Why do people hate Red Alert 3?

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Carnagath

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I'm curious really, why everyone seems to hate Red Alert 3? I don't think I've actually read a good word about it outside of reviews (which are pretty favorable). Do people just deify the past in general, were their expectations too high or is there something really wrong with it that I have missed?

I found the game quite entertaining. It did achieve the previous games' wacky comical atmosphere, I don't think there's a question about it. I found its missions well designed and quite challenging on the normal difficulty, and actually had more fun with the between-mission videos than I did with the previous games in the series, you never knew what to expect. As for the gameplay, it's not like the previous games had anything to do with games like Starcraft for example, they were mostly just tank rushes, and even there I think the third game does better and forces you to use more diverse units, while the tactical depth remains the same. I don't really think Westwood would have done a better job, in fact I pretty much doubt it.

So what is it? Did people link RA1 and RA2 with fun times, played them to death and will just refuse to get into the new game? Or did they expect it to change their lives or something?
 

cainx10a

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Nostalgia is quite in effect here, people can't grasp the concept that graphical improvements is not to be equated with poor gaming mechanics, the core game play of RA3 is much better than the previous iterations, the story is even better thanks to the excellent cast and the overall experience, terrific.

RA3 was a good purchase, and don't forget about the Warhammer bonus item ;)

I must admit, I didn't see a lot of people complain about it, at least, on these forums.
 

Carnagath

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cainx10a said:
I must admit, I didn't see a lot of people complain about it, at least, on these forums.
Not true :) Every time the game is mentioned in these forums, it's mentioned negatively. Just look through a few topics about RTS's etc and you'll see what I mean.
 

Tullio

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If I'm honest, the reason I don't own it is because it took one step too far towards the silly-side. Bad Russian accents, fine. Buildings popping out the ground, ok. Pointless wars, why not? Hell, weather control and time travel are alright. But beam-swordsmen? Spider-tanks? A pinup for each playable race? Sorry, it's too much
 

MiserableOldGit

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I thought they were all crap. RTS developers need to invest in a dictionary and look at the definitions of 'tactical' 'strategic' and 'logistical'. These meandering piles of poop cant make they're mind up if they want you to play General, Tactical commander or Quartermaster. Which is why you get buildings springing out of the ground while the enemy is rolling down the hill.
For those fringe wierdos (like me) who still wargame, these games are laughable. If your so inclined, check out the rules for Ground zero games (in particular, Dirtside 2) It might not be a computer game, but you'll see how juvenile and broken computer RTSs are in their approach.

http://www.groundzerogames.net/index.php?option=com_content&task=category&sectionid=9&id=29&Itemid=50
 

stiver

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The game looked fine, but was still pretty broken.

The "wacky" shit was just stupid in the same way it was for Red Alert 2. Red Alert 1 was the tone it should have stuck to because it was epic.
 

AceDiamond

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Well if we ignore the fact that EA is determined to ruin anything good about the C&C series (including it seems the iconic Hell March theme that defines Red Alert), if we ignore EA's craptastic and draconian DRM, then really...there's just nothing new to be had out of RA3. It feels (and bear in mind this is only coming from someone who didn't buy it) that EA was leaning way too heavily on the actors they were using more than the actual game itself. I never heard word one about what was so good about RA3's gameplay, only that George Takei, Tim Curry, et al. would be playing roles in the cutscenes. And surprisingly...I just didn't care.

Plus EA went back to the time-travel well one times too many with this game I feel. Granted I still have no idea if there's actually a playable game under all the stuff they advertised ahead of it, but oh well.
 

Chipperz

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I absolutely loved the pulp setting of Red Alert 3 (and the last two). The fact it's not even trying "serious" is definitely a huge bonus to it, and I find the graphical direction to make a lot more sense than going for a full realism route - the entire series is gradually becoming a bad comic, and I'm loving it!
 

Ben Legend

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what? people dislike it?
I love Red alert 3, its a good and dificult RTS. which I love.
Also, as much as people hate RTS controls on consoles, i must admit i found it very easy to adjust to and use.
 

