It was a different direction I agree. While not quite as polished as the originals, I felt it was still decent but not nearly as good as their previous title.rob_simple said:My problem with that game was the fact they took it in a direction it didn't need to go (4-player co-op). R&C is my favourite series and until now it had never had any emphasis on multiplayer so that was my problem.thomas.owns said:I recently picked up R&C A41, this game was bashed for it's glitchyness and bugs. I haven't had any issues and am enjoying the crap out of this. I don't know why people will instantly hate a game based off one small issue.
If the issue is gamebreaking, sure I get it at that point.
OT: I think the difference here is a small issue that only occurs once like the ME3 ending --seriously if the ending sucks that's a real damn shame; just make up your own and get over it-- shouldn't matter when you've had hours and hours of enjoyment out the product, but when it's a niggling little issue that constantly pops up it can wear you down.
For example, Dead Island's melee combat was complete horseshit: attacks constantly passed right through the enemy. Considering this was a game based almost entirely around melee combat I hated it even though it was a pretty neat (if badly, badly executed) idea.
But a valid complaint though.