Why did Warhammer mmo 'W.A.R.' never become big?

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Mangod

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Feb 20, 2011
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Dulcinea said:
OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
What is the "industry standard" then? Tell me.
 

Tim_Buoy

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Jul 7, 2010
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Dulcinea said:
Turing said:
Dulcinea said:
Thyunda said:
it's hilariously unprofessional.
Because talking in a forum is a profession?
Thyunda said:
makes me want to hurt you.
Because that is 'professional'? Irony is hilarious.

OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or not :p
Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?
technically two of those were trying to compete with each other and giuld wars did not try to copy wow it tried to compete with it
 

Turing

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Dec 25, 2008
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Dulcinea said:
Turing said:
Dulcinea said:
Thyunda said:
it's hilariously unprofessional.
Because talking in a forum is a profession?
Thyunda said:
makes me want to hurt you.
Because that is 'professional'? Irony is hilarious.

OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or not :p
Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?
I'll give you EVE isn't so much a cardboard copy as the rest of them and seeing as Guild Wars was released only about 6 months after WoW, they would have been hardpressed to make a lot of changes.

That doesn't change the fact that most MMOs, free or otherwise, are obviously taking more than token inspiration from WoW.
 

Tim_Buoy

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Jul 7, 2010
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Dulcinea said:
samonix said:
Twilight is the industry standard for teenage girl movies. Hence Beastly and Red Riding Hood.
WoW is the industry standard for MMOs. Hence Rift, Aion, WAR, AoC...
EVE? Guild Wars? Minecraft? APB? Atlantica Online? Zodiac Online? Are they copying WoW as well? No? Interesting.
agian just to point out minecraft isnt an mmorpg its a creativity tool
but there is a mod to make it more like an mmo rpg
quick edit: it is also still in beta so im not gonna count it for competition untill its officially released
 

Turing

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Dec 25, 2008
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Dulcinea said:
Turing said:
Dulcinea said:
Turing said:
Dulcinea said:
Thyunda said:
it's hilariously unprofessional.
Because talking in a forum is a profession?
Thyunda said:
makes me want to hurt you.
Because that is 'professional'? Irony is hilarious.

OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or not :p
Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?
I'll give you EVE isn't so much a cardboard copy as the rest of them and seeing as Guild Wars was released only about 6 months after WoW, they would have been hardpressed to make a lot of changes.

That doesn't change the fact that most MMOs, free or otherwise, are obviously taking more than token inspiration from WoW.
And WoW took all its inspiration from Ultima Online and Everquest.
Indeed. But since those games aren't being played by around 12 million players, they're not the industry standard.
I realise you don't LIKE it, but that doesn't make it untrue.
I mean shit, Activision bought up Blizzard and not long after Activisions primary competitor buys up Bioware and tasks them with making an MMO.
You know why? Because you need to have an MMO to compete in the big boy leagues and WoW is, very arguably, the best there is
 

Cridhe

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May 24, 2011
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I love these kids that scream "WoW CLONE!" at every... f@%&king game on the market these days.
 

Tim_Buoy

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Jul 7, 2010
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Dulcinea said:
Tim_Buoy said:
Dulcinea said:
Turing said:
Dulcinea said:
Thyunda said:
it's hilariously unprofessional.
Because talking in a forum is a profession?
Thyunda said:
makes me want to hurt you.
Because that is 'professional'? Irony is hilarious.

OT: I don't believe it is the industry standard. You're welcome to your opinion, however.
When all other MMOs created are trying to beat or copy World Of Warcraft, that pretty much makes it the industry standard whatever you believe it or not :p
Really? Guild Wars is trying to copy WoW? Star Trek Online? EVE?
technically two of those were trying to compete with each other and giuld wars did not try to copy wow it tried to compete with it
Ever game is competing with every other game. That means nothing.
not exactly minecraft for instace isnt competing with wow in terms of stealing player base economically they might be competing but the people attracted to the games are mostly different
 

Cridhe

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May 24, 2011
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If you're a carebear nancy that doesn't know how to PvP beyond "Camp their grave kekeke"

Sure, WoW is just wonderful. *puke*
 

Asehujiko

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Feb 25, 2008
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Vadim Mannervik said:
W.A.R had a major surge of players at launch, it had brilliant ideas implemented which of many WoW later implemented as a blatant goddamned rip-off.

- Guild leveling
- Public quests
- DaoC style pvp play with zones and keep taking
- trophies!
- etc.
All of which were planned in WoW since 2003, EA exploited Blizzard's glacial development pace and stole their planned feature list.
 

Jodah

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Aug 2, 2008
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Lack of any meaningful end game at release (devs seem to think that the players level slow and they will have time to get end game going. Such is not the case.) and lack of class focus. Every patch they seemed to completely revamp a class, sometimes several times, completely changing its play style and role. Combine the two and you have a game that will last a couple months, in any meaningful way.
 

Cridhe

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May 24, 2011
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Asehujiko said:
Vadim Mannervik said:
W.A.R had a major surge of players at launch, it had brilliant ideas implemented which of many WoW later implemented as a blatant goddamned rip-off.

- Guild leveling
- Public quests
- DaoC style pvp play with zones and keep taking
- trophies!
- etc.
All of which were planned in WoW since 2003, EA exploited Blizzard's glacial development pace and stole their planned feature list.
lol@you

So now things that happen pre-WoW are ALSO WoW clones.

Sometimes I'm so proud of myself for never buying into that garbage.
 

Alavar91

The guy who rarely posts.
Aug 5, 2009
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Loop Stricken said:
Presumably because they chose the wrong Warhammer franchise to make an MMO out of.
They should've gone with the futuristic one. You know, the good one. The popular one.

The one that's getting all the other games.
This ^. I hardly know anyone who actually plays the table-top version of original Warhammer, and I only vaguely remember the ONE game I played of Original Warhammer which was called Dark Omen on PC about 9 years ago.

But still....yea 40K universe MMORPG would be awesome...I mean I would subscribe in an instant.
 

Frostbite3789

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Souplex said:
Because you can't kill WoW by being WoW with a few bells and whistles.
That and making it a two-faction PVP focused game meant that as one faction got bigger than the other, the game would unbalance itself.
Rift seems to be doing pretty well with that train of thought, and it's marketing continually promised it wasn't WoW. Oops, guess there was a lack of communication between marketing and the dev team, because it's just like WoW.

Rift does nothing Warhammer didn't already, and I liked Warhammer far better, but that's just personal preference.
 

II2

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Mar 13, 2010
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Dulcinea said:
I prefer to judge success by achieving what I set out to do and in creating something I like.
What do you create? What are your creative outlets?