Spirit_Of_Fire

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I cant understand why people don't like the game. I love it and I've played every single Command & Conquer game out there. The graphics are great, its got an all star cast, and it fits well into the storyline.
 

RyQ_TMC

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For me, RA2 was best, since while not deviating too much from the more serious alternate history of RA1, it was light-hearted and enjoyable. RA3 just went too much into the silly area. It's ridiculously over-the-top.

I agree the gameplay is decent. Giving each unit two attacks (OK, one attack and one "special ability") was a nice touch, and together with the co-commander, allowed for playing the game your way. Plus, my friend and I went through the campaigns in co-op, which added to the fun.

That being said, when I saw the awfully cartoonish graphics, that was a near wall banger for me. Another were the talking tanks in the tutorial. And I preferred the more subtle sexual undertones of RA2 to having tits rubbed into my face every cutscene.

RA3 isn't a bad game per se, it's just... different. Almost like the devs decided to alienate all the old fans and make a fresh start in a 50s comic book style. So don't expect words of praise from the veterans.
 

Zac_Dai

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I didn't even like RA2.

At the time I tried RA3 I was heavily playing Supreme Commander, RA3 just felt boring compared. Mind you this is from an MP perspective, I generally find RTS campaigns crap.

But if you enjoy RA3 I'm not going to argue with you, I can see why people would like. Its just not for me.
 

UninspiringlyNamed

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May 2, 2008
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I liked it. Not a lot added overall gameplay-wise, but the storyline was funny in a fair few places.

I think the main reason why those who hate it do so is a bit more subtle. When RA2 came out I'd hazard many of those who played it were quite young and completely missed the tongue-in-cheek aspect of it (I know I was and I did when I first got it). These people then attempt to judge RA3 by the same standards they did back then (It's only natural, right? It's a sequel), as the serious, 'regular RTS' style of game they'd grown up to enjoy and of course it falls short. I think a lot of the criticism stems from nostalgia of the previous game.
 

Antiparticle

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I like RA3 too, although on the 360 it does have complex controls and sluggish framerates. But still a pretty fun game. Not sure why people all think it's so meh.
 

Tullio

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I agree the gameplay is decent. Giving each unit two attacks (OK, one attack and one "special ability") was a nice touch, and together with the co-commander, allowed for playing the game your way. Plus, my friend and I went through the campaigns in co-op, which added to the fun.

That being said, when I saw the awfully cartoonish graphics, that was a near wall banger for me. Another were the talking tanks in the tutorial. And I preferred the more subtle sexual undertones of RA2 to having tits rubbed into my face every cutscene.
Pretty much my opinion on the matter. Like in many things, the silliness is used as an excuse for bad story-line and stupid units. "It doesn't matter because we're not serious" is not good enough reason to turn up the suggested racism further, or to bring Tanya back bigger and blonder than ever.

The point I'm making is, I'm just not the target audience any more. I'm part of a demographic that finds military babes eternally annoying, that enjoys a bit of political sniggering but won't stand for implied racial remarks (Mirage tanks are french, or so I hear for example). The gameplay looks fine, but it's the units I'm seeing and hearing. I very much doubt I'll buy this game
 

Nickzilla

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*CONTAINS SPOILERS*

Ah good, a chance to rant about RA3.

I've been a massive fan of the Red Alert series, ever since I played the first one on a playstation demo disc at a friends house. I was only little at the time and ergo, crap, but it sparked a love for RTS games which is still strong today.

I don't hate RA3, but too many things bother me about it.

1) The plot.

Okay, so the Soviet Union is being demolished by the allies. The premier is dead (I think), and some of his goons decide to go back in time to kill Einstein and weaken the allied position. They suceed in weakening the allies, but their tampering allows Japan to become a major power.

The concept isn't bad, aside from one major problem : Where's Hitler?

In the first game, Einstein invents the chronosphere so he can go back in time to kill Hitler and prevent WW2 from ever happening. In doing so, the Soviets are allowed to become a major power. But hold on, if Einstein is dead, who kills Hitler?

Futuretech Corp?

2) Too goofy.

I think it's unusual that people seem to look at RA2 as a funny game.

There were some silly things, especially in the (I hope) non-canon expansion. I guess if armies in the real world tried to deploy little robots that leapt into tanks and ripped them to shreds from the inside, they wouldn't get far.

