Question A:
I think people are upset about the negativity because for the most part, it's unfounded. Yes there isn't really much of a tutorial (except for the pop ups in the beginning and the section labeled "Tutorial" in your journal) and the difficulty curve is backwards (unless you turn the difficulty down, which can be done at any time and makes the game faaaar easier), but these things don't make much of a difference in the overall experience.
The game is actually fairly simple and easy to figure out, so when it's docked points because reviewers can't get past those minor frustrations people get mad. I never had to alt tab out, I never had to read the manual, I checked the in game tutorial only twice. And I am not a hardcore PC gamer, I hate convoluted games, hell even Operation Flashpoint is too complicated for me. People say "Read the manual!" because it's a more tangible answer than "...Seriously? it's not that hard guys."
A sloppy interface and lack of tutorial is totally different than a convoluted story. I haven't played FFXIII, but if you needed to read the datalog just to understand the story, that's a failing on the game's whole purpose. Not explaining every little mechanic to you (and you'll figure out everything before the prologue ends, the game gives you plenty of enemies who don't fight back to experiment with) is a miniscule issue that hardly effects the game.
But frankly all of that is moot because The Witcher 2 isn't complicated and does teach you everything you need to know to succeed. So when people like Yahtzee get frustrated and stop playing because the game isn't "holding their hand" it's gonna receive scorn from confused people who don't understand how our generation developed some sort of collective ADD.
Question B:
It's bothersome because they aren't having problems with realistic things like the writing, story, or even combat mechanics. What they do have issues with is so insignificant that it shouldn't be blown so ridiculously out of proportion to the point where CD Projekt Red will get the wrong impression and design the next game as a generic God of War/Dragon Age clone.
I think people are upset about the negativity because for the most part, it's unfounded. Yes there isn't really much of a tutorial (except for the pop ups in the beginning and the section labeled "Tutorial" in your journal) and the difficulty curve is backwards (unless you turn the difficulty down, which can be done at any time and makes the game faaaar easier), but these things don't make much of a difference in the overall experience.
The game is actually fairly simple and easy to figure out, so when it's docked points because reviewers can't get past those minor frustrations people get mad. I never had to alt tab out, I never had to read the manual, I checked the in game tutorial only twice. And I am not a hardcore PC gamer, I hate convoluted games, hell even Operation Flashpoint is too complicated for me. People say "Read the manual!" because it's a more tangible answer than "...Seriously? it's not that hard guys."
A sloppy interface and lack of tutorial is totally different than a convoluted story. I haven't played FFXIII, but if you needed to read the datalog just to understand the story, that's a failing on the game's whole purpose. Not explaining every little mechanic to you (and you'll figure out everything before the prologue ends, the game gives you plenty of enemies who don't fight back to experiment with) is a miniscule issue that hardly effects the game.
But frankly all of that is moot because The Witcher 2 isn't complicated and does teach you everything you need to know to succeed. So when people like Yahtzee get frustrated and stop playing because the game isn't "holding their hand" it's gonna receive scorn from confused people who don't understand how our generation developed some sort of collective ADD.
Question B:
It's bothersome because they aren't having problems with realistic things like the writing, story, or even combat mechanics. What they do have issues with is so insignificant that it shouldn't be blown so ridiculously out of proportion to the point where CD Projekt Red will get the wrong impression and design the next game as a generic God of War/Dragon Age clone.