Queen Michael said:
So the gist of it, if I'm understanding you correctly, is that you want to see more animated films that portray a human drama without tacking on the usual accouterments of a fantasy setting.(by which I mean the realm of unrealistic/futuristic worlds)
I think you set forth an interesting challenge for an animated feature to reach, as I think it would be amazing to see animated films more in line with classics like The Godfather. The inherent problem that I think you run into with it is that I think you're dealing with two very different worlds of thought.
When it comes to the live action setting I believe that it is only inevitable that you're going to see more realistic films come to life on the screen than you will fanciful. The reason is that with live-action films you're working in a very tangible setting and the directors and other creative talent (excluding actors) that produce the film have to approach it from a very technical stand point. After all in it's infancy film was considered a trade not an art, and even today most of what you will see taught in film schools is the technical aspects of film making. Filming in live action, in at least my opinion, requires not just creative talent but substantial technical knowledge of the tools at your disposal. Live action film-making lends itself heavily towards creating films that stick mostly to the realm of reality. This is not to say it is an exclusive realm they work within, as we have countless examples of live-action films set in unrealistic genres. Still, you are more likely to see films aimed at adults that are
set in the real world but
include aspects of unrealistic genres.
Animation, on the other hand, is at it's core part of the more traditional forms of the visual art. Yes, there is technical knowledge required for the creation of an animate feature but it is wholly different than what is required for live-action. The tools remain the same but are not constrained by the limitations of live-action film, which often require the use of artificial lighting, sets, green screen, etc. Animation has the benefit that every aspect of the film, save any non-diegetic sound, is completely "real" within the setting they've created. The lighting, the props, the sets, all of it "exists" within the animation. Yes, animation is an artificial medium and as such everything within an animated feature is considered artificial. However, if you've got characters inside an office building and there's a chopper outside shining a flood light through the window that chopper is really outside the window in the space created by the animation. It's not a sound stage with an office build style set, that's got a light kit sitting on the other side of the window to replicate the effect of a floodlight dangling from a chopper outside, with the actual shot of the chopper hovering outside the window to be shot later or already was shot, and will be compiled together in the editing room to create the continuity of space required for the audience to go "holy crap there's a chopper hovering outside the window with a floodlight". In animation you draw it and it's there, you don't even have to use slight of hand to make it so the chopped is "obscured by the light" in the sound stage shot. There is no disconnect of spatial continuity which needs to be sewed up later in the cutting room. With the physical limitations of the real world removed it creates a creative environment where creating more realistic films is seen as creative laziness. I mean, why stick to only what's real when the tools at your disposal allow you to make samurai's fighting on the moon in a hailstorm? With animation it is often
set in a world of fantasy that
includes aspects of realism.
This is not to say that technical advancements in either realm of film making could make the other obsolete. I am instead saying that the tools available to the creators are what result in the preference of subject matter for both live-action and animation. It is what makes the live-action director more suited to anchoring their films in the real world, and what makes the animation director more suited to anchoring their films in the fantastical.