Well, the ME3 example isn't a very good one. Whilst I don't share the majority opinion, the ending to a 90+ hour trilogy is a fairly big deal, even if it's only about 10 minutes of the actual series.
Anyway, as for the actual question, it really depends on the problem. Some things are little problems which pop up over and over and over again and simply start to grate. Other times, a game's so close to being perfect that you just can't get over how they did that one little thing wrong.
It's not necessarily fair, but it's understandable.
Anyway, as for the actual question, it really depends on the problem. Some things are little problems which pop up over and over and over again and simply start to grate. Other times, a game's so close to being perfect that you just can't get over how they did that one little thing wrong.
It's not necessarily fair, but it's understandable.