Why are there no Half-Life or Counterstrike clones?

Recommended Videos

TAdamson

New member
Jun 20, 2012
284
0
0
All Half Life really did was introduce environmental storytelling though set pieces so I guess pretty much any game since 2000 has tried to copy that. Most games fail to replicate flow of tension and release that Valve does though.

The closest I game I can think of is Crysis 2. Unfortunately the tension and release in that game is ruined by random characters blabbing on and on in your ear.

Counter Strike is pretty much COD multiplayer.
 

WanderingFool

New member
Apr 9, 2009
3,991
0
0
sextus the crazy said:
People think it's a clone because it's a class-based, team-based shooter with a cartoony art-style and good deal of personal customization.

OT: I heard that legendary for the PC was a Half-life clone.
Oh... so really just kind of ignorance than?

V da Mighty Taco said:
Edited OP to clarify what I mean by clone.
I admit I've only heard that Brink was a TF2 clone, I haven't bothered playing that one. It's is a complaint I hear often about Brink, but I don't have personal experience to back that one up. I also haven't played Doom, but we all know about the Doom-clones.

Captcha: one hit wonder

EDIT: I also re-edited that Brink line to emphasize the above.
I played Brink, but not TF2, but from simply watching the videos of TF2, I can atleast make an attempt to say that, besides the classes, there not a whole lot of the same, but alot of differences. Actually, I cant really think of a game that Brink would be closely relatable to, other than Mirror's Edge, and thats because of the free-running.

In relation to the edit in the OP, I actually think HL and CS seem more like a templet. You take CS and take away and add things, and you have a new game. Same with HL.
 

Shinsei-J

Prunus Girl is best girl!
Apr 28, 2011
1,607
0
0
PrinceOfShapeir said:
Half-Life -got- imitators. They just failed so miserably that you'd never know they were trying to copy Half-Life.
Yer...
The only one that succeded was actualy really good in its own right. (Resistance)
And CS is basically the base of all modern shooters that have come since.
 

Zandarck

New member
Jul 13, 2011
88
0
0
You could always try Singularity for a bit of a Half Life clone, but I'd say more "inspired" by.
 

Exterminas

New member
Sep 22, 2009
1,130
0
0
Because neither of them were very revolutionary or genre defying on paper.
They were just very well executed. And you can't clone that.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
V da Mighty Taco said:
Watching gameplay of Counterstrike: Global Offensive is actually what inspired this thread, since outside of CS I couldn't think of another game that plays like it. CoD games in particular feel radically different from CS, with the former's mechanics creating a focus on mindless Rambo gameplay that discourages strategy while still making players incredibly sluggish during combat - it's basically the opposite of Counterstrike gameplay-wise.
Well, there were some modern shooters a while before the now modern shooters. I certainly remember playing something that was very close to CS - there were rounds, limited weapon selection and only acquiring weapons in the beginning while you were in your "base". I even think you had to buy them with money you won from the rounds. I can't really remember the name of the game, though. And there was another one (or maybe the same in a different game mode) that had roles - you had technicians, explosive experts, close combat guys, snipers, etc. Each had a different selection and proficiency with weapons, somewhat similar to how Team Fortress worked. However, the difference between the roles wasn't that big, so in the end it looked like CS with some diversity.

As for more HL clones...there are loads. The multiplayer/mechanics aspects aren't that different to Quake, for example, so technically most FPSes could be considered "clones".
 

Aeshi

New member
Dec 22, 2009
2,640
0
0
V da Mighty Taco said:
I admit I've only heard that Brink was a TF2 clone, I haven't bothered playing that one. It's is a complaint I hear often about Brink, but I don't have personal experience to back that one up. I also haven't played Doom, but we all know about the Doom-clones.

Captcha: one hit wonder

EDIT: I also re-edited that Brink line to emphasize the above.
Brink is a clone of a fairly old game called Enemy Territory: Quake Wars, this is especially notable if (like me) you've played both games since all Brink really added were the Free-running and 'Body type' mechanics.
 

cgmetallica1981

New member
Mar 15, 2010
295
0
0
Judgement101 said:
Counterstrike was pretty much cloned for Combat Arms and Half-Life was cloned by, in my opinion, BioShock. (I loved BioShock, it does have original ideas, I just feel that it played very much like Half-Life 2)
What? BioShock is more of a watered-down (no pun intended) System Shock 2 (not necessarily watered-down in a bad way like most games though). and Combat Arms is just another military FPS, I've played CS for a very long time and I can tell you Combat Arms feels nothing like Counter-Strike.
 

sethisjimmy

New member
May 22, 2009
601
0
0
FEAR and the two expansions of it felt very much to me like they were trying hard to be like half life 2 multiple times.

Duke Nukem Forever has clear elements ripped right out of Half Life 2, and it was an obvious source of inspiration.

Bioshock? No. It's an FPS with a story, the similarities end there. Bioshock is more of an action RPG, with upgrades and hacking, whereas HL and HL2 are more just straight action-adventure.
 

V da Mighty Taco

New member
Apr 9, 2011
890
0
0
Aeshi said:
V da Mighty Taco said:
I admit I've only heard that Brink was a TF2 clone, I haven't bothered playing that one. It's is a complaint I hear often about Brink, but I don't have personal experience to back that one up. I also haven't played Doom, but we all know about the Doom-clones.

