Why do gamers hate games because of one "small" problem?

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Woodsey

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Aug 9, 2009
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Well, the ME3 example isn't a very good one. Whilst I don't share the majority opinion, the ending to a 90+ hour trilogy is a fairly big deal, even if it's only about 10 minutes of the actual series.

Anyway, as for the actual question, it really depends on the problem. Some things are little problems which pop up over and over and over again and simply start to grate. Other times, a game's so close to being perfect that you just can't get over how they did that one little thing wrong.

It's not necessarily fair, but it's understandable.
 

Something Amyss

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Dec 3, 2008
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Most of the time, people "hate a game" for multiplayer when it's a significant chunk of the game.

I won't touch the Mass Effect 3 bit, because it's all been said like 500000 times.
 

Moth_Monk

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Feb 26, 2012
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When we are referring to a "game" being ruined, are we talking about the story or the gameplay?

Edit: Additionally, if someone finds they can no longer enjoy a game for whatever reason, who has the authority to tell that person what reasons are valid and which are not? It's almost like telling someone: GO BACK AND PLAY THAT GAME AND THIS TIME YOU WILL ENJOY IT!!!!!1111!!!!!one
And then expecting the person to go:

 

Indecipherable

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Mar 21, 2010
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Vegosiux said:
Oh good, we have an official authority on whether a problem is big or small now.

Guess we can stop worrying.
This, basically.

In the future I'll make sure to ask people if I'm allowed to have an opinion on the size of the problem in the future.
 

Tono Makt

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Mar 24, 2012
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V8 Ninja said:
The Mass Effect 3 problem is exactly the same as the LOST problem; (A): People got too invested in the series, (B): The endings are truly terrible as people say they are, and (C): The creators disregarded the main attraction of why people enjoyed consuming the media (LOST = discovering the mystery, ME3 = having player engagement matter).
Quoted for Truth, Justice, and Coffee!
 

Joccaren

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Mar 29, 2011
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SL33TBL1ND said:
It's almost like I'm at a farm, there's strawmen everywhere in here. I said it doesn't invalidate your experience, not that you have to live off past enjoyment.
Well then, would you care to clarify what you did mean by your statement?
That it didn't invalidate our choices? I will disagree with that.
That it shouldn't make us unable to enjoy the game in the future? Sadly it has
Or did you mean that it didn't remove the good feelings we've already had from the series? In which case you have my response - good feelings from the past mean nothing for present enjoyment.
 

Bostur

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Mar 14, 2011
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'Small' problems can have a large impact. Inaccurate controls can ruin a game completely for me. Poor audio quality in a movie can also ruin an otherwise good movie.

If the small problem is blocking me from the good stuff in one way or another, that small problem is the only thing that counts.

And if this was another disguised attempt at an ME3 thread, please disregard my comment. ;-)
 

DaHero

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Jan 10, 2011
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People got suckered into buying a lackluster RPG with a bad ending, so in true gamer fashion, they can't admit THEY'RE the ones with the problem, so they run out and make overblown statements (see: The not-working car paradigm). Let's face it: Gamers are now a culture where the majority of adults act like kids, and this recent rage over ME3, where people think they're entitled to a new ending like they own majority stock in the company, is just the latest example.

News flash: You don't own EA, EA owns you, clearly.
 

Phlakes

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Mar 25, 2010
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Because they're shallow and irrational. Just look at the Halo 4 thread(s), people are already condemning the game because the multiplayer has random weapon spawns.
 

bobmus

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May 25, 2010
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I guess it depends what appeals to you about a game. It seems ME3's attraction was its story, so the ending was a pretty big part of the game there. With Halo 4 as an example, I play the games for their multiplayer, so ruining that is a major problem for me. It's a tough job to balance what different people class as the most important part of the game.
 

bobmus

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May 25, 2010
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Phlakes said:
Because they're shallow and irrational. Just look at the Halo 4 thread(s), people are already condemning the game because the multiplayer has random weapon spawns.
This would be a rather huge shift in the way the multiplayer plays out, to be fair, and the multiplayer is where I invest the thousands of hours, not the campaign.
 

