Why do first-wave next-gen games always suck?

Recommended Videos

ShirowShirow

New member
Oct 14, 2010
206
0
0
So I popped in the Original Lost Planet recently. As it was released a month after the Xbox 360, I have a lot of good memories about it. And why not? Freaking mini-mecha and AWESOME giant monsters running around wrecking everything. What more could I ask for?

Well, a game that's not a complete mess for starters. Jumping is awkward, dodging requires me to press two buttons and a direction, the default controls are counterintuitive, every single hit you take will leave you stunned for multiple seconds, a storyline so terrible and full of cliches that it actually makes me queasy plus is full of a bunch of crap Anita Sarkeesian would probably sink her teeth into if the game was actually relevant in any way shape or form.

The only time the game is fun is when you're fighting in one of the mechsuits, which is good because if you screw up mechsuits you fail at life.

And I really, really used to LIKE Lost Planet. It was an awe-inspiring peek at what "Next-gen" games could be for me. I'm almost glad games didn't take any cues at all from it (Well, the lack of mechsuits always hurts) considering how frustratingly bad it is in my hands now.

And yet I was blind to the game's faults because holyshit that Akrid is HUGE!

And I'm really sensing the same thing with the launch titles we've seen on the PS4 and Xbone. Knack is quite possibly the worst platformer I've ever played. Ryse takes a watered-down Arkham City, removes all the unique aspects and then forces a QTE on you every twelve seconds. Dead Rising 3 is Dead Rising 2 with weaker bosses and all the awesome weaponry made moot by how common and effective vehicles are. Killzone: Shadowfall I haven't actually played, but it apparently shoehorns in stuff like the touchpad as regular gameplay features and I remember how the valve-turning in Killzone 2 added SO MUCH to the experience when it was just an isolated thing. The WiiU doesn't fare any better in hindsight, ZombiU being so half-baked it wasn't given a proper name and New Mario Bros U being just sorta there. Only now a year later is it getting any decent games.

And I know there are easy answers to the question posed in the topic name. Deadlines to meet a launch window and unfamiliarity with hardware. But that doesn't explain why first wave games are so FUNDAMENTALLY BROKEN. No amount of polish added to Knack will make it a better game. It is, at the core, rotten. Ryse decided quick-time events where something people wanted as fundamental gameplay mechanics. Dead Rising 3 would have been better if it where just a transplant of everything Dead Rising 2 was. And this is not something unique to recent generations. Early PS1 and PS2 games completely fail to grasp how a game is basically built. None of it is merely a build-up from what came last generation, it's random stabs into new territory that best remain uncharted. Hah. Uncharted. There's another first-wave game I don't like, but everyone else does so I'll keep my mouth shut about it.

So... Why? Why do so many first-wave next-gen games fail so hard at the basics?
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Well, there are a lot of good early games, but the biggest reasons is they are not designed perfectly for the system, they are made for pre AND post gen, or they are too focused on showcasing something on the new system (That why I hate a lot of early DS games). Also time constraints.
 

stroopwafel

Elite Member
Jul 16, 2013
3,031
357
88
Developers need to get familair with the system and they are mostly focused on graphical prowess above most else to sell the new console. Sony wouldn't invest such a large amount of money into Killzone Shadowfall if it couldn't atleast advertise what the PS4 is capable of. In the case of Killzone it's just another (solid) FPS but atleast one that looks gorgeous.

With PS3 it took a pretty long while before a steady stream of consistently good games came out for it. Espescially late in its cycle it had some fantastic games(continuing still with Dark Souls 2 in march). PS4 has Watch Dogs, the Division, Evil Within and MGS5 all (early) next year. The truly good next-gen games. :p
 

Aris Khandr

New member
Oct 6, 2010
2,353
0
0
When you get a new thing, are you an expert in it immediately? Or does it take you time to figure out how to best use it? A new console is no different. The first offerings are made with less than two years of experience with the hardware. Frankly, they're still in the learning stages of what the console can do. And they're generally working cross platform with the previous generation, to avoid alienating customers who don't switch to the new model on day one.
 

Tom_green_day

New member
Jan 5, 2013
1,384
0
0
People are saying that the developers need to get used to the system, but I think that's missing the point entirely. If Knack or Killzone Shadowfall were on the PS3 they'd still look equally dull and still wouldn't appeal to me one bit.
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
Isn't knack more of a tech demo than a game? That is what I have been hearing anyway.

When people talk about Ryse they say "it's like Batman but with QTE's" but I don't think the combat in Batman is good, let alone the second coming of fight mechanics ... it's just like Assassins creed 3 to me, "you see that big fuck off "I'm about to hit you prompt"? Well, when you see that hit counter and the rest of the time hit attack" ... although, I only played the start of batman city before getting bored and assassins creed 3 various up the counters a little.

I think Killzone is like just like Ryse to be honest, the game play was never meant to be the high point. The height point was meant to be "wow, look at them graphics", whether the graphics are much better is irrelevant, what is relevant is that most people go "wow, purdy!". The difference between the two is, it doesn't matter about the resolution or what effects (like anti aliasing and particle effects) are happening as long as they look as purdy as possible.

