I love a good WRPG, I really do. I love how they offer character creation and have the player somewhat affect the central narrative and the freedom they bring. However with the Witcher 2 out and Skirim over the horizon I JUST noticed something.
How come a HUGE majority of games of the genre still use a medieval fantasy setting. Am I saying that Baulder's Gate is the same as Dragon Age Origins? Of course not but I'm starting to have a tricky time explaining the difference of each game universe when they involve elves, halflings and run the same array of black and white magic in each title. Why are people still fascinated with this time period when there's a huge wealth of Western settings and time periods that could be used. Alpha Protocal made a WRPG take place in present times and outside of Vampire Masqurade I can't think of any other games that fit this period. I'm not denying the existence of non medieval WRPGS cause we have titles like Fallout and Planescape. It's just that the high profile WRPGs being made recently (Fable, Elder Scrolls, Dragon Age and Wticher) still draw from the realm of high fantasy. I mean we could have a WRPG take place in Steampunk Victorian England, or the Wild West or even a 1950s-ish alien invasion with a MIB vibe, vikings or something based on Greek/Roman mythology. Hell I'll take a Lovecraft WRPG, just something different from swords and sorcery.
Even if you're not a huge fan of JRPGS, you could at least give them kudos to their unique looking worlds and styles. Ok sure, even someone like me is going to feel a bit tired toward the whole "spiky haired kid with huge sword saves world" bit but at least. World Ends With You had a graffiti art style and mixed in pop music, dance and fashion with it's monster slaying. Meanwhile the Shin Megami series blended monster and religious lore in a modern setting where characters used swords, fists and shotguns to save the world. Hell you get insane variety with the Mario RPGs which ranged from going around the worlds of Mario to fighting INSIDE Bowser.
How come a HUGE majority of games of the genre still use a medieval fantasy setting. Am I saying that Baulder's Gate is the same as Dragon Age Origins? Of course not but I'm starting to have a tricky time explaining the difference of each game universe when they involve elves, halflings and run the same array of black and white magic in each title. Why are people still fascinated with this time period when there's a huge wealth of Western settings and time periods that could be used. Alpha Protocal made a WRPG take place in present times and outside of Vampire Masqurade I can't think of any other games that fit this period. I'm not denying the existence of non medieval WRPGS cause we have titles like Fallout and Planescape. It's just that the high profile WRPGs being made recently (Fable, Elder Scrolls, Dragon Age and Wticher) still draw from the realm of high fantasy. I mean we could have a WRPG take place in Steampunk Victorian England, or the Wild West or even a 1950s-ish alien invasion with a MIB vibe, vikings or something based on Greek/Roman mythology. Hell I'll take a Lovecraft WRPG, just something different from swords and sorcery.
Even if you're not a huge fan of JRPGS, you could at least give them kudos to their unique looking worlds and styles. Ok sure, even someone like me is going to feel a bit tired toward the whole "spiky haired kid with huge sword saves world" bit but at least. World Ends With You had a graffiti art style and mixed in pop music, dance and fashion with it's monster slaying. Meanwhile the Shin Megami series blended monster and religious lore in a modern setting where characters used swords, fists and shotguns to save the world. Hell you get insane variety with the Mario RPGs which ranged from going around the worlds of Mario to fighting INSIDE Bowser.