SL33TBL1ND

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Nov 9, 2008
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Joccaren said:
SL33TBL1ND said:
It's almost like I'm at a farm, there's strawmen everywhere in here. I said it doesn't invalidate your experience, not that you have to live off past enjoyment.
Well then, would you care to clarify what you did mean by your statement?
That it didn't invalidate our choices? I will disagree with that.
That it shouldn't make us unable to enjoy the game in the future? Sadly it has
Or did you mean that it didn't remove the good feelings we've already had from the series? In which case you have my response - good feelings from the past mean nothing for present enjoyment.
You're really bad at reading.

That it didn't invalidate our choices? I will disagree with that.
Experience =/= choices. Did you have fun playing the games? You must've if you're this attached to it.

That it shouldn't make us unable to enjoy the game in the future? Sadly it has
Then you're doing it wrong. Yes the ending is important, but if it outweighs all of the fun you can have during the course of them, you didn't really like them in the first place.

Or did you mean that it didn't remove the good feelings we've already had from the series? In which case you have my response - good feelings from the past mean nothing for present enjoyment.
But they do. If you enjoyed playing the games in the first place, one cutscene shouldn't ruin you continuing to play the games again and again. I'm not saying that you can just relive your past enjoyment, I'm saying that it is clear evidence on what you would enjoy doing in the future.

Hammeroj said:
What part of "I don't want to see a story that ends on a fucking railroad cop-out of a whimper play out" don't you get?
The part where you think that one small part of the game ruins playing the rest of it forever.
 

SL33TBL1ND

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Nov 9, 2008
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Hammeroj said:
SL33TBL1ND said:
The part where you think that one small part of the game ruins playing the rest of it forever.
I'm this short of calling you names.

Are you familiar with the saying "Big things come in small packages"? It doesn't matter how long the bloody ending is, what matters are the implications of it. The fact that this flies over your head is bloody astounding, and I'm done replying to you.
So you really believe that a shit ending undoes all of the fun you've had?

Alright then.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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How about the devil being in the detail.

The colour of character's shoes is a small thing, the sound effect of a gun is a small thing. The actual ending to the game, let alone one that is over 90 hours long, is not.

It's like having a wonderful scrumptious gourmet dinner, and the last bite you take is a glob of duck shit. It doesn't matter if what came before it was amazing, the duck shit capped it off.
 

WanderingFool

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Apr 9, 2009
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OneOfTheMichael said:
Lately I've noticed that there is a lot of controversy because of the game "mass effect 3"'s ending. And I see how everywhere I go, I hear of this and I get tired of seeing all this anger and frustration because of a good games ending or another small thing in a game like it's multiplayer.
I also take note of how the people say that because of the problem they blame the whole game or company because of it.
I wonder why people can't just accept that a game is good and leave it as it is without the need for a huge uproar for change.
So what do you guys thing of people critiquing a game based off a "small problem"?
I dont think its simply gamers hating on a "small problem". Its the same deal with DE:HR. People complain then because of the boss fights and the ending there (which, spoiler! HR ended in the same fashion as ME3, only with a four button end-o-tron.) It was a small part of the game, but the thing is, when you have such a great game like DE:HR and ME3, that small blemish is very fucking noticable. Some times, it is possible people will forgive blemishes. But in the case of ME3, its blemish is 15-20 minute long and set in such a place that people cant forget it.
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
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They have a small problem in their pants.

Though the ME3 ending isn't exactly a small issue, especially for a game that's supposed to be a finale. You'd think that BioWare would have given the ending some more thought and due care.
 
Sep 14, 2009
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V8 Ninja said:
The Mass Effect 3 problem is exactly the same as the LOST problem; (A): People got too invested in the series, (B): The endings are truly terrible as people say they are, and (C): The creators disregarded the main attraction of why people enjoyed consuming the media (LOST = discovering the mystery, ME3 = having player engagement matter).
I think it is even more true for ME3 is because your laying down 60-70 bucks for the game, not to mention the false advertising surrounding the ending itself (not calling it endings, they are all the same dammit.)

i was pretty upset with LOST's ending, but it was something I got over within the next hour or so because I didn't spend money on it nor was it advertised to have an epic of all epic ending(s).