20,000 points I can't assign a value to it without a context... for example if you said 20,000HP is Final Fantasy IX, I would be happy... 20,000 points in James Pond II however holds little valueDanny Ocean said:Stories motivate by giving characters an emotional significance. Because you care about the characters, you want to see them win. Or see them lose, if they're the baddie. Because you're now rooting for one side, any situations or confrontations they are involved in become more significant and more tense because you now have a reason to care if they live or die.Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
They are more important than statistical rewards because statistical rewards themselves are pointless without context. You've got 20,000 points. So what?
Yes there are games in which there is no story. Pac-man, Tetris, Pong, Various flash games, etc... and they are all addictive because of their simple gameplay. But tell me, do you play them again once you've exhausted every gameplay option? Found every star? Garnered every point?
I don't. I'm sure most people don't unless they have time to kill. I will, however, replay a game to experience a good story again, or to experience aspects of the same story that I had not noticed before.
Of course a good story is pointless without the gameplay, and visa versa. Take books: the most amazing story can be ruined by shoddy use language, and pure eloquence can't make up for a lack of plot. You need both.
I can (and do) talk about gameplay elements all the time, its what i enjoyAcidwell said:You will find that nobody wants to spend hours talking about gameplay, but story? I have known people who talk for hours and hours discussing a good story.
Also thats like saying you read books to learn new words or watch movies to test your sight, i would definitely say you are one of about 3 people in the world who don't care about story at all.
For most people the story is the reason to go on, who cares if you pass the game. It isn't much of an achievement really considering that a lot of games these days have very similar gameplay and so many people complete them that it can't be called an achievement to pass them.
you're assuming I quantify quality with a high gameplay:story ratio, when in fact i quantify quality by the gameplay elements... I can play games with long stories if the gameplay's goodGeamo said:And why, pray tell, do you find Madden and the like boring? I would have thought it would appeal to your theory you're preaching, as they have little to no story and are just gameplay.Velocity Eleven said:where did you get the impression that i like shooters and Madden? I already said that I dont really like shooters and Madden I find flat out boring, along with all sports games of that kind
Likewise, stories give much more depth and meaning to a game.
This is is a pretty good analogy to describe it.Danny Ocean said:Playing a game without the story is like watching Black Hawk Down without any dialogue. You have no idea what's going on, why they're there, why they're doing what they're doing, and no reason to want them to continue. You're just being amused by the pretty explosions and tense action. Action which is significantly less tense due to lack of significance.
I would be very annoyed that I've maxed out my characters with no room for improvement (I despise maxing out in general), if the rest of the gameplay was enjoyable I'd probably keep playing it thoughJosdeb said:I have a hypothetical position for you:Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Just say you're playing a random JRPG that, in hindsight was not appropriately designed or you decided to grind a lot before you hit the end of the game.
This game had good enough/great gameplay, but you've completely maxed your characters (You have the best weapons, accessories, etc and cannot in anyway improve your characters) and you're only 2/3rds of the way through!
Will you still keep playing to finish the storyline, or will you consider the game finished and stop playing?
Why are you asking the question if you're just going to denounce the answer?Velocity Eleven said:you're assuming I quantify quality with a high gameplay:story ratio, when in fact i quantify quality by the gameplay elements... I can play games with long stories if the gameplay's good
you're confusing me againDanny Ocean said:Why are you asking the question if you're just going to denounce the answer?Velocity Eleven said:you're assuming I quantify quality with a high gameplay:story ratio, when in fact i quantify quality by the gameplay elements... I can play games with long stories if the gameplay's good
Okay, another what-if statement:Velocity Eleven said:I would be very annoyed that I've maxed out my characters with no room for improvement (I despise maxing out in general), if the rest of the gameplay was enjoyable I'd probably keep playing it thoughJosdeb said:I have a hypothetical position for you:Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Just say you're playing a random JRPG that, in hindsight was not appropriately designed or you decided to grind a lot before you hit the end of the game.
This game had good enough/great gameplay, but you've completely maxed your characters (You have the best weapons, accessories, etc and cannot in anyway improve your characters) and you're only 2/3rds of the way through!
Will you still keep playing to finish the storyline, or will you consider the game finished and stop playing?
I have addressed this point many times alreadyUbermetalhed said:Games are a form of escapism and a good story and involving plot is integral for achieving that means.
