Why do people get so mad when games become multiplatform?

Recommended Videos

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
Because it usually means quality gets divided by the number of platforms they port to.
I would like all games to be on all platforms, but never at the cost of quality, delay releases if you must to get your shit straight.

The recent Human Revolution has this exact problem, there is a distinct lack of overall polish and on PC the mouse just seems out of place, it feels like you are dragging it through mud the entire time.
Bastion was the one I played before it, also with horrid mouse issues, it was smooth but the character wouldn't aim/shoot where your crosshair was and some abilities wouldn't respond to it at all, on top of that switching controls on the mouse buttons would mess it up.
And I heard nothing good about the From Dust PC port.

So the real issue are lazy developers, and going multiplatform just brings out the worst in them.
 

similar.squirrel

New member
Mar 28, 2009
6,021
0
0
I hate to make broad generalizations, but it's probably because they can't get laid and need to channel that frustration into something else.
 

WhiteTigerShiro

New member
Sep 26, 2008
2,366
0
0
The only time I hate when a title is multi-platform is when I can tell a PC game is a lazy port of the console version. I have no real gripes with consoles, but I play primarily on PC for a reason, so I hate when developers get lazy about the PC version of the game.
 

weker

New member
May 27, 2009
1,372
0
0
phar said:
I can understand if a game goes exclusive but why is there so much hate for games that move to be multiplatform. Two good examples are Dark Souls and Diablo 3, most forums I visit are filled with people who seem to take it as an insult that a game is on another platform.

The things to look at is that the developers will make far more money allowing them to continue making their franchise or new games, more people will play the game which is why game developers go into business in the first place and people can play a game on the platform they prefer and with their friends on that platform which is only a plus.

I dont really see any negatives in going multiplatform apart from the multiplayer community getting split up and that really only has an effect on the smaller titles.

imo: games should be put onto any device which they can.

PS. i understand that sony/ms need exclusives to sell their systems and such so they are an exception
If it's a console game going multi platform it's generally only console fanyboy that complain if their game goes multi plat, they don't have anything to worry about except from their console having 1 less exclusive.
If its a PC exclusive this can spell out despair, as the developers can suddenly ditch their old market for a larger console market, which is kinda silly as PC gaming is bigger then any console.

When a PC exclusive goes multi platform, they start to care less on what PC gamer cherish, like Crysis 2 missing DX 11 and so on.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
A. It makes them feel less special.

b. It makes their platform of choice look less special.

That is all.
 

weker

New member
May 27, 2009
1,372
0
0
Archangel768 said:
phar said:
Graphics aren't as unimportant as a lot of people try to make out. Yes there are plenty of games that have bad graphics and some people like them, myself included but, in the long run, graphics are important.

longer storyline which has been extremely refined


2. The level of detail in the levels added a lot to the atmosphere of the game. From the train ride transitioning from the jungle setting to a snowy mountain etc as it climbed up (actually the transitioning from any location in the game to another without a visible load time was impressive).

I think better graphics deserve a little more credit than most people make it out to be.
Graphics are barely what matters is PRESENTATION otherwise games like Mario Galaxy and Minecraft would never sell. Uncharted graphics works more on the presentation by using filters and special effects to make the game look better rather then just photo realism.

Uncharted's story is only refined because the devs watched to much firefly XD (joke for any HAWP watchers or people in the know)

Also calling Uncharted story line refined is unfair on Reach as it offers a much more open experience. Uncharted to create this "refined" experience suffers from soul crushing linearity, with many areas downgrading to death arenas (where waves of foes just come in)

From reading your statement you seem to be a person who gets dragged in by graphics and are not very good at getting immersed into a game. I am curios to know what your opinion on Avatar is, but since your on the Escapist I wouldn't think lying would be out of the question.


Graphics are always nice to have, but rarely stand up as the part of the game that sell units. There is a few examples like Crysis 2 and Killzone but even these don't fully use the graphics to sell.
 

StorytellingIsAMust

New member
Jun 24, 2011
392
0
0
My only problem with multiplatform games is when they change the game for different consoles for inexplicable reasons. While I'm okay with having console exclusive characters in games like Soul Calibur 2, my problem is with games like Star Wars: Force Unleashed. The Wii version was dumbed down in terms of gameplay, difficulty, and level design. Not to mention that the moral choice system, which was billed as a major selling point, was completely omitted from the Wii Version. Speaking as a consumer who only owned a Wii at the time, I was insulted. It was a retarded idea that probably was because they spent as much money as possible to make it look as close to the 360/PS3 versions as possible. Other than that, I have no problem and in fact wholeheartedly support multiplatform release.
 

Archangel768

New member
Nov 9, 2010
567
0
0
weker said:
Archangel768 said:
phar said:
Graphics aren't as unimportant as a lot of people try to make out. Yes there are plenty of games that have bad graphics and some people like them, myself included but, in the long run, graphics are important.

longer storyline which has been extremely refined


2. The level of detail in the levels added a lot to the atmosphere of the game. From the train ride transitioning from the jungle setting to a snowy mountain etc as it climbed up (actually the transitioning from any location in the game to another without a visible load time was impressive).

I think better graphics deserve a little more credit than most people make it out to be.
Graphics are barely what matters is PRESENTATION otherwise games like Mario Galaxy and Minecraft would never sell. Uncharted graphics works more on the presentation by using filters and special effects to make the game look better rather then just photo realism.