Consoles releases are always stumbling out of the block, seasoned gamers know this and can make up there minds if they want to be a day buyer or not ... more casual gamers, unlucky.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
I'd assume a lot of games get rushed out. After the announcement that a new console will have new games the developers are pressured by the publishers to get the games out in time for a deadline. Especially in this day and age of patching things like quality control are seen by publishers as a problem for another day when early adopters/day one buyers are essentially going to bug-test a game for the developers anyway. That's more of a general problem with game development in general though...when it comes to new console generations there is a bit of effort to get used to the new system. Hell, Microsoft is only just now using Blu Ray discs though I'm sure they won't have as hard a time with the XBone80 as Sony did with the PS3.
 

Fireaxe

New member
Sep 30, 2013
300
0
0
Because developers aren't used to the third party support of the new system yet.. also rushing to meet deadlines.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Tom_green_day said:
People are saying that the developers need to get used to the system, but I think that's missing the point entirely. If Knack or Killzone Shadowfall were on the PS3 they'd still look equally dull and still wouldn't appeal to me one bit.
It's worth pointing out they can probably get away with a lot more with a new generation. Especially one with no backwards compatibility. People are willing to buy the console despite a dearth of games, and then seem willing to buy virtually anything.

Honestly, if gamers are going to reward bad games, why should companies make the effort for good ones?
 

Squilookle

New member
Nov 6, 2008
3,584
0
0
Ahem...



Not saying all launch titles are great, but to say they ALWAYS suck is just as silly.
 

Shpongled

New member
Apr 21, 2010
330
0
0
Sorry, but when did one too many QTE's leave a game "fundamentally broken"? I think the biggest issue here is that you don't particularly like the styles of games that have been released. To me "fundamentally broken" means the games are actually, ya' know... broken. The games you listed are for the most part functional, just not particularly refined. Certainly far from broken.

Everyone else has listed very good reasons why they won't be as refined and polished as games later in the gen.
 

Aesir23

New member
Jul 2, 2009
2,861
0
0
It seems to me to be a combination of unfamiliarity with the hardware, rushing to meet the launch deadline as well as trying to show off various things like any new control scheme and graphical prowess. Of course, there are other reasons but those are the ones that have stood out the most to me. My favourite example of this is the game L.A.I.R. for the PS3. A visually beautiful game and excellent concept, but the clumsy implementation of the Sixaxis controls really made it a ***** to play at times. The story felt lacking as well but that's my own personal taste.

It's too bad, really. If that game had been more than a glorified tech demo, I think it could have really been a magnificent game. Although, I will give the developer props for releasing a patch that gets rid of the Sixaxis requirement.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
3,479
14
43
ShirowShirow said:
So I popped in the Original Lost Planet recently. As it was released a month after the Xbox 360
Lost Planet: Extreme Condition, was released in Japan December 2006 and in the US and other countries in Jan 2007. The Xbox 360 Console was released on November 22, 2005 in the US, so it came out just over a year after the machine, not a month. Just thought I would point that out.

I thought it was okay, it had its issues, but it was adventurous for such an early title in the consoles life. The mechs, the grapple hook and all that stuff was fun. I even enjoyed the multiplayer in it :D

So it doesn't even get the launch title excuse for the things that are bad in it.
 

Lieju

New member
Jan 4, 2009
3,044
0
0
Squilookle said:
Ahem...



Not saying all launch titles are great, but to say they ALWAYS suck is just as silly.
Also Gamecube had Luigi's mansion. I recall a lot of people being overly harsh witht the game because they wanted a 'true Mario game' for the Gamecube, but I love Luigi's mansion, and even if you don't like it, it's not a BAD game.

Both cases are first party titles from Nintendo, though.
 

Catfood220

Elite Member
Legacy
Dec 21, 2010
2,131
393
88
Squilookle said:
Ahem...



Not saying all launch titles are great, but to say they ALWAYS suck is just as silly.
I hated that game, I would say its the worst Mario game I've ever played. It was just so repetitive, "ok, you got the star on that level, now do it again...6 more times."

No, fuck off Super Mario 64.

But I agree, not all launch titles suck, Luigi's Mansion and Star Wars Rogue Squadron: Rogue Leader were great launch titles for the Gamecube.
 

serious biscuit

New member
Jul 3, 2012
118
0
0
Saelune said:
(That why I hate a lot of early DS games).
Yeah, the only game to really get it right was Zelda Phantom hourglass, I wish the other Zelda games utilized the system like that especially the map.
 

Squilookle

New member
Nov 6, 2008
3,584
0
0
Catfood220 said:
Squilookle said:
Ahem...



Not saying all launch titles are great, but to say they ALWAYS suck is just as silly.
I hated that game, I would say its the worst Mario game I've ever played. It was just so repetitive, "ok, you got the star on that level, now do it again...6 more times."

No, fuck off Super Mario 64.
Gaming is repetition. The sooner you realise that the sooner you can find inner peace.

Also you may have found the game a lot more fun if you tried moving to the side on the star select screen. Maybe then you would have discovered that each star was in fact... different.
 

Catfood220

Elite Member
Legacy
Dec 21, 2010
2,131
393
88
Squilookle said:
Gaming is repetition. The sooner you realise that the sooner you can find inner peace.

Also you may have found the game a lot more fun if you tried moving to the side on the star select screen. Maybe then you would have discovered that each star was in fact... different.
Yeah, I knew you could do that, it didn't make it any more fun. It was still the same level over and over again, the only thing that changed was how you got the star.