why do modern online shooters NOT cater for stealth?

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elvor0

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It wouldnt work properly in a game, because everyone would just rush where there hiding places are, yes you have snipers, but actually balancing stealth and making it work would be insanely difficut, now if you've got an idea, say so, but otherwise as far as I can think of, unless EVERYONE had to be stealthy it'd be piss poor.

Also, the tf2 spy doesnt count because he has magic morpha ability and a cloaking device.

Stealth works in single player because AI is thick as shit, if you're outside its viewing cone it wont see you, wheras any human being with to see straight will undoubtedly spot you within seconds of you finidng your hiding place, and then blast you.
 

BabySinclair

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Because gamers don't think with a battlefield mindset. They already know the exact layout of the level and where stealthy players would go. Since ammo conservation isn't a much of a necessity due to the various was to get more via death or ammo drops, they can spare a grenade to the usual spots without even bothering to look. Take Halo, before you go anywhere you toss a frag in because you can be guaranteed to come across another three in a few moments and any nook and cranny are quickly found and grenaded as well. The same goes for the other FPS's.
 

MattRooney06

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tlozoot said:
They're more about battle tactics and shooting prowess than stealth I guess. That and mixing genres tends to fail. Hmm...has there ever really been multiplayer stealth games? Apart from the upcoming AC:B.

In Halo 3, playing Team Doubles at higher levels there'd be a lot of...well, not exactly stealth, but sneaking around. It'd be possible to occupy the enemies attention while one of you snuck around and got an assassination in. Matches like that were few and far between, and it was only really when both duos were playing conservatively did it happen. Was a lot of fun though.
Splinter cell Choas theory had online multiplayer

One team would be mercs, standerd FPS stuff, with a few gadgets like motion trackers and stuff

Others would be splinter cell agents....they played just like you played sam fisher

The balenceing was absoloutley atrocious!!!!

Mercs had motion trackers, mines, EMP devices, heartbeat sensors all sorts
 

Dfskelleton

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Because they know their audience, and that's an insult. Let's say the stereotypical whiny little kid is playing a mainstream FPS. Then, someone pulls a Sam Fisher on him and snaps his neck, shoots him from the shadows, or stabs him. Dou you know what that would sound like? It would be enough to tear your eardrum out just to be free of the bitching. "OH MY GOD!!! WHAT THE F*CK YOU NOOB!? HOW DID YOU KILL ME, NOOB?! YOU'RE A NOOB!!!1! OMG, GET A LIFE, I DIDN'T SEE U NOOB!!!1! THAT'S NOT FAIR, NOOB! GET A LIFE!"
Another reason is that most developers can't understand why Splinter Cell, Hitman, Theif and Metal Gear are so popular and their generic FPS games are getting awful reviews. Some try to blend stealth with FPS action and win, like Return to Castle Wolfenstein and Call of Duty, while some fail, like pretty much all the other ones.
 

TOTL_UNIALAYSHUN

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Phoenixmgs said:
TOTL_UNIALAYSHUN said:
I'm not aware of any game with online stealth.
Metal Gear Online has 2 stealth online modes.

The first one is called Team Sneaking, which is my favorite online mode ever. In the mode, one team is invisible with tranq pistols and knives and the other team has normal guns. The invisible team's goal is to sneak to the targets the gun team is defending and return them to a goal. The gun team can spot an invisible by seeing his tranq gun or knife, the dust they kick up, the sound of their footsteps, and a couple other things. Also, once someone on the gun team spots an invisible, everyone on the invisible team loses their invisible stealth for 5 seconds.

The second mode is called Stealth Deathmatch, which is basically a deathmatch where everyone is invisible. Also, there is a circle closing in on the map that you most stay in and it's purpose is to get people to get closer together.
That sounds sick!

Btw, thank you for not smearing that answer in my face and calling me an idiot. Some people on the internet do that and it hurts. :p
 

TOTL_UNIALAYSHUN

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Dfskelleton said:
Let's say the stereotypical whiny little kid is playing a mainstream FPS. Then, someone pulls a Sam Fisher on him and snaps his neck, shoots him from the shadows, or stabs him. Dou you know what that would sound like? It would be enough to tear your eardrum out just to be free of the bitching. "OH MY GOD!!! WHAT THE F*CK YOU NOOB!? HOW DID YOU KILL ME, NOOB?! YOU'RE A NOOB!!!1! OMG, GET A LIFE, I DIDN'T SEE U NOOB!!!1! THAT'S NOT FAIR, NOOB! GET A LIFE!"
That's actually so true.
 

Dexiro

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Stealth is a very difficult mechanic to get right, and lots of FPS players are far too interested in charging around and shooterin people down as fast as they can.

