What is the "industry standard" then? Tell me.Dulcinea said:OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
What is the "industry standard" then? Tell me.Dulcinea said:OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
technically two of those were trying to compete with each other and giuld wars did not try to copy wow it tried to compete with itDulcinea said:Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?Turing said:When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or notDulcinea said:Because talking in a forum is a profession?Thyunda said:it's hilariously unprofessional.Because that is 'professional'? Irony is hilarious.Thyunda said:makes me want to hurt you.
OT: I don't believe it is the industry standard. You're welcome to your opinion, however.![]()
I'll give you EVE isn't so much a cardboard copy as the rest of them and seeing as Guild Wars was released only about 6 months after WoW, they would have been hardpressed to make a lot of changes.Dulcinea said:Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?Turing said:When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or notDulcinea said:Because talking in a forum is a profession?Thyunda said:it's hilariously unprofessional.Because that is 'professional'? Irony is hilarious.Thyunda said:makes me want to hurt you.
OT: I don't believe it is the industry standard. You're welcome to your opinion, however.![]()
agian just to point out minecraft isnt an mmorpg its a creativity toolDulcinea said:EVE? Guild Wars? Minecraft? APB? Atlantica Online? Zodiac Online? Are they copying WoW as well? No? Interesting.samonix said:Twilight is the industry standard for teenage girl movies. Hence Beastly and Red Riding Hood.
WoW is the industry standard for MMOs. Hence Rift, Aion, WAR, AoC...
Indeed. But since those games aren't being played by around 12 million players, they're not the industry standard.Dulcinea said:And WoW took all its inspiration from Ultima Online and Everquest.Turing said:I'll give you EVE isn't so much a cardboard copy as the rest of them and seeing as Guild Wars was released only about 6 months after WoW, they would have been hardpressed to make a lot of changes.Dulcinea said:Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?Turing said:When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or notDulcinea said:Because talking in a forum is a profession?Thyunda said:it's hilariously unprofessional.Because that is 'professional'? Irony is hilarious.Thyunda said:makes me want to hurt you.
OT: I don't believe it is the industry standard. You're welcome to your opinion, however.![]()
That doesn't change the fact that most MMOs, free or otherwise, are obviously taking more than token inspiration from WoW.
not exactly minecraft for instace isnt competing with wow in terms of stealing player base economically they might be competing but the people attracted to the games are mostly differentDulcinea said:Ever game is competing with every other game. That means nothing.Tim_Buoy said:technically two of those were trying to compete with each other and giuld wars did not try to copy wow it tried to compete with itDulcinea said:Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?Turing said:When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or notDulcinea said:Because talking in a forum is a profession?Thyunda said:it's hilariously unprofessional.Because that is 'professional'? Irony is hilarious.Thyunda said:makes me want to hurt you.
OT: I don't believe it is the industry standard. You're welcome to your opinion, however.![]()
All of which were planned in WoW since 2003, EA exploited Blizzard's glacial development pace and stole their planned feature list.Vadim Mannervik said:W.A.R had a major surge of players at launch, it had brilliant ideas implemented which of many WoW later implemented as a blatant goddamned rip-off.
- Guild leveling
- Public quests
- DaoC style pvp play with zones and keep taking
- trophies!
- etc.
lol@youAsehujiko said:All of which were planned in WoW since 2003, EA exploited Blizzard's glacial development pace and stole their planned feature list.Vadim Mannervik said:W.A.R had a major surge of players at launch, it had brilliant ideas implemented which of many WoW later implemented as a blatant goddamned rip-off.
- Guild leveling
- Public quests
- DaoC style pvp play with zones and keep taking
- trophies!
- etc.
This ^. I hardly know anyone who actually plays the table-top version of original Warhammer, and I only vaguely remember the ONE game I played of Original Warhammer which was called Dark Omen on PC about 9 years ago.Loop Stricken said:Presumably because they chose the wrong Warhammer franchise to make an MMO out of.
They should've gone with the futuristic one. You know, the good one. The popular one.
The one that's getting all the other games.
Rift seems to be doing pretty well with that train of thought, and it's marketing continually promised it wasn't WoW. Oops, guess there was a lack of communication between marketing and the dev team, because it's just like WoW.Souplex said:Because you can't kill WoW by being WoW with a few bells and whistles.
That and making it a two-faction PVP focused game meant that as one faction got bigger than the other, the game would unbalance itself.
What do you create? What are your creative outlets?Dulcinea said:I prefer to judge success by achieving what I set out to do and in creating something I like.