Why do people hate JRPGs?

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Darknacht

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They are not that bad but they rarely have any good stories, or clever game play.
Also standing in a line makes for fairly boring strategy and I like to play games not watch them.
I mean they are not as bad as FPSs but it just seems like with the current level of gaming tech we should have evolved beyond cut scenes and standing in lines to fight.
 

Master Taffer

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I'm not fond of JRPGs and Japanese games in general for the most part because I don't like Japanese story telling in games. Final Fantasy, Valkyre Chronicles, Bayonetta, Devil May Cry, Metal Gear Solid and their ilk all fall flat for me. I think it's just too sharp a contrast to Western story telling, which I'm more familiar and comfortable with.
 

RatRace123

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In general, they've all been the same damn game for the last 13 years...
 

Yureina

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I like a few JRPG's, such as Star Ocean 2 or Chrono Trigger/Cross. The problem... is that both of those games are a decade old. I've not really seen a "good" JRPG made in a long time. Of course... me not having a current-gen console probably ensures that as well.
 

FallenTraveler

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I like jrpg's... I mean, yeah, some of the characters can be whiney and annoying at times... but I loved every minute of ff7-9, really wanna play 6, and have played the (dot)Hack// games and enjoyed all the characters in that as well as the story with all its mythos. Kingdom hearts is awesome because the main character is actually strong, and only seems to get down on himself when things are truly hopeless... but I havent played any current gen jrpg's I have truly loved... eternal sonata is pretty good... but other than that... yeah idk
 

Valiance

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Raziel_Likes_Souls said:
Valiance said:
I'm afraid many of them suffer from cliché dialogue, flimsy and formulaic narrative, scientific and historical inaccuracies, illogical plot development, and
That, and usually don't do much to stand out. I'm gonna point no further than FF XIII on this.
Valiance said:
lack of character depth.

Yeah, I'd say so. But there are exceptions to every rule, but then again, after Kingdom Hearts II came out, I didn't touch JRPG's until .hack G.U came out, and even that follows alot of cliches.
But, then again, I must be a JRPG fanboy, and my opinion must not matter, considering I ordered Persona 3 and 4 in the mail.
What I said could be applied to any game of any genre, but they are more of an issue for a JRPG. It just seems that people overlook those issues for most FPS or RTS games, and seem to bank on them being impressive and unique for a JRPG. When they aren't, the game is considered bad.

mance200 said:
I noticed a lot of people are just pointing out stereotypes that more commonly appear in FF7/FF8 than anything. I think they're just using that as a defense. Seriously, EVERY ONE OF YOU HERE, PLAY SOME FUCKING ORIGINAL ULTIMA BEFORE YOU SAY RPGS SUCK.
Ultima is not a JRPG.
 

Kurenaino

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I think like most games, people want to, you know, play them. My big problem with JRPGs is that they are cutscene-tastic and they feel like all you're doing is guiding some twat from one cinematic to another. Don't get me wrong, I love me some good plot, but there are better ways to do it than having a person watch a game instead of play it. True, a lot of them have the same character conventions, but that doesn't bother me so much since every genre has it's own character conventions. The thing is with JRPGs, a lot of them have whiny emo idiot as the main protagonist, and I think we can all agree that nobody wants to be one of those.

I think the dynamic between good JRPG and bad JRPG is shown best in the Tales of Symphonia games, sadly now more than one. The first game is handled masterfully, the plot is a bit complicated, but it's handled well and the pacing is great. For the most part, characters are likable, and best of all, you get to actually play the game. It has its share of cutscenes, but are punctuated by large portions of gameplay.

Now take the unholy abomination that is the second game. The intro cutscene, I kid you not, is forty five fucking minutes long. Nobody wants to waste their life like that waiting to play a game, and by the time you actually have control, you can hardly go five feet without the game being stopped for another long drawn out talky scene. Is this necessary, I just want to play the game!

However, I think for a lot of people, that right there is the big issue. People want to actually play the game, not push the control stick left every ten minutes to continue their cinematic adventure.
 

Ashcrexl

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i just hate how most of them are EXACTLY THE SAME. sure you can sawy that about fps's and hackers and slashers, but at least those are short and dont really require any kind of investment and are usually pretty fast paced. so, in short, JRPG's are too long and slow and similar to each other. that is why i dont like JRPG's usually
 

Bullfrog1983

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In my opinion, I have found the opposite to be true of JRPGs. Bad plot, worse voice acting, and abominable storyline and character development. Plus they are all exactly the same in one way or another, in stereotypical characters or story.