I mean you could say why do people care if films have bad actors and a bad story if there's enough explosions and action going on instead. The fact is you can have the best special effects/ gameplay ever but if you havn't got a good plot or some way of drawing you into that world you'll find many people will complain or just boycott it altogether.
it would be a very annoying situation. I tend to hold a belief (whether it's rational or not) that the difference between completing a game and only just missing the end is greater than the same amount of time at another part. This is because the act of completion is a milestone where the effort:reward ratio increases as time increases. Of course this is also lessened by the level limit that I would have hit and would be very hard to calculate it's value. I could not come to such an easy conclusionJosdeb said:Okay, another what-if statement:Velocity Eleven said:I would be very annoyed that I've maxed out my characters with no room for improvement (I despise maxing out in general), if the rest of the gameplay was enjoyable I'd probably keep playing it thoughJosdeb said:I have a hypothetical position for you:Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Just say you're playing a random JRPG that, in hindsight was not appropriately designed or you decided to grind a lot before you hit the end of the game.
This game had good enough/great gameplay, but you've completely maxed your characters (You have the best weapons, accessories, etc and cannot in anyway improve your characters) and you're only 2/3rds of the way through!
Will you still keep playing to finish the storyline, or will you consider the game finished and stop playing?
What if the gameplay had now become unbalanced and boring? Knowing you had hours and hours left of the game would you stop playing because the gameplay had worsened, even though you'd sat through already 20-30 hours of the story?
Would plot-line resolution propell you at all to get to the end?
Lemme put it this way: To other people statistical rewards are nothing. A maxxed out character in Final Fantasy means nothing more to them than a colossal waste of time. Yes, it was a challenge to do so, but for what? To make a number on a screen increase, or gain an imaginary weapon? To these people those rewards are ephemeral, and provides them no more sense of accomplishment than, say, building a house of cards.Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
a maxed out character would annoy me, because it ceases the task/reward cycleboholikeu said:Lemme put it this way: To other people statistical rewards are nothing. A maxxed out character in Final Fantasy means nothing more to them than a colossal waste of time. Yes, it was a challenge to do so, but for what? To make a number on a screen increase, or gain an imaginary weapon? To these people those rewards are ephemeral, and provides them no more sense of accomplishment than, say, building a house of cards.Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Now, completing a game with a story is a totally different matter. The player got involved in the drama much as they would've with a book or movie, and what's more they actually had an affect on the outcome as well.
Edit: This is also why story-based games are often less challenging. The player doesn't care about "winning" so much as feeling like they are a part of the story experience.
Actually, that does sound good! Throw in a subtle self-satirical kind of humor and I'd play it (Even though I own, out of about 70 games, no shooters apart from Redisdent Evil 5 and Ratchet and Clank games)djpose said:Throw in story elements and suddenly you're equipping the new government-issues laser rifle and transporting to a distant planet to stop the robot overlord who has just taken your wife hostage.
PS how badass would that game be haha.
Fair enough all i'm saying is that the majority of people only mention the gameplay as part of the overall game.Velocity Eleven said:I can (and do) talk about gameplay elements all the time, its what i enjoyAcidwell said:You will find that nobody wants to spend hours talking about gameplay, but story? I have known people who talk for hours and hours discussing a good story.
Also thats like saying you read books to learn new words or watch movies to test your sight, i would definitely say you are one of about 3 people in the world who don't care about story at all.
For most people the story is the reason to go on, who cares if you pass the game. It isn't much of an achievement really considering that a lot of games these days have very similar gameplay and so many people complete them that it can't be called an achievement to pass them.
But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
its not that I don't care about the story, its just that I prefer gameplay a lot more as a key feature.Acidwell said:Fair enough all i'm saying is that the majority of people only mention the gameplay as part of the overall game.Velocity Eleven said:I can (and do) talk about gameplay elements all the time, its what i enjoyAcidwell said:You will find that nobody wants to spend hours talking about gameplay, but story? I have known people who talk for hours and hours discussing a good story.
Also thats like saying you read books to learn new words or watch movies to test your sight, i would definitely say you are one of about 3 people in the world who don't care about story at all.
For most people the story is the reason to go on, who cares if you pass the game. It isn't much of an achievement really considering that a lot of games these days have very similar gameplay and so many people complete them that it can't be called an achievement to pass them.
A better question is why do you not care about the story. Do you read books or watch films at all?
No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?