why do modern online shooters NOT cater for stealth?

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zehydra

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Oh, I love the spot button in BBC2, it makes for better defensive team strategy.
 

Grimlock Fett

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I run around the map on COD but I do so in a stealthy manner! I dont shoot unless I'm 80% sure I can finish them, I avoid open areas when ever possible and always listen for footsteps. You dont need headphones to judge their location! I hate people who insist on shooting their (unsilenced) gun while standing next to me! (¬¬)
 

godofallu

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I would argue that COD games give away your position when you shoot, forcing you to either add silencers and other stealth items or leave the area after you get a kill.

And Halo games have a motion tracker that hurts you if you don't move at a slow thought out stealthy pace. Not to mention the active camo suit.

Stealth is the most important aspect of all modern day shooters. Whoever knows where the enemy is going to be, and shoots first will win. Doing something unexpected is the best way to get a drop on opponents.
 

sp86

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Stealth aspects cater to cerebral elements of a player, a player needs to be patient, carefully considering his options, and knowing both when not to act rashly, and when to react with haste and take chances. They also reward lateral thinking, good stealth games gives players multiple approaches, either by exploiting various design mechanics (movement, deception, diversion, etc), or through careful exploration.

Is it any wonder that a game that takes patience, careful planning and deep thought wouldn't sit well with this gen's MW2 kiddies?
 

Metalteeth9

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I know it isn't a shooter, but really? 2 pages of talking about online games and stealth, and not a single mention of Assassins Creed: Brotherhood? A stealth game that I think will actually do decent multiplayer (I hope...)
 

dragonslayer32

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People don't uderstand stealth, you try and be stealthy and get accused of camping. I have had a hell of a lot of hate mail because of acting stealthy. The funny thing, is that I never stay in the same place because of killcam, I kill then move to another spot. Apparently, this is camping.

Sorry for the rage...
 

bojac6

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Pirate Yoda Online said:
RatRace123 said:
Because stealth has no place in actual war. You either camp with a sniper rifle or you charge head on. Stealth is for pussies, stealth is for noobs.

Graaargh, shooting good! Stealth make me brain hert.

Honestly: I don't really know why. If implemented well it could be really cool.
Stealth has no place in real war? I will now sit patiently while the COUNTLESS special forces units from around the world enter your house and assassinate you silently without your family knowing.
Maybe it'd be realistic, but it doesn't sound fun. Why on earth would I play a game that depicts me, slightly chubby, out of shape, no guns, no tactical training and no clue it's coming fighting countless special forces units without anyone knowing? That sounds like a really boring and stupid game.

And frankly, the guy is right, stealth like Splinter Cell doesn't exist in the real world. Special Forces teams don't go through office buildings without leaving a trace that they were there. They come in fast and hard, hit it and leave before the defenses can get their shit together. Silencers won't stop a person in the next room from hearing the shot go off. It isn't like movies. Situations that do require stealthy approaches are slow, tiring and boring affairs, crawling along on your belly and spending more time not moving than moving. There is no excitement and this would be another bad game.

They don't mix because it's bad game design. BC2 didn't allow going prone because when they play tested it, prone people were impossible to kill and it wasn't fun. Spotting in BC2 is not ridiculous, as the original poster said, it's a good in game dynamic to call out enemy positions. It keeps people moving and makes you be certain of your shot before you take it. More stuff to hide behind = close range combat. Then the game turns into a twitch reflex shotgun match or pray and spray.

Frankly, it is possible to be stealthy in BC2. You use what cover there is, you keep your distance, and you move slowly. In Squad Deathmatch, moving slow means you don't make noise, so you hear other people walking around and can get the jump on them. In the Rush mode, keeping your distance means you circle around, find a good place and surprise people, then keep moving.
 

sp86

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dragonslayer32 said:
People don't uderstand stealth, you try and be stealthy and get accused of camping. I have had a hell of a lot of hate mail because of acting stealthy. The funny thing, is that I never stay in the same place because of killcam, I kill then move to another spot. Apparently, this is camping.
Which is really sort of aneurysm inducing because this typically happens in games that bill themselves as realistic. Guess what snipers do in real life? They post up somewhere where they can observe and interdict the greatest amount of area with the least possibility of being targeted. What do support gunners do? They dig into hardened positions and allow small fireteams to move forward. These tactics don't work in allegedly realistic games because the way maps are designed to artificially bottleneck you or reward frantic movement instead of a measured approach.

Course battlefield still rewards clever gameplay. I should go pick up BC2.

Edit: as an aside I'm pretty sure rat race was being sarcastic. In which case you two just got trolled.
 

Vrach

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demoman_chaos said:
Because most shooter fans are impatient and want blood rivers. Plus doing stealth is too hard, developers prefer doing brown-and-grey FPS games because they are so easy to make and idiots always buy them.
^This. I would very much welcome a more stealth-friendly environment in shooters though, it would make for some potent (and intelligent) sniper gaming.

