zinho73 said:
Draech said:
If the loot is on the AH means that you can get the loot without paying. Because the guy who put the loot there did. Simple as that.
If the loot is in the AH, mathematics says that your best chance to get it is buying it, because the chances for you to have a similar roll is close to zero given the way random number generators work on this game. Also, if you buy something to get an advantage you are paying to win. Simple as that. Sorry to break it to you.
WoW Killer said:
You've missed Draech's point there. It is very viable to go through the game without using the auction house. The proof of this is in the auction house itself. Whatever is being sold there was a drop for some player somewhere along the line (and incidentally you can get ilvl 63 gear, the best in the game, from Act 1, so it's not a case of better geared players feeding the lesser players). Though I've used the auction house a lot myself, at one point recently (this is in Inferno) I had more than half of my slots filled with items I'd found myself.
I get it, but the fact that someone's have it doesn't mean it is viable. It means it was viable for that guy. I understand that eventually anything is possible, but D3 RNG are really bad seeded.
Look, I'm not inventing an statistic here.
That Force strategy guy, a man that loves the game and played for who knows how many hundred hours said that the game makes you feel like you need to buy gear.
There are hundreds of posts of people complaining about dumb drops and a lot of people (me included) that played for hours without an upgrade. This is not normal on any Action RPG I have played to date.
The best gear thing on ACT 1 is actually recent and a move and a move on the right direction but things are still pretty slow moving.
WoW Killer said:
This drop rate argument doesn't add up though. You're suggesting that a higher drop rate would necessarily make the game more enjoyable. I'll tell you what it would do, it'd make the game a lot shorter.
One thing does not eliminate the other. It would make the game more enjoyable and also shorter, unfortunately. If Blizzard wanted us to have fun for a longer time, they could have made a higher level cap, ladders, PVP, endless dungeons. Yes - a boring grind is a way to make the game harder and longer, but is it the best way?
WoW Killer said:
Gear is the point of the game; the endgame is loot grinding. As soon as someone has all the best items the game is over for them.
Yes, D3 is built that way, but this is not true for most of ARPGS. Action Rpgs that I have played in the past (Titan Quest, Torchlight, Diablo 2, Loki) are about progressing making fun and diverse builds, including gear and skills to kick ass. The very endgame is all about gear, I agree. And that's exactly why people are complaining about the RMAH - a lot of people that bought what they wanted suddenly realized that the game was over for them. And yes, that's self-defeating.
WoW Killer said:
Further, if the drop rates are too low then you're going to get less trade in the AH and in the RMAH, which means less money for Blizzard. In other words, the idea that the drop rates were set lower than they should be due to the RMAH is ill founded. Still, they may not have got it exactly right on the first try, and in fact they have upped the rates slightly since release.
The drop rates are not too low for the AH. The drop rates are too low to be truly rewarding (also, quality of the items, not just the drop rates, but that's another can of worms). The AH should be there for people that want to be godlike, not for normal progress through the game. You might have not needed, but, trust me, a lot of people did.
Blizzard did not miscalculated slightly. People were quitting the game. They've made a serious mistake, they did almost everything wrong with their items:
- poor drop rates;
- bland uniques;
- useless and uninteresting affixes;
- set items with no bonuses (seriously, how do you do that?);
- poor seeding;
- over-dependence of some stats in items;
WoW Killer said:
This is to be expected with a new game; Diablo 2 had years of patches, and an expansion, to get it right. Diablo 2 also had duping, so take the availability of decent gear in that game with a pinch of salt.
This is not to be expected. Diablo 2 had its problems, but things weren't nearly this bad. Blizzard is trying to fix things that should never get past the beta stage of the game.
Also, this argument is too condescending. If Diablo2 took its time to get it right, Blizzard should have learned those lessons. A developer of this caliber cannot afford to make the same mistakes that were made 10 years ago.