I think their are some FPS/Stealth games out there. I've heard people talking about a game called Metro 2033 or something that has an optional stealth element for those that want to use it, while others can gun people down like any other FPS.
 

Mrkittycat

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It's hard to do stealth without overpowering/underpowering it. The spy in TF2 is a good example of how to do it.
 

bluecrimson

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Wolfenstein: Enemy Territory has it with the Covert Ops class. It can steal uniforms, which allows the class to use back doors in some maps. The Field Ops class, later on (through the game's class level up system,) can discover a Covert Ops in disguise and if the Covert Ops goes too close to the opposing team, he can blow his cover (name doesn't pop up above head.) Same happens if he shoots someone.
 

TheTaco007

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If you can be stealthy and aggressive at the same time, you will win 90% of any shooter you play. I'm a beast in MW2 in FFA if I whip out a silenced TAR-21 with cold blooded. I go about 30-8 on average.

That being said, it's not like the game caters towards stealth. Quite the opposite, since most FPS players have the attention span of an 8 year old.
 

Miumaru

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I do fine being stealthy in games like MW2. But yes, it would be nicer to be able to be way more Spec Opsy than most allow.
 

randomsix

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I also have a problem with the fact that modern shooters cater to the run and gun crowd.
 

LogicNProportion

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Because if you took the average, online-shooter guy who thinks MW2 is the best game ever, and any game before the 360 was bad, made them play a few military-esque games with different play-styles, and then asked them what they thought of these three games:

Call of Duty
Splinter Cell
Ace Combat

The one in the middle would probably get the review as "The most boringest one."
 

shootthebandit

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bojac6 said:
Pirate Yoda Online said:
RatRace123 said:
Because stealth has no place in actual war. You either camp with a sniper rifle or you charge head on. Stealth is for pussies, stealth is for noobs.

Graaargh, shooting good! Stealth make me brain hert.

Honestly: I don't really know why. If implemented well it could be really cool.
Stealth has no place in real war? I will now sit patiently while the COUNTLESS special forces units from around the world enter your house and assassinate you silently without your family knowing.
Maybe it'd be realistic, but it doesn't sound fun. Why on earth would I play a game that depicts me, slightly chubby, out of shape, no guns, no tactical training and no clue it's coming fighting countless special forces units without anyone knowing? That sounds like a really boring and stupid game.

And frankly, the guy is right, stealth like Splinter Cell doesn't exist in the real world. Special Forces teams don't go through office buildings without leaving a trace that they were there. They come in fast and hard, hit it and leave before the defenses can get their shit together. Silencers won't stop a person in the next room from hearing the shot go off. It isn't like movies. Situations that do require stealthy approaches are slow, tiring and boring affairs, crawling along on your belly and spending more time not moving than moving. There is no excitement and this would be another bad game.

They don't mix because it's bad game design. BC2 didn't allow going prone because when they play tested it, prone people were impossible to kill and it wasn't fun. Spotting in BC2 is not ridiculous, as the original poster said, it's a good in game dynamic to call out enemy positions. It keeps people moving and makes you be certain of your shot before you take it. More stuff to hide behind = close range combat. Then the game turns into a twitch reflex shotgun match or pray and spray.

Frankly, it is possible to be stealthy in BC2. You use what cover there is, you keep your distance, and you move slowly. In Squad Deathmatch, moving slow means you don't make noise, so you hear other people walking around and can get the jump on them. In the Rush mode, keeping your distance means you circle around, find a good place and surprise people, then keep moving.
i agree with you, BC2 does offer stealth but its the spot mashing, people mash the spot button when they dont see anyone and it oftem catches the stealthy player out
 

shootthebandit

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Grimlock Fett said:
I run around the map on COD but I do so in a stealthy manner! I dont shoot unless I'm 80% sure I can finish them, I avoid open areas when ever possible and always listen for footsteps. You dont need headphones to judge their location! I hate people who insist on shooting their (unsilenced) gun while standing next to me! (¬¬)
yeah its good to play like that in COD, i put a silencer on everything and cold blood and ninja so i dont give away my position
 
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Mrkittycat said:
It's hard to do stealth without overpowering/underpowering it. The spy in TF2 is a good example of how to do it.
this basically. its too hard to balance it right

(and the spy...well thats not exactly being "stealthy", its just being lucky that someone doesn't shoot at you, as there is literally no where to hide on those maps, no blending in, just illusions)

but i think its too hard to do a stealth online shooter in a fps...it just doesn't add up right, if i cant see where im stealthing, how do i know if im blending in or if the lighting effects aren't making me stick out like a sore thumb?