V da Mighty Taco said:
Watching gameplay of Counterstrike: Global Offensive is actually what inspired this thread, since outside of CS I couldn't think of another game that plays like it. CoD games in particular feel radically different from CS, with the former's mechanics creating a focus on mindless Rambo gameplay that discourages strategy while still making players incredibly sluggish during combat - it's basically the opposite of Counterstrike gameplay-wise.
Well, there were some modern shooters a while before the now modern shooters. I certainly remember playing something that was very close to CS - there were rounds, limited weapon selection and only acquiring weapons in the beginning while you were in your "base". I even think you had to buy them with money you won from the rounds. I can't really remember the name of the game, though. And there was another one (or maybe the same in a different game mode) that had roles - you had technicians, explosive experts, close combat guys, snipers, etc. Each had a different selection and proficiency with weapons, somewhat similar to how Team Fortress worked. However, the difference between the roles wasn't
that big, so in the end it looked like CS with some diversity.
As for more HL clones...there are loads. The multiplayer/mechanics aspects aren't that different to Quake, for example, so technically most FPSes could be considered "clones".