it's harder than Skyrim because it demands additional engagement from the player in terms of learning enemy attack patterns, level layouts, and so on. Halo: Reach on Legendary isn't harder than MW3 on Veteran because the player dies faster when he or she makes a mistake (if anything, the opposite is true), it's harder because the enemy A.I. is smarter and has more options available to it.LiquidSolstice said:...he wants greater difficulty. There's a difficulty setting. This isn't rocket science. Truthfully, it seems he's searching more for complexity than he is difficulty, in which case, he's going about this the wrong way.Kahunaburger said:In most games, changing the difficulty setting doesn't do much to affect the difficulty in any meaningful or interesting way.LiquidSolstice said:Haha, that's totally logical and you know it. You want more difficulty but you don't want to increase the difficulty using the option that is so ironically "spoon-fed" to you in the settings menu.
The combat in Skyrim is very simplistic compared to something like Dark Souls.LiquidSolstice said:Skyrim isn't complex?? @_@Kahunaburger said:Complexity is an important part of most genuinely difficult games. Dark Souls isn't harder than Skyrim only because the combat is less forgiving, it's harder than Skyrim because it demands additional engagement from the player in terms of learning enemy attack patterns, level layouts, and so on. Halo: Reach on Legendary isn't harder than MW3 on Veteran because the player dies faster when he or she makes a mistake (if anything, the opposite is true), it's harder because the enemy A.I. is smarter and has more options available to it.LiquidSolstice said:...he wants greater difficulty. There's a difficulty setting. This isn't rocket science. Truthfully, it seems he's searching more for complexity than he is difficulty, in which case, he's going about this the wrong way.Kahunaburger said:In most games, changing the difficulty setting doesn't do much to affect the difficulty in any meaningful or interesting way.LiquidSolstice said:Haha, that's totally logical and you know it. You want more difficulty but you don't want to increase the difficulty using the option that is so ironically "spoon-fed" to you in the settings menu.
Try playing football manager 2012 if you want something difficult (This is that football game where having Messi and Christiano Ronaldo on your team does never mean you're even 80% sure of beating say Middlesbrough)mad_mick said:So im currently ploughing through mass effect 3, while the universe is huge (im making a point of visiting every system and draining it of everything i can find), and there?s many ''ooohhhhh'' and ''aaahhhhh'' moments of delectable eye candy, i cant help feel i have been cheated. Iv heard about how crap the ending is (PLEASE, no spoilers) but every mission so far is run and shoot enough ammo at any enemy until it drops. i wasn?t aware i was playing gears of war 4. And i'v found many games lately to be far far to easy. Modern warefare 3 had the difficulty curve of circle, as well as gears of war 3, halo reach, homefront, fable 3, assassins creed revelations, countless others! games these days seam to cater to people of a lesser intellectual capability.
Im no brainiac, but i would like more of a challenge than shoot this, run here, stab this. collect the right armour or weapons and the games play them self?s. i have smashed many a controller in frustration over the original resident evil, silent hill, metal gear, conkers bad fur day. games can be knocked over ina few hours now, it used to take weeks. This was meant to be an observation and has turned into a rant, my apologies, but frustration is making my brain melt!! im interested to know what does the wider gaming community think of the level of difficulty today?s games have. i just cant justity spending $100 on a new release to find im twiddling my thumbs the day after.