There's a lot of ethnocentrism going on. JRPGs feature characters with Japanese mannerisms, tell complex stories with Japanese drama (which tends to be a bit more melodramatic), and focus more on storytelling and character development than on player freedom. Apparently people want simple stories where the player can do anything they want (see: Oblivion), and anything else isn't just "not their type of game," it's an inherently bad genre. Which is crap. But what can you say, people are stupid.
And for the record, most of the things JRPG haters think about JRPGs is absolutely false. They base it on one or two pictures or cutscenes they've seen. Few male protagonists look like girls. Not every main character is emo (though Japanese characters to tend to actually talk about their problems more than Western ones, so I guess I can see how someone would think that if they have no understanding of how the Japanese culture tells stories). Turn-based combat is nowhere near as simple as many people seem to think. But ignorance knows no bounds, I suppose.
And for the record, most of the things JRPG haters think about JRPGs is absolutely false. They base it on one or two pictures or cutscenes they've seen. Few male protagonists look like girls. Not every main character is emo (though Japanese characters to tend to actually talk about their problems more than Western ones, so I guess I can see how someone would think that if they have no understanding of how the Japanese culture tells stories). Turn-based combat is nowhere near as simple as many people seem to think. But ignorance knows no bounds, I suppose.