Couldn't you say that they succeeded so well no one noticedPrinceOfShapeir said:Half-Life -got- imitators. They just failed so miserably that you'd never know they were trying to copy Half-Life.
Yeah sure, they both have realistic weapons and both have people dying in a few good hits, but to say that an art style choice and a single game mechanic constitute the core gameplay is ridiculous. Neither series actually plays anything like the other and your suggestion that the two are almost interchangeable for one another makes me wonder if you've ever played either for more than a couple of minutes.TAdamson said:They might have slightly different kinaesthetics and some different game styles but the core play is the same; both are twitch shooters with "realistic" weapons.
As I said, kinaesthetically different. I never said that they were completely interchangeable but I do lump them together because they both favour tight twitchy maps and have "realistic" weapons.Vivi22 said:Yeah sure, they both have realistic weapons and both have people dying in a few good hits, but to say that an art style choice and a single game mechanic constitute the core gameplay is ridiculous. Neither series actually plays anything like the other and your suggestion that the two are almost interchangeable for one another makes me wonder if you've ever played either for more than a couple of minutes.TAdamson said:They might have slightly different kinaesthetics and some different game styles but the core play is the same; both are twitch shooters with "realistic" weapons.
Believe it or not, things like one life per round, terrible accuracy while moving, and levels with distinct objectives and two separate team spawning areas make CS play far differently than any COD title I've played. There really is nothing out there that plays like CS.
You said the core play, implying the core gameplay, is the same which is objectively false. Aside from having weapons which kill in few hits, teams, and a similar visual aesthetic the two are nothing alike.TAdamson said:As I said, kinaesthetically different. And I never said that they were interchangeable.
If you don't like the word kinaesthetics how about "game-feel".Vivi22 said:You said the core play, implying the core gameplay, is the same which is objectively false. Aside from having weapons which kill in few hits, teams, and a similar visual aesthetic the two are nothing alike.TAdamson said:As I said, kinaesthetically different. And I never said that they were interchangeable.
And saying they're kinaesthetically different doesn't really mean anything since kinaesthetics is, to quote wikipedia for a moment, "Kinaesthetics is the study of body motion, and of the perception (both conscious and unconscious) of one's own body motions." It has absolutely nothing to do with the gameplay in these two series and doesn't says nothing of any value.
As I said above, stating that the core play is the same heavily implies that you're saying they play very similarly. They don't. CS doesn't just have the sort of run and gun twitchy gameplay which COD has, particularly since you don't respawn until the end of the round. An actual game of CS can often play out as a careful game of poking and defending as each team attempts to gain the slight edge they need to gain ground and achieve their objective. That doesn't happen in COD because gaining or losing a momentary advantage isn't as important when your teammates simply respawn after a few moments. Yes, battles start and end quickly, but to say that is the entire game is to ignore the careful positioning and small pokes at the enemy to test their numbers and gauge their response. There's a lot more to playing CS than running and gunning since each life is so valuable. That isn't the case in COD.I never said that they were completely interchangeable but I do lump them together because they both favour tight twitchy maps and have "realistic" weapons.
You edited it in after I replied. But regardless, acknowledging an interruption in game flow while ignoring the impact that interruption has on the way the game is played is silly.I was alluding to the one-life per round with my "interruption of game-flow" comment.
I questioned whether you played them because speaking as someone who's played hundreds of hours of both types of game, you either haven't played them, haven't spent much time thinking about how the mechanics affect how each is played, or you flat out don't understand how they're played.And what is with this website and it's forum members challenging whether people have "played the game" when ever they disagree with someone. Quit with the snarky bullshit, guy.
See my Doom and Quake 2 comparison above. If you oversimplify things like that then they seem very similar. But leaving out the effect of objective based maps with distinct team spawn locations and one life per round on gameplay to make your comparison is like ignoring the fact that Quake 2 is a true 3D game while Doom only faked it to compare those. They play vastly differently because of that, just like CS plays very differently from COD when you don't gloss over the impact of major game mechanics to force an invalid comparison.TAdamson said:If you don't like the word kinaesthetics how about "game-feel".
And I count that as the core gameplay. You run around a small map and shoot the other team with modern-day weapons. The fact that you have to stop when you die in CS is secondary to me.
Okay point taken. I've never really played CS with people sensible enough to act as a team.Vivi22 said:There's a lot more to playing CS than running and gunning since each life is so valuable. That isn't the case in COD.
Section 8 came close? I seriously thought it was additional Halo MP maps at first glanceVeneratedWulfen93 said:I don't know about anyone else but I've yet to see or play a Halo clone. The only thing that gets copied off Halo is the whole 'Shields' mechanic but other than that nothing comes close to it.
The thing about this is that the "rules" regarding things like spawn locations or, perhaps more importantly, one life per round are no less a part of the core gameplay than movement or the means of interaction. In fact, things like movement are coded in much the same way to provide rules and structure to the game. And I would certainly argue that the one life per round is every bit as important as the rules governing movement, or how weapons work in the game because that one rule dictates so much of how the game is played. In some ways it may be the most important gameplay mechanic of all because without it, CS literally wouldn't be CS and would play substantially differently.TAdamson said:And I would say the "core-gameplay" entails modes of movement, interaction and feedback. Dynamics resulting from rules imposed by game modes is secondary. These rules make them different games but at their core they are the same.
Let compare snakes and ladders to monopoly. The rules make them different but the core game play (Rolling a die.) make them the same.
I will also point out that CoD has the Search and Destroy game mode that is similar to CS.Vivi22 said:
Sorry but I noticed no similarities. How the game looked and played was completely differant. Maybe thats just because I love Halo though and its rare that another game invokes the same joy as it does.wabbbit said:Section 8 came close? I seriously thought it was additional Halo MP maps at first glanceVeneratedWulfen93 said:I don't know about anyone else but I've yet to see or play a Halo clone. The only thing that gets copied off Halo is the whole 'Shields' mechanic but other than that nothing comes close to it.
What you're saying is that Call of Duty needed to add an extra game mode in order to make itself similar to Counter Strike, because the core games are so dissimilar.TAdamson said:I will also point out that CoD has the Search and Destroy game mode that is similar to CS.Vivi22 said:
There is also the Counter Strike "Gun Game" which is copied almost verbatim by Black Ops.
There is in fact a true ripoff of TF2, but it's not Brink.V da Mighty Taco said:I've even heard that TF2 had a poor-man's knockoff with Brink (though I haven't played that one).
No I'm saying that the core games are the same. The rules are different EXCEPT when CoD copies CounterStrike.Triforceformer said:What you're saying is that Call of Duty needed to add an extra game mode in order to make itself similar to Counter Strike, because the core games are so dissimilar.TAdamson said:I will also point out that CoD has the Search and Destroy game mode that is similar to CS.Vivi22 said:
There is also the Counter Strike "Gun Game" which is copied almost verbatim by Black Ops.
And also that Black Ops saw Gun Game and thought it'd be a fun thing to have in its game too.
The core games themselves still play fundamentally differently despite those two points.