Seems obvious to me. The way the servers work in a fps is an entirely different kind of beast from an mmo. How much does WoW cost to maintain a day? Couple hundred thousand?
Server upkeep costs and new content. Aslo there is no such thing as a free lunch and every single TF2 server you have ever played on is owned by someone who pays for it. So yes even TF2 has money put into server just because you don't do it doesn't mean others don't. Also it pays for more admins and game moderation.TBA said:This may be a really stupid question, but why exactly do MMO's cost money? I thought that it was for server upkeep, but then I remembered that games like Team Fortress 2 have servers that run just fine without anyone paying for it.
So, what reason, other then money, is there to have people pay monthly for MMO's? I know that I, personally, would definately get into an MMO if I didnt have to pay for it monthly, which I find ridiculous.
/givecigargoodman528 said:Because it's an addiction. It's like asking why drug dealers get unbelievable profit margins.
And you need 53 people to play on each to pay them off each monthAC10 said:because good MMOs require hundreds or more of these
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Are you implying that MMO fans are morons?ZombieGenesis said:Because people are willing to pay it. That's the only reason.
Look at Guild Wars, you bought the game, and that's it. Could play it all you liked, no extra fees, no monthly charges.
Then look at Final Fantasy XI on 360. You pay for the game, you pay for a live membership, you pay to be able to play the game WITH the live membership, and THEN you pay a monthly fee. When I realised this, I couldn't return that game fast enough.
No I'm implying that MMO developers are greedy, exploiting toolbags.ionveau said:Are you implying that MMO fans are morons?ZombieGenesis said:Because people are willing to pay it. That's the only reason.
Look at Guild Wars, you bought the game, and that's it. Could play it all you liked, no extra fees, no monthly charges.
Then look at Final Fantasy XI on 360. You pay for the game, you pay for a live membership, you pay to be able to play the game WITH the live membership, and THEN you pay a monthly fee. When I realised this, I couldn't return that game fast enough.
Well, lets say each rack has 15 servers on it. The general "data center" standard is this:ionveau said:And you need 53 people to play on each to pay them off each monthAC10 said:because good MMOs require hundreds or more of these
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