Uncharted's story is only refined because the devs watched to much firefly XD (joke for any HAWP watchers or people in the know)

Also calling Uncharted story line refined is unfair on Reach as it offers a much more open experience. Uncharted to create this "refined" experience suffers from soul crushing linearity, with many areas downgrading to death arenas (where waves of foes just come in)

From reading your statement you seem to be a person who gets dragged in by graphics and are not very good at getting immersed into a game. I am curios to know what your opinion on Avatar is, but since your on the Escapist I wouldn't think lying would be out of the question.


Graphics are always nice to have, but rarely stand up as the part of the game that sell units. There is a few examples like Crysis 2 and Killzone but even these don't fully use the graphics to sell.
Yes, I understand that graphics don't make things 'sell' and that there are many other ways to make a game good. I just saying that graphics is generally a pretty important aspect but yes it isn't 'necessary' rather it is basically a nice addition.

In terms of becoming immersed. I find Japanese style graphics the best, like I said, I found FF VII to be much better than XIII even when I only first played VII after XIII. I found myself much more immersed in VII's world and caring about the people that inhabit it. I don't 'need' good graphics but I 'want' better graphics in new games.

As for Avatar. I found the movie to be rather average. I didn't really care for the characters and I found a lot of the creatures and the human gunships to look fairly fake as well. I don't really understand why people thought the graphics were so amazing in that movie. And what's this thing about lying? If you think I would lie in my opinion on Avatar then you're wrong. What I stated is the truth. Also, how is lying connected specifically with Escapist people? Maybe I'm just thick and can't tell when someone is lying on the internet.

Yes, I agree Uncharted 2 was much more linear than Reach and that was because they kept a tight wrap around the story.

Anyway, this was just trying to answer the question as to "why do people get so mad when games become multiplatform?"

One of the reasons I stated was that the graphics wouldn't be as good when going multi-platform. I didn't mean it to sound as though graphics were the only thing that makes games good as I used the comparison of VII to XIII in this and my previous post. And as strange as it sounds, I get more immersed in anime style games like Persona much more than say Heavy Rain. So I don't need photo realistic graphics to become immersed but, having more detailed graphics (not just being photo realistic, cartoon style games can benefit from more detail as well) can be a nice addition and losing that can be a little frustrating.

I'm not one to get really mad over a game becoming multi-platform and having worse graphics because of it. However in the past with games such as FF XIII (which turned out pretty boring anyway but I was pretty hyped for its release) when going multi-platform I was a little annoyed knowing that the graphics wouldn't be as detailed as they would have been as an exclusive. I was just giving a reason as to why people "may" be upset over a game going multi-platform but, I think it has to be more than just worse graphics alone that caused so many people to type the youtube comments I've seen going on about a once exclusive now going multi-platform game.

I never meant to say graphics are the only important thing in a game but, rather say that they can 'help' a games 'presentation'. e.g. 1000 dragons flying on screen rather than 20 dragons would make a more dramatic effect and would only be possible with more powerful hardware which was capable of better graphics.

Hope that all made sense.
 

ReservoirAngel

New member
Nov 6, 2010
3,781
0
0
Because the fanboys don't want to share their exclusives with the "uncivilised enemies from the other camp" which, in my mind, is entirely a stupid point of view to take on this issue.
 

Pingieking

New member
Sep 19, 2009
1,362
0
0
For a purely console multiplatform, people are just crazy.

For stuff like Diablo 3, there is legitimate concern because it's likely that gameplay quality will be compromised in order to conform to console control schemes.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
I don't know about console to console porting, but the PC and consoles do not share a native control scheme. Keyboard mouse is fundamentally different from a controller. A game built to recognize the strengths and weaknesses of one will often come up wanting on the other. Amongst PC Gamers, the most common complaint is that cross-platform games are robbed of complexity. Whether this is a fair complaint or not depends on the individual title in question in most cases, but there have been sufficient instances of shoddy PC ports of console titles and PC franchises getting "streamlined" for more appetizing console play to legitimately fuel this perception.
 

teisjm

New member
Mar 3, 2009
3,561
0
0
CthulhuMessiah said:
My only issue with multiplatform games is when you port a PC/Console game to Console/PC. Typically, the platform what got the game ported to gets a horrible version.
Ever seen controller-button imput pop up on a PC version of a game?
I don't remember which game i saw it on, but i was like WTF?

It also sucks if a game is limited because it had to fit on all platforms, and makeing the different versions utilize their platform as best as they could was too much work.
 

Shadow-Phoenix

New member
Mar 22, 2010
2,289
0
0
I lvoe my games going Multi-Platorm because it means i get a choice over which version is better suited for me since i had tried Bayonetta on the PS3 the quality was subpar and the FPS suffered majorly within the gameplay so i moved over to the 360 version and enjoyed it and i had the same exact problem with the PS3 version of TF: War for Cybertron.
 

ShikyoTenshi

New member
Aug 30, 2011
16
0
0
well i would say as far as Diablo 3 goes its mostly due to the fact that diablo and diablo 2 were on pc and only pc originally. Honestly i can't see a way to put it on a console with the amount of buttons that could give one multiple options at once.

Anyway, one of the biggest reasons people don't like multi-platform I think is because a lot of the time, the alternate platform version happens later thus seemingly making people think they wasted their moonies because the new platform version now comes with stuff the old one didn't. Thus they feel a bit screwed by the company.
 

Aeshi

New member
Dec 22, 2009
2,640
0
0
ShikyoTenshi said:
well i would say as far as Diablo 3 goes its mostly due to the fact that diablo and diablo 2 were on pc and only pc originally.
You are aware that the original Diablo has a PS1 port right?