The "Plot" :

You are an 18 year old man/woman out to save the world from an evil megalomaniac who just wants to rule the world because he is evil and ugly and evil.

Generic Characters:

1. Brooding guy/lady who seems shut off emotionally, but eventually does something heroic because they have feelings too! Isn't it wonderful!?!

2. Cowardly dude that finds courage by helping someone else.

3. Happy go lucky person, this person is always excited and happy unless they are getting their face stomped in by a monster.

4. Mysterious dude/chick/thing... for some reason they always dress in dark colours and only speak during dramatically appropriate cutscenes.

5. Backstabber McGee - some guy who joins your team who seems trustworthy stabs you in the back about an hour after you meet him, but for some reason doesn't allow you to die when he's the only one left standing after a fight against regular monsters.

6. The Evil Dude - His motives are always ridiculously simple and undeveloped.

I'm sure other people can help me out with more stereotypes if you want more examples, but there are admittedly some JRPGs that are in a tier above the rest. On a whole though I'd say they suck.
 

Bullfrog1983

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mance200 said:
I noticed a lot of people are just pointing out stereotypes that more commonly appear in FF7/FF8 than anything. I think they're just using that as a defense. Seriously, EVERY ONE OF YOU HERE, PLAY SOME FUCKING ORIGINAL ULTIMA BEFORE YOU SAY RPGS SUCK.
While I agree with your point that Ultima is a great series, Ultima was made by Origin... it's not a JRPG - which is what most people are saying has generic stereotypes. Take a deep breath man.
 

capnpupster

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I grew up on old school jrpgs, starting with the original Final Fantasy, but I've grown apart from them. I loved every Final Fantasy game up to and including 7, at least the ones that where released here in the U.S. 8 was alright, and 9 was as good as any of the others I loved. I also have a place in my heart for many other jrpgs, mostly from Squaresoft, but also from other companies. Breath of Fire, Secret of Mana, Soul Blazer, a very large list. I stopped liking the genre quite a while back now, Final Fantasy 9 is probably the most recent one I genuinely enjoyed. I don't really know how to explain what it was that changed, maybe it was partly me, though it was gradual. I can point to some games I don't like and explain why though.

Chrono Cross: too many characters who served little purpose than being filler, all you ever needed where 3 and it could be difficult to find out how to get the group you wanted.
FF8: Yeah, Squall's emo, and that sucked, but the enemies leveling with you really threw this one for me, the magic and GF system were a little borderline for me too.
Legend of Mana: Virtually none of the systems did anything for me. The crafting seemed overly complicated, and I hated building the world instead of exploring it. The lack of linearity was actually a detriment in this one. The deal breaker was the lack of a decent multi-player though, which had been what made the previous titles in the series great for me.
Dragon Quarter: This was a total mess. I could not figure this one out, and I hate the idea of having to not use my cooler powers in order to get a better "grade". This is the only game I can think to mention here that I really despise.

tldr; Bland, "trendy" characters, and fluff filled systems have been staples of the modern JRPG for a while now, and suck. Long crappy cut scenes don't help either.
 

Kurenaino

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Bullfrog1983 said:
5. Backstabber McGee
Ha ha...Backstabber McGee...Oh, I got a good chuckle from that one...

Admittedly, I may be a bit biased toward JRPGs because I tend to only play the ones that are actually, you know, good, but for the most part, no, they're tedious and annoying and get so bogged down in nonsense I forget what the point is and just don't care anymore. It's true, though, that like with most things, only a few manage to rise above the shit. My favorite stereotype:
Pussy Hero: You know the type. Broody, whiny man-tit you want to cock slap because he won't stop being a little *****. This guy either doesn't want to fight, or doesn't want to be on this journey and will complain the whole time about it. Heaven help you.
 

Fumbl3s

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http://www.geekologie.com/image.php?path=/2010/10/21/every-rpg-full.jpg

No idea if this has already been posted or not (but I know people have mentioned it). I'm not going to spend 20 minutes reading every previous entry to see if it has.

On a more serious note, it's because SquareEnix is butchering the genre. I used to be a hardcore fanboy who believed that they descended from the highest heavens to bring light and joy into our lives and could do no wrong. Secret of Mana, Chrono Trigger, Front Mission 1 and 2, Final Fantasy 6, 7 and 8 (yes, I even liked 8)...Hell, in my opinion they RULED the SNES! Now I hang my head in shame at almost everything they do. And I'm not just talking about their humiliating and epic abominations that are Final Fantasy XI, XIII and XIV.
 

clockpenalty

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People hate JRPGs because it is fashionable to hate on them at this time.

I case you haven't noticed, there is a noticeable backlash going on at the moment against everything japanese in geek-land.

