Why Do MMO's Cost Money?

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goodman528

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JWAN said:
goodman528 said:
Because it's an addiction. It's like asking why drug dealers get unbelievable profit margins.
that and run the servers
Yer of course, drug dealers are providing a service too you know. I was commenting on the price.
 

Good morning blues

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TBA said:
This may be a really stupid question, but why exactly do MMO's cost money? I thought that it was for server upkeep, but then I remembered that games like Team Fortress 2 have servers that run just fine without anyone paying for it.

So, what reason, other then money, is there to have people pay monthly for MMO's? I know that I, personally, would definately get into an MMO if I didnt have to pay for it monthly, which I find ridiculous.
TF2 servers are operated individually, and although I don't know exactly what the maximum player limit is on a TF2 server, I'm sure it's 64 or fewer, which is considerably less than the thousands of players that a MMO server needs to be able to handle at any given time. A TF2 server can be a single computer; an MMO server must be a large array of computers, and thus both the initial costs and the maintenance costs are much, much higher. You could probably afford to run a TF2 server; you could not afford to run a World of Warcraft server.

Additionally, development on most MMOs is ongoing in order to keep people playing. Updates to TF2 are minor and sporadic, and the ongoing cost of development is small and can easily be covered by the one-time cost of the game. Updates to MMOs are large and released often, and they need larger teams to work longer on them.
 

Zallest

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Hokay! easy answer MMO games cost money because of the servers and the assurance that the game will be constantly updated with new content. They also need a profit to pay all their employees that are needed to keep the servers civil and working. Free MMO games aren't as populated, the servers aren't always updated with new things.
 

savandicus

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Go play guild wars, MMORPG, great game, costs when you buy the game free for the rest. Currently there are 3 expansions all of which you have to buy seperately to access what they give. Only difference with guild wars is that theirs a definate plot so when you complete that then the game feels completed and loses alot of the addiction
 

sheic99

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Vlane said:
sheic99 said:
TBA said:
This may be a really stupid question, but why exactly do MMO's cost money? I thought that it was for server upkeep, but then I remembered that games like Team Fortress 2 have servers that run just fine without anyone paying for it.

So, what reason, other then money, is there to have people pay monthly for MMO's? I know that I, personally, would definately get into an MMO if I didnt have to pay for it monthly, which I find ridiculous.
Mabinogi, Sword of the New World, Fly for Fun, Pi story, Maple Story and several other are free. They get their upkeep through special items. There are many Free mmos you just need to look for them.
Yes there are many f2p MMO's but not many are as good or nearly as good as p2p MMO's. I only play f2p MMO's and I know that there are people who spend up to 150? each month on those f2p MMO's.

Of course you can play without buying anything but I doubt that you will be one of the highest players on your server.
There is very little difference between f2ps and p2ps. The main difference is graphics. P2p will have better graphics, but the core gameplay and community aspects are the same.
 

ForrestDixon

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I would say its all about the amount of money they are making per person per month the amount that each individual staff person gets paid, the amount of server upkeep, what the staff has to do to reported people, new and improved things (anything from swords, to whole new lands).



Well there are MMOs that dont cost money like Guild Quest, but you can see what has hapened to them.
 

Jman1236

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Because it costs big bucks to keep servers that handle so much traffic up and running. A server for a FPS like Counter-strike Source or Team Fortress 2 at max may only get 32-64 players connected to it at once but a server for an MMO, at peak hours your talking about as much as 10,000+ players connecting at once.
 

Vlane

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sheic99 said:
There is very little difference between f2ps and p2ps. The main difference is graphics. P2p will have better graphics, but the core gameplay and community aspects are the same.
P2p MMO's don't always have better graphics than f2p MMO's. I know some f2p MMO's which look better than WoW for example.
 

USSR

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Oct 4, 2008
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Greed.
A deadly sin, but probably the most consuming one.
 

TheMushroomClub

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In MMO's you have updates, a hotline, GM's, and probably more staff that you are paying for. TF 2 doesn't have that.
 

gamegod25

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Well most free MMO's are crap or nickle and dime you to death instead of having a monthly fee.
 

Alex_P

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Jeff Strain at Games Convention 2007 [http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php]:
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true -- you know it, and they know it. Gamers may buy the argument that your MMO requires a subscription fee, if you can tell them what they are getting for their money. This is the legacy of games like Guild Wars, Maple Story, and Silkroad Online, all of which introduced new business models into the MMO genre and were quite successful. The subscription model is still perfectly viable, but the pain threshold is very low now. It's no secret that gamers don't want to pay a subscription fee. If you can convince them that your game offers enough value to justify it, more power to you! But be prepared to defend your decision, often and loudly, and back it up over the lifetime of your game."

-- Alex
 

ionveau

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Spartan Bannana said:
For something to be good, it has to expand, and to expand you need money. It's capitalism.
From what i see on WOW the more money you give then the less content they give you, just saying
 

Jazzyluv2

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its server costs, and general staffing as well as content creation. Pretty simple shit to figure out