Why are things automaticly bad once they are popular?

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putowtin

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Jul 7, 2010
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we are all different, what you like, i may not, however what you like, I may like but because I don't want to look like I'm just following the croud, I say I don't like it, and then protest in the loudest voice I can about how crap this new fad is!
 

MrNickster

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Apr 23, 2010
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I'm not one for popular things are bad, especially when it comes to games. Zelda's formula may be recyled, but it still works, Gears 2's online problems are made up for in every other conceivable faculty etc. It's when popular things are genuinley bad that I get befuddled and annoyed. Case and point-Twilight.
I have seen both the first and the 2nd one and neither could be called good. The dialogue in number one was O.K for the first half, but everything else was in the toilet with a quivering hand over the flush button.
Justin Bieber-another good example. He is apparently good looking, but he has exactly one hit song with no distinguishing features about it. Why does he get to be in a movie and awfl Nickelodeon live action shows? He's a singer (and not a terribly good one), not an actor.
 

Premonition

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Because once they are popular, there is no reason for the game to evolve beyond the necessary and expected like tweaks to the graphics and such.
 

koops

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Tadas Kucikas said:
maybe your right but there are some reverse popular to hate incidents example halo the most overrated piece of shit with story that is shit gameplay that's boring and level design my god you don't wanna know all the guns in halo look more like sex toys then real guns and the aliens in the game are as ripped off than ever and for some rason people like the game although the other 50 percent of intelligent gamers who have a good taste in games think it sucks thank god im with the smart gamers halo is not "popular to hate" but "popular to like" everyone likes the game because some gaming site like ign or gametrailers says it's awesome
every reviewer that reviews halo sucks it's fat cock and gives a ten fuck halo any game that hasn't got halo in the title is considered obsolete fucking halo fanboys
This
 

Katana314

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Ever since I responded to 4 hours of BC:2's multiplayer with "wat? no." and 10 hours of MW2 multiplayer with "MORE!" I started to sympathize with the general Halo fan. Sure, MW2 isn't quite deserving of the BEST VIDEO GAME OF ALL TIME that you'd expect from the sales, but it's definitely fast-paced fun.

Best video game of all time goes to Aquaria.
 

Dexiro

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I thought Avatar was pretty good when i first saw it. Didn't blow me away exactly but it was fun.

Then for the next 2 or 3 months i'm bombarded with people painting themselves blue and bathing in Avatar DVDs hailing it as the greatest creation in existence. It's easy to understand how i became sick of hearing anything about it.

Same with Portal, i'm sick of hearing people say "the cake is lie derp" like 3 years after it's release thinking it's still funny. It's just stripped the game of it's humour completely.
 

Draithx

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Jul 8, 2009
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Things don't become bad once they are popular. Most things are bad from the start, but people don't care about them since they aren't popular. It's not hard to see why talking about a popular game is more likely then talking about a game 99% of the people won't have played is bad.
 

Treeinthewoods

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May 14, 2010
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To quote Tommy Lee Jones, "A person is smart, people are dumb panicky animals." Therefore, if I am smarter than people I must be correct for disliking Half-Life and Modern Warfare 2.

Or because outcasts are cool so liking something popular makes you lame.
 

Hiroshi Mishima

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Sep 25, 2008
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I didn't bother to read the rest of the thread. Kinda busy, just wanted to make a comment on what I've noticed over the years.

I'll take gaming as an example. No, I'll go further than that, I'll go with comics.

Comics started out as this fun, imaginative world. It was the stuff of nerds, it had a smaller audience, but it was more loyal and the people making the comics felt obliged to be loyal back. Then people noticed this was a money-maker, made it "popular" and "edgy" and "addictive" to people who weren't ready to handle it. Then we got darker stuff, things with lots of undiluted violence, lots of sexism or sex itself... the characters got sexier or hunkier... and it really became overall less appealing and not as fun. It was branching out, and it.. it crashed. Bad.

It's slowly recovering, but I can't say that comics TODAY are as good as comics back in the golden age. Although some get close occasionally.

Likewise, with video games.. it's become trendy and popular, and honestly.. I think that's destroying the market. We have literal piles of shit like Dead or Alive Extreme Beach Volleyball 2, and people actively seem to think that marketing anything with blood and/or sex, and it'll sell. Sadly, because of "popularity", it's true. It does sell.

...sorry, I'm too jaded to really make an unbiased comment at the moment. I'm just remembering how much I've come to hate the gaming industry in the last 10 years... The golden age of gaming, back in the SNES and PS1 days... they're gone.
 

xXTheParadoxXx

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May 25, 2010
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i find that the main reason i hate things is because of development/execution. even the strangest or worst concept on paper can work out really well, for example the team ico games. read any of them and they seem ridiculous. whereas the recent call of duty games have a strong concept but no development is made. its the same thing reskinned every year.
 

p3t3r

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well i honestly Hate MW2 because i hate it. i played it and i used to like it, sometimes i put it in and play it a bit but i get bored/frustrated after a round or two. so ya offline multilayer is still okay though
 

Silva

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Either these popular things are overrated, or they are simply too mainstream for alternative types to enjoy. That's why when someone says they play Modern Warfare, they blanch, because everyone and their mum plays that game - there's a "gamer" culture that perpetuates snobbery towards certain franchises.

