For why it's the industry's standard you have to look at the more technical bits; the fluidity and responsiveness of the animations, the effectiveness of the UI, the way the player interacts with the elements in the game, that sort of thing.Anjel said:Completely agree with you on the polishing bit - I, too, hate rushed games. But when we say industry standard are we talking about the game as a whole or individual aspects of the game? WoW doesn't have any feature that I can compare to WAR's public quests or Rifts invasions and I do not consider WoWs lore anywhere near as good as Lord of the Rings lore therefore, in the industry, WoW is surely trailing behind with these two individual aspects of the game even if it is still considered the industry leader.
Or am I now the one looking like a muppet? :/
Things like lore and art direction are more flexible, though art direction a bit less so. I think that another reason WAR wasn't that succesful was it's intens brown-ness. Whether you like it or not, WoW offers an incredibly varied pallete of environments and atmospheres. I think that really helps keeping people playing, keeps them more curious about what's next.
The videogame industry is just that, an industry. It's a business in which artists find work. Developers still have to make money, and MMO's also have to keep making money.Dulcinea said:I don't judge quality by sales figures. If an artist is striving solely for the latter, they are irrelevant.
Also, while I agree with you that the insults against your person are uncalled for and very unconstructive, you at the same time seem to ignore the actual ontopic responses to your posts and spend all your time pointing out the people who insult you. 'Sup with that my friend?