The Tommy said:
I'm just glad you forwarded an idea instead of just trashing it outright. Just out of curiosity, since you like game design and history, did you like any of the ideas proposed earlier?
Keep the input coming if interests you. I would encourage anyone who have ideas or like game design to try their hand at this subject.
While I did like the very vague idea 'Dangerious P. Cats' presented around page five I think, regarding using squad command and a better focus on close-range melee, I think that most of the ideas given here are a bit too typical- sure, people are trying to figure out how to make this war entertaining in a gaming style, (which is hard enough with the whole story already firmly written) but what about adding moods and atmosphere other than, "Brave soldiers did this, you were courageous, we knocked back the Triple Alliance and went home and had a good masculine beer"?
Devastating horrors were introduced during the first World War, from mustard gas, to the close quarters soldiers faced with their companions, whether they be dead or alive. Why should a WW1 game focus just on combat and defeating the enemy? It's an ending we all know and remember to this day. Sure, you're 'experiencing' the war, but it's not really much of an experience by shoving a camera man into the battle field, handing him a gun, and saying, "You must capture three bases and whenever you die, you'll just come right back"?
I'd rather try to really demonstrate the horrors of the war- and any other war, for that matter- through psychological means. A sort of psychological, action, horror, thriller game. Imagine not only having to lift your head every so often, frozen with fear of seeing the heads of the enemy peeking back towards you- but having this war affect you on a psychological level as well? When not shooting at the enemy from an unspecified location (so the player never knows where in history they are, or how the outcome will be; anhiallation or victory) the player would have to deal with, say, playing through disturbing nightmares of No Man's Land strewn with the bodies of loved ones, fighting ghosts of the main character's past before the war, or encountering German soldiers forced into combat without consent, murdered brutally at such a young age?
But you know, a typical shooter could be good too I guess. :]