What bothers me more about the modern shooters is the scale. I'd love to see more Battlefield-style games where you have huge maps, vehicles and ticket/capture the flag objectives. I think it promotes team play a lot more than the other shooters, which to me, makes it a lot more interesting. The stealth is also easier to pull off in a large environment, on smaller maps you usually know where to expect people to stealth.
 

inFAMOUSCowZ

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While I agree stealth would be a lot of fun. It would be somewhat hard to do. And the only game I can think that has stealth is MGS:O
 

sp86

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Vrach said:
demoman_chaos said:
Because most shooter fans are impatient and want blood rivers. Plus doing stealth is too hard, developers prefer doing brown-and-grey FPS games because they are so easy to make and idiots always buy them.
^This. I would very much welcome a more stealth-friendly environment in shooters though, it would make for some potent (and intelligent) sniper gaming.

What bothers me more about the modern shooters is the scale. I'd love to see more Battlefield-style games where you have huge maps, vehicles and ticket/capture the flag objectives.


At least partly.
 

Vrach

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sp86 said:
*snip*

At least partly.
Doesn't Crysis have a (very) limited amount of players/game?

And even disregarding that, still not it. It does have some interesting stuff though, agreed.
 

sp86

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inFAMOUSCowZ said:
While I agree stealth would be a lot of fun. It would be somewhat hard to do. And the only game I can think that has stealth is MGS:O
The Assassin's Creed Series, The Hitman Series, the Splinter Cell Series (debatable in the last game), The Ghost Recon Series, The Rainbow Six Series, The Thief Series, Manhunt, Sly Cooper, The Tenchu Series (Sucks, but still); I could go on.

the guy above said:
Doesn't Crysis have a (very) limited amount of players/game?

And even disregarding that, still not it. It does have some interesting stuff though, agreed.
32 player.
 

dragonslayer32

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sp86 said:
dragonslayer32 said:
People don't uderstand stealth, you try and be stealthy and get accused of camping. I have had a hell of a lot of hate mail because of acting stealthy. The funny thing, is that I never stay in the same place because of killcam, I kill then move to another spot. Apparently, this is camping.
Which is really sort of aneurysm inducing because this typically happens in games that bill themselves as realistic. Guess what snipers do in real life? They post up somewhere where they can observe and interdict the greatest amount of area with the least possibility of being targeted. What do support gunners do? They dig into hardened positions and allow small fireteams to move forward. These tactics don't work in allegedly realistic games because the way maps are designed to artificially bottleneck you or reward frantic movement instead of a measured approach.

Course battlefield still rewards clever gameplay. I should go pick up BC2.
I completely agree with you here. Funnily enough, I have just ordered BC2 online so that should be good...
 

inFAMOUSCowZ

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sp86 said:
inFAMOUSCowZ said:
While I agree stealth would be a lot of fun. It would be somewhat hard to do. And the only game I can think that has stealth is MGS:O
The Assassin's Creed Series, The Hitman Series, the Splinter Cell Series (debatable in the last game), The Ghost Recon Series, The Rainbow Six Series, The Thief Series, Manhunt, Sly Cooper, The Tenchu Series (Sucks, but still); I could go on.

the guy above said:
Doesn't Crysis have a (very) limited amount of players/game?

And even disregarding that, still not it. It does have some interesting stuff though, agreed.
32 player.
Ok i forgot the first few Splinter Cell games. But Assassins creed I'll wait till i play the game to say if its really stealth. But Gohst Recon, and Rainbow 6 are more realistic then stealth. And I have never played Hitman, theif, manhunt, or Sly online. So I cant say anything about those games.
 

Simon1

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Halo Reach has a new active camo suit ability, that spams your opponents motion tracker and allows you to sneak up behind them, tap there shoulder, and then stab them in the face. If that isn't stealth in an online shooter to to you, your either trolling or deluded.
 

sp86

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inFAMOUSCowZ said:
Stealth doesn't necessarily mean what you seem to think it means, it refers to an element in a game where antagonists react realistically to your perceivable presence. Or as realistically as can be expected from dodgy AI. For instance when guards or soldiers in a given area go on alert when they hear gunfire in Ghost Recon, but don't necessarily immediately know where you are just because you or someone else popped off a round (though enemies in formation will).
 

omega 616

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New Halo has a scout class with an invisibility thing, doesn't it?

Probably been ninja'd though.
 

LitleWaffle

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Most people who play FPSs are blood crazed morons just wanting to shoot at everything that moves until they die instead of using strategy and stealth to get those really satisfying kills. Its the sad truth.
My suggestion is to get Team Fortress 2 on steam. A ton of people play it and the spy class is a really good and fun class once you learn the ropes. Limited fighting head on capability and limited health make him fair too.
And disguising as an opponent, you need to use your head and do research as to who is always charging, who stays in the back, etc., so you don't disguise yourself as the person you are trying to follow. You need to plan your kills and act like an opponent, until you are all alone with your target and deal a stab in the back which leaves your victim dumbfounded.