People are hating on anime, japanese-developed video games and of course, JRPGs combine elements of both so they will get hit the hardest.

If you read the reasons people are giving (sweeping generalisations about spunky teengers and long cutscenes etc) you'll understand that they are uninformed and baseless. Like any meme, people are just imbibing and repeating what is currently 'cool' without using their brains.

JRPGs are varied and diverse. The gameplay is not always turn based. The animations are not always slow. Weapons are not always ridiculous. Not all JRPGs have gunblades. Not all JRPGs are brutally linear. Persona, etrian odyssey, demon souls and Nier are all JRPGs.

When upholding WRPGs, its the same bethesda and bioware games that are repeated ad nauseam, and not the hordes of unknown dreary boring d&d clones that *really* comprise the wrpg majority, so why focus on the thousands of korean (not even japanese) mmo's as your 'justification' for hating jrpgs?
 

RUINER ACTUAL

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Vetinarii said:
I downright hate all Final Fantasy...
There's someone out there like me... Sometimes it seems like a death sentence to say you hate anything to do with Final Fantasy.

OT: They are as predictable as modern "horror" films.

The games should come with AT LEAST one hit of acid for them to be playable, or at least enjoyable.
 

RUINER ACTUAL

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Testsubject909 said:
Vetinarii said:
thenamelessloser said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
That is a gun with a blade... GUN being the main weapon... who the hell uses a blade as the main weapon then the gun as a back up... oh dear the person I was fighting has gotten away now I can use my gun... use it before he gets in range moron... I quite liked Lost Oddessy but when I fought a tank in an early part Immersion went out of the window... fighting a tank with a sword? Wow really? I used magic but the idea people are still carrying swords when there are tanks is stupid... /rant

EDIT: I notice some people are having a go at the "grind" I don't remember grinding in Lost Oddessy at all... I just rushed through it (until my save went some way into the second disc and I punched a wall because it took so long to get there (because the game is huge not grindy)).
It doesn't take a lot of effort and research to find some absurd western weapon design. Of which the Gunblade is one.

Think of a rapier, now, instead of a hilt, it's a pistol.

You wacky westerners designed that thing... You also designed Axe-guns.

Proud of yourselves for inspiring the easterners to incorporate these completely real existing weapons in real life into their wacky fictional videogames?
When my brother comes back from Afgahnistan, should I ask him if he's rolling into battle with an M4 attacheted to a sword?

Also, us "wacky westerners" invented the mother fucking nuclear weapon. That's pretty Goddamn inspiring.
 

pigmypython

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thenamelessloser said:
chaos order said:
Defense said:
Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
Wow sure FF that makes sense. Most are fine but the art style doesn't appeal to me and I downright hate all Final Fantasy...
I never understood that logic, video games were never meant to be realistic. Agreed with the art style for the most part though.
true video games are not "supposed" to be realistic, but u have to draw the line somewhere, and that line is drawn a couple of paces behind the bloody gun blade :p
I actually enjoy the juxtaposition of fantasy and sci fi elements...

Edit- also is a gunblade really that unrealistic? http://en.wikipedia.org/wiki/Bayonette
They actually did make something like a gunblade at one time when you only got one shot off before getting into close quarter fighting. Check this out.

http://www.google.ca/imgres?imgurl=http://www.backpackingdave.com/euro0220.JPG&imgrefurl=http://backpackingdave.com/photogallery_europe2007.html&h=480&w=640&sz=78&tbnid=FOQB9CMnNv0ByM:&tbnh=103&tbnw=137&prev=/images%3Fq%3Daxe,%2Bwith%2Ba%2Bgun,%2Bpic&zoom=1&q=axe,+with+a+gun,+pic&usg=__NC0XiESYsMSzgDSirOKgLn4tlKQ=&sa=X&ei=dFTKTPLHB4K2sAOZ98DmDg&ved=0CBwQ9QEwAA
 

boholikeu

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I dislike JRPGs because there is usually a large disconnect between the story and the gameplay. Essentially it comes down to the overuse of cut-scenes, but it's a bit deeper than that.

clockpenalty said:
People hate JRPGs because it is fashionable to hate on them at this time.

I case you haven't noticed, there is a noticeable backlash going on at the moment against everything japanese in geek-land.

People are hating on anime, japanese-developed video games and of course, JRPGs combine elements of both so they will get hit the hardest.
Honestly, I don't think it was ever fashionable to like them, except maybe in the 90s when they ruled the RPGs genre.

Also, many people note that they use dated game design mechanics, which I think is true for the most part. Games like Demons Souls are improving the genre, though.