Frankly, I find that culture a benefit to the community. It's important, especially with a highly commercial hobby like gaming, to have a counterculture that critiques and reacts to hype and PR stunts that are designed to mess up the truth.

Yes, the CoD series has a few rather decently made games, but I'm sorry, they are NOT the best games out right now, and if you think they are, you either lack experience with a wide range of other games or you're just repeating what others have told you. The series so far is rather average in my view, well designed but unoriginal, refined engine-wise but lacking in the element of simple fun. Besides, I dislike the whole idea of having health that regenerates outside of battle without at least explaining WHY it does, especially in an otherwise realistic game. It creates unintended contrast, which I would call an unintentional break from the classic rules of good design in any art form.

A discerning reader can spot the truth by comparing the hype and the backlash. Without the backlash to highlight (if through exaggeration) certain flaws in a series, it would be much harder to see the truth. Instead of having a set of rosy tinted glasses and a blue set, you'd just have the rosy ones. It would spawn optimism, but not creativity, in the gaming community. And as far as I'm concerned, in a state when sequels are the big releases and new ideas seem risky to game design investors, we are in dire need of creativity right now.

So I don't think it's fair to criticise the alternative types who just think that these mainstream games are terrible, or just terribly average, just as I believe that the mainstream, with their highly predictable taste, lend some stability to the social and economic war of game development. Both play an important part in the all-essential diversity of games themselves.
 

Rubashov

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Jun 23, 2010
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Easy; when something's popular, people tend to hold it to a higher standard. Take Halo and Modern Warfare. They're not bad games, but they're certainly not great games either. If the number of people playing them was much lower, they'd get more than a few appreciative nods for being overlooked, quality titles. However, because so many people are convinced they are among the greatest games ever, other people are far more likely to notice their many flaws.

For a more detailed explanation, see http://tvtropes.org/pmwiki/pmwiki.php/Main/HypeBacklash
 

Shpongled

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Apr 21, 2010
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I hate many popular things (Avatar, MW2, the Halo 3/ODST and to a lesser extent 2) because they've made massive amount of money unjustly. Both Halo and MW2 are good, solid games, however, they aren't the best games of the century. Halo hasn't done anything new since Halo 2 and MW2 was the same thing as MW, yet we all know the mainstream will continue to suck on Activisions teat for a years to come. These types of games are an abomination to the word innovation, and innovation is what keeps any entertainment industry fresh and interesting.

The same thing that happened to Hollywood is now happening to the games industry, innovation is being forgotton because it's easier to make your fortune by rehashing tired old formula's. Avatar is a shining example of this. Tired old cliché story with a shiny polish. The film had potential for so much more if the story wasn't just copy/pasted from Dances With Wolves. Infinity Ward and Bungie had so much potential, but instead its been squandered on shovelling out more of the same to feed the masses. The same can be said of a number of once great musicians who have just given into the industry and given up writing new and interesting content.

That's why i hate (most) popular things.
 

I Resurection I

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Sep 2, 2009
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It's cause people like to be rebels, if everyone is doing something they will go out of there way to have people look at them and think they are cool because they are different.

Except for me cause I'm a quiet shut in that prefers not to be noticed and pointed out.
 

AbsoluteVirtue18

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Jan 14, 2009
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I hate racists. I hate jerks. I don't hate franchises or abstract things like that. If I don't like something, I don't think about it or bother myself with it. But I make damn sure I try something before I deem it unworthy of my...liking it...ness...

Popularity doesn't matter to me, substance does, but even if something isn't for me, I don't bash it, its fanbase or its originator/creator.
 

nuba km

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koops said:
well halo is a over all good game but ruined for some by the game community. MW2 excellent single player campaign that fans of the game done give a shit about but rather spend all there time on a unbalanced multiplayer where people abuse gaming mechanics in ways that people with certain standards, like me, would never do. were camping is rewarded and direct combat is no fun and punched. the winning team wins by one player doing good and in turn getting things that make him more powerful and do even better and the losing team gets power ups that are less useful then a glass of urine meaning that instead of the game trying to balance the fight by giving help to the losing team and weakening the winning team to keeping things more interesting they make it near impossible for the losing team to win. you can tell in the first minute of a MW2 game who is going to win you can't tell in the last min of a team fortress2 game who is going to win. where no one plays as a team because all the team can suck but if they got one good player they can destroy a team of descend players. a game were sportsman ship is a thing of stories. (sorry about the MW2 rant is just hate the multiplayer and everyone that claims it's the best game ever without even having played the single player game which is actually very good)