Captcha: one hit wonder

EDIT: I also re-edited that Brink line to emphasize the above.
Brink is a clone of a fairly old game called Enemy Territory: Quake Wars, this is especially notable if (like me) you've played both games since all Brink really added were the Free-running and 'Body type' mechanics.
I actually played the demo to that back in the day. Had fun with it, but never did get it (might have not had internet at the time - it was a long time ago). I also didn't get a job until after high school, so I was usually broke. It's probably too late to get it now though.
 

V da Mighty Taco

New member
Apr 9, 2011
890
0
0
DoPo said:
V da Mighty Taco said:
Watching gameplay of Counterstrike: Global Offensive is actually what inspired this thread, since outside of CS I couldn't think of another game that plays like it. CoD games in particular feel radically different from CS, with the former's mechanics creating a focus on mindless Rambo gameplay that discourages strategy while still making players incredibly sluggish during combat - it's basically the opposite of Counterstrike gameplay-wise.
Well, there were some modern shooters a while before the now modern shooters. I certainly remember playing something that was very close to CS - there were rounds, limited weapon selection and only acquiring weapons in the beginning while you were in your "base". I even think you had to buy them with money you won from the rounds. I can't really remember the name of the game, though. And there was another one (or maybe the same in a different game mode) that had roles - you had technicians, explosive experts, close combat guys, snipers, etc. Each had a different selection and proficiency with weapons, somewhat similar to how Team Fortress worked. However, the difference between the roles wasn't that big, so in the end it looked like CS with some diversity.

As for more HL clones...there are loads. The multiplayer/mechanics aspects aren't that different to Quake, for example, so technically most FPSes could be considered "clones".
Didn't play the multiplayer much, but did play quite a bit of HL2's singleplayer (still haven't finished it, then again it's the PS3 port). Haven't played the first, however. Overall, I don't see any game that feels like them or could be mistaken for them - hence, this thread.
 

DioWallachia

New member
Sep 9, 2011
1,546
0
0
The clones are called System Shock and Requiem: The Avenging Angel.

The later is specially memorable because it was released 2-3 months later after HL1. It was a combination of HL + Painkiller, where you play as and angel named Malachi that infiltrates a dystopian cyberpunk world as a human, secretly controlled by demonic forces and Lucifer itself.

You obtained (arbitrarily at some points in the game) several powers like possession, resurrection, slow time (bullet time, even predating Max Payne) and other kind of biblical powers at your disposal along with your standard FPS weapons.

The dialog is done without taking away control of the player (except in little cutscenes to look at the scenery or when you just teleport in a new area) and your PC actually TALKS (a FPS main character that talks? HERESY!!!!!)

However, it was buggy as fuck and killed the company 3DO (the people that made Heroes 3 of Might and Magic)
 

TAdamson

New member
Jun 20, 2012
284
0
0
Vivi22 said:
TAdamson said:
Counter Strike is pretty much COD multiplayer.
I'm not sure that statement could get any more wrong.

They might have slightly different kinaesthetics and some different game styles but the core play is the same; both are twitch shooters with "realistic" weapons.

(And the Counter Strike community is slightly more "mature" but that really isn't an issue with the game.)
 

Compatriot Block

New member
Jan 28, 2009
702
0
0
TAdamson said:
Vivi22 said:
TAdamson said:
Counter Strike is pretty much COD multiplayer.
I'm not sure that statement could get any more wrong.

They might have slightly different kinaesthetics and some different game styles but the core play is the same; both are twitch shooters with "realistic" weapons.

(And the Counter Strike community is slightly more "mature" but that really isn't an issue with the game.)
More mature? Maybe older on average, but that just makes the eye-gouging stuff they spew at their teammates even less excusable.

And no, Call of Duty, whatever else it may do, does not play like Counter Strike.
 

TAdamson

New member
Jun 20, 2012
284
0
0
Compatriot Block said:
TAdamson said:
Vivi22 said:
TAdamson said:
Counter Strike is pretty much COD multiplayer.
I'm not sure that statement could get any more wrong.

They might have slightly different kinaesthetics and some different game styles but the core play is the same; both are twitch shooters with "realistic" weapons.

(And the Counter Strike community is slightly more "mature" but that really isn't an issue with the game.)
More mature? Maybe older on average, but that just makes the eye-gouging stuff they spew at their teammates even less excusable.

And no, Call of Duty, whatever else it may do, does not play like Counter Strike.
As I said, the Kinaesthetics are different and admittedly the game-flow is interrupted more often in CS, but the core gameplay is the same.

It's like arguing the difference between Twisties and Cheetos.
 

DugMachine

New member
Apr 5, 2010
2,566
0
0
At this point in FPS I don't think a CS clone would translate well in the modern market. The mastering of strategy, teamwork, and aiming alone would drive all the dudebros and 12 year olds up a wall. I tried to get my friend into CS and he had no patience for it. Played 15 minutes, got killed probably 20 times and uninstalled.

Nice thing about CS is that if you can get good at that game, it increases your skills in pretty much any other shooter. Wish COD did the same thing for my friend but alas.