Hobo Joe said:
I've never really thought about that; though now that it comes to mind there is a very distinct lack of any two-handed weapons entirely!
This is something I have also noticed, and truthfully I think it goes back to AD&D. With early RPGs you were basically given a choice of a single weapon or a weapon and shield as an option. A two hander generally did one dice size up from a one hander, while a shield gave you an extra point of armor class making you harder to hit/damage. The differance between rolling 1d8 for damage and 1d10 for damage was not signifigant enough to warrent giving up a shield.
It wasn't too long before people really started getting into the idea of wanting to use two weapons at the same time. Pretty much as a way of getting an extra attack, multiple attacks being a VERY big deal especially in early D&D games. This served to pretty much invalidate the usage of shields, since there really wasn't any comparison to getting a whole 'nother attack. Getting a point of armor class, or potentially two more points of damage in exchange for being able to hit twice in a round for 1d8 damage? (or even less, in AD&D a lot of the actual damage wound up coming from strength and skills like weapon specialization rather than the base weapon damage).
This is when PnP RPGs were becoming very "game like" compared to their original "simulation" roots from war games. This is also the general period that inspired most computer RPGs which intentionally used rules and logic very similar to the game(s) that inspired them (or game, since we are talking about AD&D).
I personally feel the only time D&D ever had anything close to logic in it's fighting styles was with the very complex "Combat and Tactics" supplement for AD&D 2nd edition (my favorite edition). Shields gave people a massive advantage in real fighting, and I'd much rather have a sword and shield than a second weapon. Through the usage of things like "block-trap" manuvers and adding extra AC they were made viable. Rules for impact, knockdowns, and some of the skills made two handers viable for people who wanted to do a whole lot of damage with one shot, especially given that other effects could be achieved. It was for example possible for a real he-man with a giant hammer to keep hitting someone and knocking them over into a prone position and prevent them from doing much of anything... etc...
Very few games get into that much thought though, Dragon Age: Origins did a fairly good job of balancing out the three big fighting types (sword and shield, two handed, dual wield). Your typical RPG doesn't put that much logic into it.
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More on topic, a Scythe can be an iconic weapon, I mean the Grim Reaper carries one to 'reap souls' and it can be pretty intimidating. Typically the guys who use them in RPGs are necromancers and mages. For example in "Record Of Agarest War" a Scythe is basically a weapon with it's slots divided between dark magic and physical attacks, being directed primarily at warrior-mages who fall more into the caster catagory.
Oh and also for those who have read this far here is a reward of sorts for those who didn't know:
In Ultima 7 you can wield Death's Scythe as a weapon, and yes it IS better than the "Hoe Of Destruction".
The easiest way to do this is in Trinsic in the beginning when you visit the blacksmith shop of Spark's Father (the one where you hear the guardian, and stuff seems to move on it's own) take all the boxes inside and stack them up outside to form a set of steps towards the roof. Walk up them onto the roof and head towards the Chimney, you should wind up inside a hidden room where there are chests full of uber weapons (the best stuff in the game) including Death's Scythe.
So umm, yeah, if noone else mentioned it there are two farming tools you can wield as a weapon.
