Luthir Fontaine said:
I can kind of see why.....Witcher 2 requires thought and trail/error not to many games like that anymore...
Trial and error essentially equates to bad game design. Or at least it is a symptom.
When trial and error means 'It takes a few times to find the perfect strategy for defeating this one enemy/area/boss, but brute force works ok too if your willing to utterly deplete your healing resources' then its not a big deal.
If trial and error means 'The only way to move forward to die over and over while trying things essentially at random until something sticks' then the designers should be ashamed of themselves.
I get the impression that The Witcher is of the ilk that continually puts you in situations where you need to have already done something specific before you get there, but there's no reasonable way to know that before you get there. If that's not true, then I apologies but that's the impression I get.
Save scumming (ie quick saving every ten seconds) is not something that a game should expect you to do in this day and age. That kind of game play is just not fun. Its barely even a game at that point. You never actually 'play' for more than a few moments, and you don't succeed because you are any good, its just pure persistence. When you are playing that way, there is no aspect of timing or skill or ability. There is no way you can fail, there is just time. The best you get is perfecting the game, and thats not fun to me.