9thRequiem said:
Are you sure on that? I've seen it repeated a few times, but no-one I've asked can actually provide a source. Everywhere I've looked it had said it was a core system feature.
On the "Multiple people" thing, I'd be fine if it was one-person-per-game-copy, because then I'd be able to borrow a friend's game without needing to actually see them in person.
It's due to how Copyright Law works. In order for them to enable game resale and sharing in a service-centric system, they would have to ask the Publishers to extend that right.
Now, physical game media is also sold as "license" but that's a shaky proposition to enforce because "shrink wrap licenses" aren't as likely as being upheld in court. (there are actually conflicting rulings between US courts on whether or not they are binding; which includes the right of resale)
This is a bit of an oversimplification, but that legal grey area is what allowed for Used Game sales to work on physical media, and why games on something like Steam do not. By tying games to a service, Microsoft and the AAA Publishers were getting rid of that legal limitation which they believe would force people to buy new, or if used, it would be on margins they dictate. (the user would probably get close to nothing for resale; as bad as if not worse than Gameschtoop)
So if EA didn't want you sharing or reselling their annual regurgitation of Madden on the Xbone, that's it; You cannot resell it. It's their copyright, and you just have a license. A license with whatever restrictions and allowances they dictate.
Microsoft didn't clarify this point because the law does it for them, and they were banking on the average gamer being ignorant of the law to make it work (hopefully making it work after they've already sunk 500 bucks on the system and have several new games to threaten them with loss to keep them using the system).
It was a honeypot tactic. It's dirty, and I'm glad enough people pressured Microsoft into removing it.