But RA3 is too silly. Giant anime robots with laser eyes? War bears? Come on. Things like cutscenes and the characters of the units I'll get into later.

3) Souless superweapons

This is more of a pet-peeve.

In the first game, both factions had access to atomic weapons. The Soviets had the iron curtain and the Allies had the chronosphere.

In the second game, the Soviets have nuclear weapons and the iron curtain and the Allies have the weapon control device and the chronosphere.

In the third game, there's no such thing as nukes any more! So the Soviets have... something to do with magnets? Becuase Einstein is dead, the Allies can't control the weather any more so they have... something to do with particles? But don't worry, they still have the chronosphere! Japan have the psionic decimator, which sounds awfully familiar to a superweapon of a similar name in the RA2 expansion. ooh, nice! They're teasing a connection to Yuri! So what does the weapon do?

...something to do with decimating? It certainly isn't the same as the one in Yuri's revenge anyway.

Maybe the superweapons would be better if you actually had to earn them like you did in the first two games. For evey mission you had access to these weapons, you'd have four or five where you were trying to enable their use. If this sounds lame to you, have a look at C&C 3 where you have to help to protect a GDI base while stealing the GDI launch codes for nuclear weapons. That mission by itself is more intelligent than anything in RA3, and launching that first nuke at GDI is very satisfying as a result.

4)Cutscenes.

The cutscenes in this game suck. Whether it's the obviously fake tension between Tanya and Lisa from Hollyoaks or the painfully obvious betrayal of general Khukov or 'the hoff's' lazy parody of American capitalism at the end of the game, the cutscenes never really seem to deliver a sense of urgency or develop the plot the way the old games did.

This'd be more acceptable if they were funnier. But sadly I don't think I laughed once, aside from at the pervy premier ogling a woman's bum.

5) Too easy, too short.

I'm talking about the campaign mode here. I found the AI on the offline skirmish mode to be very good.

But damn... the campaign mode in this game is a cakewalk. On hard mode, I tried to go through the game doing all the bonus objectives, and I only struggled on Japan's pearl habour, and that's more because Japan is a weak faction than anything.

I think this is because of the co-commander. Another AI on your side lets you sit by and build up while the AI deals with most of the early pressure which is what made other games in the series really tough at times.

Too short speaks for itself. IIRC, each faction has 9 missions each. That isn't enough to tell a story or to get a player used to their units. IMO, 15 missions is a good amount, and I think that was the amount used by the older games as well as C&C3 (minus the scrin).

6) Characterization

Some of the characters for these units have been seriously botched. To be fair, I like about as many as I dislike, but they should all be likeable. I liked them all in RA2, so it isn't impossible to do.

Examples:

Conscript - Sounds like he's fresh out of clown college, spouts lazy communism parodies

Flak trooper - You were in prison, we get it

Rocket angel - When have Japanese women ever acted like they were members of Destiny's Child?

Yuriko - You're a schoolgirl, we get it

Cyrocopter - You're experimental, we get it

Apocolypse - Looks like a cuddly toy

Hammer tank - You're named after a hammer, we get it

I think the factions aren't as well characterized as they could be. They all have individual traits, but I think they should be accentuated a little more. The Allies need a little more space age technology, the Soviets need to be a little more toothless in the air and water and a little stronger on land and the Japs need more stealthy units and mind control devices.

so yeah, I'm a big nerd when it comes to my red alert. Shoot me.
 

lightingbird

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Dec 4, 2008
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Sorry the game sucks.

I've been a huge fan since I played my first CnC game back on the first playstation. I loved every version and expansion until this one. The story is fine, the cheese factor is fine, and some other things. What I don't like is the graphics and how this game plays. It just seems dumb to me. I really believe if they make another they will not make this mistake again. I know there a lot of hardcore fans that was very disappointed with this version. Currently I'm just playing CnC all stars. I installed RA3 three times and give it a good chance each try. I was just excited. It's a first for me.
 

Flunk

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Feb 17, 2008
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I thought the graphics were a letdown after C&C 3, which in at least my opinion looked a lot better.