SpiralDots said:
It's an okay game, but it's just so linear - they cut it pretty much everything that I love about FF games. I used to enjoy being challenged by the enemies and having to use tactics to be able to win, on the new one you just grind and spam auto-battle and that gets you through 99% of the battles (I've yet to try some of the harder hunts though, but I imagine it'll probably be the same)
You got them mixed up.
Old FF games could be grinded through. Hell, you can win some of the "supposed to lose" fights if you grind enough. FF13 caps you out based on story progress.
FF13 may use auto-battle, but it's far from out of your control. You have to watch about a dozen different things at once on the HUD (chain gauges is always a fallin'!), switch paradigms every few seconds as needed.
It's just a different type of control. Besides, you can still give commands as wished. Auto-battle loved using Thundaga, even though 3 Thunders would total more damage against a single target with the same number of ATB bars.